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Add quick actions for adding quads and sounds
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e72ace24f2
commit
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@ -1293,39 +1293,23 @@ void CEditor::DoToolbarLayers(CUIRect ToolBar)
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{
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TB_Bottom.VSplitLeft(60.0f, &Button, &TB_Bottom);
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bool Invoked = false;
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static int s_AddItemButton = 0;
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if(pLayer->m_Type == LAYERTYPE_QUADS)
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{
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Invoked = DoButton_Editor(&s_AddItemButton, "Add Quad", 0, &Button, 0, "[ctrl+q] Add a new quad") ||
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(m_Dialog == DIALOG_NONE && CLineInput::GetActiveInput() == nullptr && Input()->KeyPress(KEY_Q) && ModPressed);
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if(DoButton_Editor(&m_QuickActionAddQuad, m_QuickActionAddQuad.Label(), 0, &Button, 0, m_QuickActionAddQuad.Description()) ||
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(m_Dialog == DIALOG_NONE && CLineInput::GetActiveInput() == nullptr && Input()->KeyPress(KEY_Q) && ModPressed))
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{
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m_QuickActionAddQuad.Call();
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}
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}
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else if(pLayer->m_Type == LAYERTYPE_SOUNDS)
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{
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Invoked = DoButton_Editor(&s_AddItemButton, "Add Sound", 0, &Button, 0, "[ctrl+q] Add a new sound source") ||
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(m_Dialog == DIALOG_NONE && CLineInput::GetActiveInput() == nullptr && Input()->KeyPress(KEY_Q) && ModPressed);
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}
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if(Invoked)
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{
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std::shared_ptr<CLayerGroup> pGroup = GetSelectedGroup();
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float aMapping[4];
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pGroup->Mapping(aMapping);
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int x = aMapping[0] + (aMapping[2] - aMapping[0]) / 2;
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int y = aMapping[1] + (aMapping[3] - aMapping[1]) / 2;
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if(m_Dialog == DIALOG_NONE && CLineInput::GetActiveInput() == nullptr && Input()->KeyPress(KEY_Q) && ModPressed)
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if(DoButton_Editor(&m_QuickActionAddSound, m_QuickActionAddSound.Label(), 0, &Button, 0, m_QuickActionAddSound.Description()) ||
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(m_Dialog == DIALOG_NONE && CLineInput::GetActiveInput() == nullptr && Input()->KeyPress(KEY_Q) && ModPressed))
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{
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x += Ui()->MouseWorldX() - (MapView()->GetWorldOffset().x * pGroup->m_ParallaxX / 100) - pGroup->m_OffsetX;
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y += Ui()->MouseWorldY() - (MapView()->GetWorldOffset().y * pGroup->m_ParallaxY / 100) - pGroup->m_OffsetY;
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m_QuickActionAddSound.Call();
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}
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if(pLayer->m_Type == LAYERTYPE_QUADS)
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m_EditorHistory.Execute(std::make_shared<CEditorActionNewEmptyQuad>(this, m_SelectedGroup, m_vSelectedLayers[0], x, y));
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else if(pLayer->m_Type == LAYERTYPE_SOUNDS)
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m_EditorHistory.Execute(std::make_shared<CEditorActionNewEmptySound>(this, m_SelectedGroup, m_vSelectedLayers[0], x, y));
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}
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TB_Bottom.VSplitLeft(5.0f, &Button, &TB_Bottom);
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}
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@ -326,6 +326,7 @@ public:
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void FillGameTiles(EGameTileOp FillTile) const;
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bool CanFillGameTiles() const;
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void AddQuadOrSound();
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void AddGroup();
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void AddTileLayer();
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void AddFrontLayer();
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@ -1,3 +1,4 @@
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#include <engine/keys.h>
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#include <game/mapitems.h>
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#include "editor.h"
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@ -19,6 +20,32 @@ bool CEditor::CanFillGameTiles() const
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return false;
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}
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void CEditor::AddQuadOrSound()
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{
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std::shared_ptr<CLayer> pLayer = GetSelectedLayer(0);
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if(!pLayer)
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return;
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if(pLayer->m_Type != LAYERTYPE_QUADS && pLayer->m_Type != LAYERTYPE_SOUNDS)
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return;
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std::shared_ptr<CLayerGroup> pGroup = GetSelectedGroup();
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float aMapping[4];
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pGroup->Mapping(aMapping);
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int x = aMapping[0] + (aMapping[2] - aMapping[0]) / 2;
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int y = aMapping[1] + (aMapping[3] - aMapping[1]) / 2;
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if(m_Dialog == DIALOG_NONE && CLineInput::GetActiveInput() == nullptr && Input()->KeyPress(KEY_Q) && Input()->ModifierIsPressed())
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{
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x += Ui()->MouseWorldX() - (MapView()->GetWorldOffset().x * pGroup->m_ParallaxX / 100) - pGroup->m_OffsetX;
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y += Ui()->MouseWorldY() - (MapView()->GetWorldOffset().y * pGroup->m_ParallaxY / 100) - pGroup->m_OffsetY;
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}
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if(pLayer->m_Type == LAYERTYPE_QUADS)
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m_EditorHistory.Execute(std::make_shared<CEditorActionNewEmptyQuad>(this, m_SelectedGroup, m_vSelectedLayers[0], x, y));
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else if(pLayer->m_Type == LAYERTYPE_SOUNDS)
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m_EditorHistory.Execute(std::make_shared<CEditorActionNewEmptySound>(this, m_SelectedGroup, m_vSelectedLayers[0], x, y));
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}
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void CEditor::AddGroup()
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{
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m_Map.NewGroup();
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@ -292,6 +292,32 @@ REGISTER_QUICK_ACTION(
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ALWAYS_FALSE,
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DEFAULT_BTN,
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"Adjust the map details of the current map.")
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REGISTER_QUICK_ACTION(
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AddQuad,
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"Add Quad",
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[&]() { AddQuadOrSound(); },
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[&]() -> bool {
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std::shared_ptr<CLayer> pLayer = GetSelectedLayer(0);
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if(!pLayer)
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return false;
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return pLayer->m_Type != LAYERTYPE_QUADS;
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},
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ALWAYS_FALSE,
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DEFAULT_BTN,
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"[Ctrl+Q] Add a new quad.")
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REGISTER_QUICK_ACTION(
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AddSound,
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"Add Sound",
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[&]() { AddQuadOrSound(); },
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[&]() -> bool {
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std::shared_ptr<CLayer> pLayer = GetSelectedLayer(0);
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if(!pLayer)
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return false;
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return pLayer->m_Type != LAYERTYPE_SOUNDS;
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},
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ALWAYS_FALSE,
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DEFAULT_BTN,
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"[Ctrl+Q] Add a new sound source.")
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#undef ALWAYS_FALSE
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#undef DEFAULT_BTN
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