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Disallow player name changes when the player is muted
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parent
0689466002
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@ -2175,6 +2175,12 @@ void CGameContext::OnMessage(int MsgID, CUnpacker *pUnpacker, int ClientID)
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str_copy(aOldName, Server()->ClientName(ClientID), sizeof(aOldName));
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Server()->SetClientName(ClientID, pMsg->m_pName);
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if(str_comp(aOldName, Server()->ClientName(ClientID)) != 0)
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{
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if(ProcessSpamProtection(ClientID))
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{
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Server()->SetClientName(ClientID, aOldName);
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}
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else
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{
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char aChatText[256];
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str_format(aChatText, sizeof(aChatText), "'%s' changed name to '%s'", aOldName, Server()->ClientName(ClientID));
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@ -2187,6 +2193,7 @@ void CGameContext::OnMessage(int MsgID, CUnpacker *pUnpacker, int ClientID)
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SixupNeedsUpdate = true;
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}
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}
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if(str_comp(Server()->ClientClan(ClientID), pMsg->m_pClan))
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SixupNeedsUpdate = true;
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