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improved settings menu. Closes #564
This commit is contained in:
parent
25a0069bf0
commit
593a8ee6ec
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@ -531,6 +531,9 @@ Change settings
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Clan
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Clan
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==
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Client
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==
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Count players only
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Count players only
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==
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@ -480,6 +480,9 @@ Change settings
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Clan
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Clan
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==
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Client
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==
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Connection Problems...
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Connection Problems...
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==
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==
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@ -555,6 +555,9 @@ Change settings
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Clan
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Clan
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==
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Client
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Count players only
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Count players only
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==
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@ -504,6 +504,9 @@ Change settings
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Clan
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Clan
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==
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Client
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==
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Count players only
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Count players only
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==
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@ -543,6 +543,9 @@ Change settings
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Clan
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Clan
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==
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Client
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==
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Count players only
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Count players only
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==
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@ -555,6 +555,9 @@ Change settings
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Clan
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Clan
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==
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Client
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==
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Count players only
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Count players only
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==
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==
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@ -537,6 +537,9 @@ Change settings
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Clan
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Clan
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==
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Client
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==
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Count players only
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Count players only
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==
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@ -507,6 +507,9 @@ Change settings
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Clan
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Clan
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==
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Client
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==
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Count players only
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Count players only
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==
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@ -501,6 +501,9 @@ Change settings
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Clan
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Clan
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==
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Client
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Count players only
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Count players only
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==
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@ -555,6 +555,9 @@ Change settings
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Clan
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Clan
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==
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Client
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Count players only
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Count players only
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==
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@ -510,6 +510,9 @@ Change settings
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Clan
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Clan
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==
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Client
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==
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Count players only
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Count players only
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==
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@ -504,6 +504,9 @@ Change settings
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Clan
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Clan
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==
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Client
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==
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Count players only
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Count players only
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==
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@ -555,6 +555,9 @@ Change settings
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Clan
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Clan
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==
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Client
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Count players only
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Count players only
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==
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@ -474,6 +474,9 @@ Change settings
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Clan
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Clan
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==
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Client
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Connection Problems...
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Connection Problems...
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==
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==
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@ -525,6 +525,9 @@ Change settings
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Clan
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Clan
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==
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==
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Client
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Count players only
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Count players only
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==
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==
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@ -232,10 +232,9 @@ class CMenus : public CComponent
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// found in menus_settings.cpp
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// found in menus_settings.cpp
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void RenderLanguageSelection(CUIRect MainView);
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void RenderLanguageSelection(CUIRect MainView);
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void RenderSPPage0(CUIRect MainView);
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void RenderSPPage1(CUIRect MainView);
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void RenderSettingsGeneral(CUIRect MainView);
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void RenderSettingsGeneral(CUIRect MainView);
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void RenderSettingsPlayer(CUIRect MainView);
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void RenderSettingsPlayer(CUIRect MainView);
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void RenderSettingsTee(CUIRect MainView);
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void RenderSettingsControls(CUIRect MainView);
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void RenderSettingsControls(CUIRect MainView);
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void RenderSettingsGraphics(CUIRect MainView);
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void RenderSettingsGraphics(CUIRect MainView);
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void RenderSettingsSound(CUIRect MainView);
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void RenderSettingsSound(CUIRect MainView);
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@ -48,50 +48,132 @@ bool CMenusKeyBinder::OnInput(IInput::CEvent Event)
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return false;
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return false;
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}
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}
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void CMenus::RenderSettingsPlayer(CUIRect MainView)
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void CMenus::RenderSettingsGeneral(CUIRect MainView)
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{
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{
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// page menu
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char aBuf[128];
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CUIRect PageMenu, Button;
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CUIRect Label, Button, Left, Right, Game, Client;
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MainView.HSplitBottom(50.0f, &MainView, &PageMenu);
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MainView.HSplitTop(150.0f, &Game, &Client);
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PageMenu.HSplitTop(10.0f, 0, &PageMenu);
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RenderTools()->DrawUIRect(&PageMenu, vec4(1.0f, 1.0f, 1.0f,0.25f), CUI::CORNER_ALL, 10.0f);
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PageMenu.Margin(10.0f, &PageMenu);
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PageMenu.VSplitLeft(50.0f, 0, &PageMenu);
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// game
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PageMenu.VSplitLeft(120.0f, &Button, &PageMenu);
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static int s_PrevButton = 0;
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if(DoButton_PageMenu(&s_PrevButton, Localize("Prev"), 0, m_SettingPlayerPage>0, &Button, CUI::CORNER_L))
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{
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{
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if(m_SettingPlayerPage > 0)
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// headline
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--m_SettingPlayerPage;
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Game.HSplitTop(30.0f, &Label, &Game);
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UI()->DoLabelScaled(&Label, Localize("Game"), 20.0f, -1);
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Game.Margin(5.0f, &Game);
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Game.VSplitMid(&Left, &Right);
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Left.VSplitRight(5.0f, &Left, 0);
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Right.VMargin(5.0f, &Right);
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// dynamic camera
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Left.HSplitTop(20.0f, &Button, &Left);
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static int s_DynamicCameraButton = 0;
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if(DoButton_CheckBox(&s_DynamicCameraButton, Localize("Dynamic Camera"), g_Config.m_ClMouseDeadzone != 0, &Button))
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{
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if(g_Config.m_ClMouseDeadzone)
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{
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g_Config.m_ClMouseFollowfactor = 0;
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g_Config.m_ClMouseMaxDistance = 400;
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g_Config.m_ClMouseDeadzone = 0;
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}
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else
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{
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g_Config.m_ClMouseFollowfactor = 60;
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g_Config.m_ClMouseMaxDistance = 1000;
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g_Config.m_ClMouseDeadzone = 300;
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}
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}
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// weapon pickup
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Left.HSplitTop(5.0f, 0, &Left);
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Left.HSplitTop(20.0f, &Button, &Left);
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if(DoButton_CheckBox(&g_Config.m_ClAutoswitchWeapons, Localize("Switch weapon on pickup"), g_Config.m_ClAutoswitchWeapons, &Button))
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g_Config.m_ClAutoswitchWeapons ^= 1;
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// show hud
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Left.HSplitTop(5.0f, 0, &Left);
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Left.HSplitTop(20.0f, &Button, &Left);
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if(DoButton_CheckBox(&g_Config.m_ClShowhud, Localize("Show ingame HUD"), g_Config.m_ClShowhud, &Button))
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g_Config.m_ClShowhud ^= 1;
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// name plates
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Right.HSplitTop(20.0f, &Button, &Right);
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if(DoButton_CheckBox(&g_Config.m_ClNameplates, Localize("Show name plates"), g_Config.m_ClNameplates, &Button))
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g_Config.m_ClNameplates ^= 1;
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if(g_Config.m_ClNameplates)
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{
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Right.HSplitTop(2.5f, 0, &Right);
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Right.VSplitLeft(30.0f, 0, &Right);
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Right.HSplitTop(20.0f, &Button, &Right);
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if(DoButton_CheckBox(&g_Config.m_ClNameplatesAlways, Localize("Always show name plates"), g_Config.m_ClNameplatesAlways, &Button))
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g_Config.m_ClNameplatesAlways ^= 1;
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Right.HSplitTop(2.5f, 0, &Right);
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Right.HSplitTop(20.0f, &Label, &Right);
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Right.HSplitTop(20.0f, &Button, &Right);
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str_format(aBuf, sizeof(aBuf), "%s: %i", Localize("Name plates size"), g_Config.m_ClNameplatesSize);
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UI()->DoLabelScaled(&Label, aBuf, 13.0f, -1);
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Button.HMargin(2.0f, &Button);
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g_Config.m_ClNameplatesSize = (int)(DoScrollbarH(&g_Config.m_ClNameplatesSize, &Button, g_Config.m_ClNameplatesSize/100.0f)*100.0f+0.1f);
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Right.HSplitTop(20.0f, &Button, &Right);
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if(DoButton_CheckBox(&g_Config.m_ClNameplatesTeamcolors, Localize("Use team colors for name plates"), g_Config.m_ClNameplatesTeamcolors, &Button))
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g_Config.m_ClNameplatesTeamcolors ^= 1;
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}
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}
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}
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PageMenu.VSplitRight(50.0f, &PageMenu, 0);
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// client
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PageMenu.VSplitRight(120.0f, &PageMenu, &Button);
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static int s_NextButton = 0;
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if(DoButton_PageMenu(&s_NextButton, Localize("Next"), 0, m_SettingPlayerPage<1, &Button, CUI::CORNER_R))
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{
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{
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if(m_SettingPlayerPage < 1)
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// headline
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++m_SettingPlayerPage;
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Client.HSplitTop(30.0f, &Label, &Client);
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UI()->DoLabelScaled(&Label, Localize("Client"), 20.0f, -1);
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Client.Margin(5.0f, &Client);
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Client.VSplitMid(&Left, &Right);
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Left.VSplitRight(5.0f, &Left, 0);
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Right.VMargin(5.0f, &Right);
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// auto demo settings
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{
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Left.HSplitTop(20.0f, &Button, &Left);
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if(DoButton_CheckBox(&g_Config.m_ClAutoDemoRecord, Localize("Automatically record demos"), g_Config.m_ClAutoDemoRecord, &Button))
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g_Config.m_ClAutoDemoRecord ^= 1;
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Right.HSplitTop(20.0f, &Button, &Right);
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if(DoButton_CheckBox(&g_Config.m_ClAutoScreenshot, Localize("Automatically take game over screenshot"), g_Config.m_ClAutoScreenshot, &Button))
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g_Config.m_ClAutoScreenshot ^= 1;
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Left.HSplitTop(10.0f, 0, &Left);
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Left.VSplitLeft(20.0f, 0, &Left);
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Left.HSplitTop(20.0f, &Label, &Left);
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Button.VSplitRight(20.0f, &Button, 0);
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char aBuf[64];
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if(g_Config.m_ClAutoDemoMax)
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str_format(aBuf, sizeof(aBuf), "%s: %i", Localize("Max demos"), g_Config.m_ClAutoDemoMax);
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else
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str_format(aBuf, sizeof(aBuf), "%s: %s", Localize("Max demos"), Localize("no limit"));
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UI()->DoLabelScaled(&Label, aBuf, 13.0f, -1);
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Left.HSplitTop(20.0f, &Button, 0);
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Button.HMargin(2.0f, &Button);
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g_Config.m_ClAutoDemoMax = static_cast<int>(DoScrollbarH(&g_Config.m_ClAutoDemoMax, &Button, g_Config.m_ClAutoDemoMax/1000.0f)*1000.0f+0.1f);
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Right.HSplitTop(10.0f, 0, &Right);
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Right.VSplitLeft(20.0f, 0, &Right);
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Right.HSplitTop(20.0f, &Label, &Right);
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Button.VSplitRight(20.0f, &Button, 0);
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if(g_Config.m_ClAutoScreenshotMax)
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str_format(aBuf, sizeof(aBuf), "%s: %i", Localize("Max Screenshots"), g_Config.m_ClAutoScreenshotMax);
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else
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str_format(aBuf, sizeof(aBuf), "%s: %s", Localize("Max Screenshots"), Localize("no limit"));
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UI()->DoLabelScaled(&Label, aBuf, 13.0f, -1);
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Right.HSplitTop(20.0f, &Button, 0);
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Button.HMargin(2.0f, &Button);
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g_Config.m_ClAutoScreenshotMax = static_cast<int>(DoScrollbarH(&g_Config.m_ClAutoScreenshotMax, &Button, g_Config.m_ClAutoScreenshotMax/1000.0f)*1000.0f+0.1f);
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}
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}
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}
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RenderTools()->DrawUIRect(&PageMenu, vec4(1.0f, 1.0f, 1.0f, 0.5f), 0, 10.0f);
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char aBuf[64];
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str_format(aBuf, sizeof(aBuf), Localize("Page %d of %d"), m_SettingPlayerPage+1, 2);
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UI()->DoLabelScaled(&PageMenu, aBuf, PageMenu.h*ms_FontmodHeight, 0);
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// actual settings player page
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RenderTools()->DrawUIRect(&MainView, vec4(1.0f, 1.0f, 1.0f, 0.25f), CUI::CORNER_ALL, 10.0f);
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MainView.Margin(10.0f, &MainView);
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if(m_SettingPlayerPage == 0)
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RenderSPPage0(MainView);
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else if(m_SettingPlayerPage == 1)
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RenderSPPage1(MainView);
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}
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}
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void CMenus::RenderSPPage0(CUIRect MainView)
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void CMenus::RenderSettingsPlayer(CUIRect MainView)
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{
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{
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// settings player page 0
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CUIRect Button, Label;
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CUIRect Button, Label;
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MainView.HSplitTop(10.0f, 0, &MainView);
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MainView.HSplitTop(10.0f, 0, &MainView);
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@ -119,10 +201,9 @@ void CMenus::RenderSPPage0(CUIRect MainView)
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// country flag selector
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// country flag selector
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MainView.HSplitTop(20.0f, 0, &MainView);
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MainView.HSplitTop(20.0f, 0, &MainView);
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MainView.HSplitTop(200.0f, &Button, &MainView);
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static float s_ScrollValue = 0.0f;
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static float s_ScrollValue = 0.0f;
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int OldSelected = -1;
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int OldSelected = -1;
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UiDoListboxStart(&s_ScrollValue, &Button, 50.0f, Localize("Country"), "", m_pClient->m_pCountryFlags->Num(), 6, OldSelected, s_ScrollValue);
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UiDoListboxStart(&s_ScrollValue, &MainView, 50.0f, Localize("Country"), "", m_pClient->m_pCountryFlags->Num(), 6, OldSelected, s_ScrollValue);
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for(int i = 0; i < m_pClient->m_pCountryFlags->Num(); ++i)
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for(int i = 0; i < m_pClient->m_pCountryFlags->Num(); ++i)
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{
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{
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@ -155,74 +236,10 @@ void CMenus::RenderSPPage0(CUIRect MainView)
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g_Config.m_PlayerCountry = m_pClient->m_pCountryFlags->Get(NewSelected)->m_CountryCode;
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g_Config.m_PlayerCountry = m_pClient->m_pCountryFlags->Get(NewSelected)->m_CountryCode;
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m_NeedSendinfo = true;
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m_NeedSendinfo = true;
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}
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}
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CUIRect Left, Right;
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MainView.HSplitTop(20.0f, 0, &MainView);
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MainView.VSplitMid(&Left, &Right);
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Left.VSplitRight(5.0f, &Left, 0);
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Right.VMargin(5.0f, &Right);
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// dynamic camera
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||||||
Left.HSplitTop(20.0f, &Button, &Left);
|
|
||||||
static int s_DynamicCameraButton = 0;
|
|
||||||
if(DoButton_CheckBox(&s_DynamicCameraButton, Localize("Dynamic Camera"), g_Config.m_ClMouseDeadzone != 0, &Button))
|
|
||||||
{
|
|
||||||
if(g_Config.m_ClMouseDeadzone)
|
|
||||||
{
|
|
||||||
g_Config.m_ClMouseFollowfactor = 0;
|
|
||||||
g_Config.m_ClMouseMaxDistance = 400;
|
|
||||||
g_Config.m_ClMouseDeadzone = 0;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
g_Config.m_ClMouseFollowfactor = 60;
|
|
||||||
g_Config.m_ClMouseMaxDistance = 1000;
|
|
||||||
g_Config.m_ClMouseDeadzone = 300;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// weapon pickup
|
|
||||||
Left.HSplitTop(5.0f, 0, &Left);
|
|
||||||
Left.HSplitTop(20.0f, &Button, &Left);
|
|
||||||
if(DoButton_CheckBox(&g_Config.m_ClAutoswitchWeapons, Localize("Switch weapon on pickup"), g_Config.m_ClAutoswitchWeapons, &Button))
|
|
||||||
g_Config.m_ClAutoswitchWeapons ^= 1;
|
|
||||||
|
|
||||||
// show hud
|
|
||||||
Left.HSplitTop(5.0f, 0, &Left);
|
|
||||||
Left.HSplitTop(20.0f, &Button, &Left);
|
|
||||||
if(DoButton_CheckBox(&g_Config.m_ClShowhud, Localize("Show ingame HUD"), g_Config.m_ClShowhud, &Button))
|
|
||||||
g_Config.m_ClShowhud ^= 1;
|
|
||||||
|
|
||||||
// name plates
|
|
||||||
Right.HSplitTop(20.0f, &Button, &Right);
|
|
||||||
if(DoButton_CheckBox(&g_Config.m_ClNameplates, Localize("Show name plates"), g_Config.m_ClNameplates, &Button))
|
|
||||||
g_Config.m_ClNameplates ^= 1;
|
|
||||||
|
|
||||||
if(g_Config.m_ClNameplates)
|
|
||||||
{
|
|
||||||
Right.HSplitTop(2.5f, 0, &Right);
|
|
||||||
Right.VSplitLeft(30.0f, 0, &Right);
|
|
||||||
Right.HSplitTop(20.0f, &Button, &Right);
|
|
||||||
if(DoButton_CheckBox(&g_Config.m_ClNameplatesAlways, Localize("Always show name plates"), g_Config.m_ClNameplatesAlways, &Button))
|
|
||||||
g_Config.m_ClNameplatesAlways ^= 1;
|
|
||||||
|
|
||||||
Right.HSplitTop(2.5f, 0, &Right);
|
|
||||||
Right.HSplitTop(20.0f, &Label, &Right);
|
|
||||||
Right.HSplitTop(20.0f, &Button, &Right);
|
|
||||||
str_format(aBuf, sizeof(aBuf), "%s: %i", Localize("Name plates size"), g_Config.m_ClNameplatesSize);
|
|
||||||
UI()->DoLabelScaled(&Label, aBuf, 13.0f, -1);
|
|
||||||
Button.HMargin(2.0f, &Button);
|
|
||||||
g_Config.m_ClNameplatesSize = (int)(DoScrollbarH(&g_Config.m_ClNameplatesSize, &Button, g_Config.m_ClNameplatesSize/100.0f)*100.0f+0.1f);
|
|
||||||
|
|
||||||
Right.HSplitTop(20.0f, &Button, &Right);
|
|
||||||
if(DoButton_CheckBox(&g_Config.m_ClNameplatesTeamcolors, Localize("Use team colors for name plates"), g_Config.m_ClNameplatesTeamcolors, &Button))
|
|
||||||
g_Config.m_ClNameplatesTeamcolors ^= 1;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void CMenus::RenderSPPage1(CUIRect MainView)
|
void CMenus::RenderSettingsTee(CUIRect MainView)
|
||||||
{
|
{
|
||||||
// settings player page 1
|
|
||||||
CUIRect Button, Label;
|
CUIRect Button, Label;
|
||||||
MainView.HSplitTop(10.0f, 0, &MainView);
|
MainView.HSplitTop(10.0f, 0, &MainView);
|
||||||
|
|
||||||
|
@ -391,6 +408,7 @@ void CMenus::RenderSPPage1(CUIRect MainView)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
typedef void (*pfnAssignFuncCallback)(CConfiguration *pConfig, int Value);
|
typedef void (*pfnAssignFuncCallback)(CConfiguration *pConfig, int Value);
|
||||||
|
|
||||||
typedef struct
|
typedef struct
|
||||||
|
@ -863,53 +881,6 @@ void CMenus::RenderLanguageSelection(CUIRect MainView)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void CMenus::RenderSettingsGeneral(CUIRect MainView)
|
|
||||||
{
|
|
||||||
CUIRect List, Button, Label, Left, Right;
|
|
||||||
MainView.HSplitBottom(10.0f, &MainView, 0);
|
|
||||||
MainView.HSplitBottom(70.0f, &MainView, &Left);
|
|
||||||
Left.VSplitMid(&Left, &Right);
|
|
||||||
MainView.HSplitBottom(20.0f, &List, &MainView);
|
|
||||||
|
|
||||||
// auto demo settings
|
|
||||||
{
|
|
||||||
Left.HSplitTop(20.0f, &Button, &Left);
|
|
||||||
if(DoButton_CheckBox(&g_Config.m_ClAutoDemoRecord, Localize("Automatically record demos"), g_Config.m_ClAutoDemoRecord, &Button))
|
|
||||||
g_Config.m_ClAutoDemoRecord ^= 1;
|
|
||||||
|
|
||||||
Right.HSplitTop(20.0f, &Button, &Right);
|
|
||||||
if(DoButton_CheckBox(&g_Config.m_ClAutoScreenshot, Localize("Automatically take game over screenshot"), g_Config.m_ClAutoScreenshot, &Button))
|
|
||||||
g_Config.m_ClAutoScreenshot ^= 1;
|
|
||||||
|
|
||||||
Left.HSplitTop(10.0f, 0, &Left);
|
|
||||||
Left.VSplitLeft(20.0f, 0, &Left);
|
|
||||||
Left.HSplitTop(20.0f, &Label, &Button);
|
|
||||||
Button.VSplitRight(20.0f, &Button, 0);
|
|
||||||
char aBuf[64];
|
|
||||||
if(g_Config.m_ClAutoDemoMax)
|
|
||||||
str_format(aBuf, sizeof(aBuf), "%s: %i", Localize("Max demos"), g_Config.m_ClAutoDemoMax);
|
|
||||||
else
|
|
||||||
str_format(aBuf, sizeof(aBuf), "%s: %s", Localize("Max demos"), Localize("no limit"));
|
|
||||||
UI()->DoLabelScaled(&Label, aBuf, 13.0f, -1);
|
|
||||||
Button.HMargin(2.0f, &Button);
|
|
||||||
g_Config.m_ClAutoDemoMax = static_cast<int>(DoScrollbarH(&g_Config.m_ClAutoDemoMax, &Button, g_Config.m_ClAutoDemoMax/1000.0f)*1000.0f+0.1f);
|
|
||||||
|
|
||||||
Right.HSplitTop(10.0f, 0, &Right);
|
|
||||||
Right.VSplitLeft(20.0f, 0, &Right);
|
|
||||||
Right.HSplitTop(20.0f, &Label, &Button);
|
|
||||||
Button.VSplitRight(20.0f, &Button, 0);
|
|
||||||
if(g_Config.m_ClAutoScreenshotMax)
|
|
||||||
str_format(aBuf, sizeof(aBuf), "%s: %i", Localize("Max Screenshots"), g_Config.m_ClAutoScreenshotMax);
|
|
||||||
else
|
|
||||||
str_format(aBuf, sizeof(aBuf), "%s: %s", Localize("Max Screenshots"), Localize("no limit"));
|
|
||||||
UI()->DoLabelScaled(&Label, aBuf, 13.0f, -1);
|
|
||||||
Button.HMargin(2.0f, &Button);
|
|
||||||
g_Config.m_ClAutoScreenshotMax = static_cast<int>(DoScrollbarH(&g_Config.m_ClAutoScreenshotMax, &Button, g_Config.m_ClAutoScreenshotMax/1000.0f)*1000.0f+0.1f);
|
|
||||||
}
|
|
||||||
|
|
||||||
RenderLanguageSelection(List);
|
|
||||||
}
|
|
||||||
|
|
||||||
void CMenus::RenderSettings(CUIRect MainView)
|
void CMenus::RenderSettings(CUIRect MainView)
|
||||||
{
|
{
|
||||||
static int s_SettingsPage = 0;
|
static int s_SettingsPage = 0;
|
||||||
|
@ -927,8 +898,10 @@ void CMenus::RenderSettings(CUIRect MainView)
|
||||||
CUIRect Button;
|
CUIRect Button;
|
||||||
|
|
||||||
const char *aTabs[] = {
|
const char *aTabs[] = {
|
||||||
|
Localize("Language"),
|
||||||
Localize("General"),
|
Localize("General"),
|
||||||
Localize("Player"),
|
Localize("Player"),
|
||||||
|
("Tee"),
|
||||||
Localize("Controls"),
|
Localize("Controls"),
|
||||||
Localize("Graphics"),
|
Localize("Graphics"),
|
||||||
Localize("Sound")};
|
Localize("Sound")};
|
||||||
|
@ -946,14 +919,18 @@ void CMenus::RenderSettings(CUIRect MainView)
|
||||||
MainView.Margin(10.0f, &MainView);
|
MainView.Margin(10.0f, &MainView);
|
||||||
|
|
||||||
if(s_SettingsPage == 0)
|
if(s_SettingsPage == 0)
|
||||||
RenderSettingsGeneral(MainView);
|
RenderLanguageSelection(MainView);
|
||||||
else if(s_SettingsPage == 1)
|
else if(s_SettingsPage == 1)
|
||||||
RenderSettingsPlayer(MainView);
|
RenderSettingsGeneral(MainView);
|
||||||
else if(s_SettingsPage == 2)
|
else if(s_SettingsPage == 2)
|
||||||
RenderSettingsControls(MainView);
|
RenderSettingsPlayer(MainView);
|
||||||
else if(s_SettingsPage == 3)
|
else if(s_SettingsPage == 3)
|
||||||
RenderSettingsGraphics(MainView);
|
RenderSettingsTee(MainView);
|
||||||
else if(s_SettingsPage == 4)
|
else if(s_SettingsPage == 4)
|
||||||
|
RenderSettingsControls(MainView);
|
||||||
|
else if(s_SettingsPage == 5)
|
||||||
|
RenderSettingsGraphics(MainView);
|
||||||
|
else if(s_SettingsPage == 6)
|
||||||
RenderSettingsSound(MainView);
|
RenderSettingsSound(MainView);
|
||||||
|
|
||||||
if(m_NeedRestartGraphics || m_NeedRestartSound)
|
if(m_NeedRestartGraphics || m_NeedRestartSound)
|
||||||
|
|
Loading…
Reference in a new issue