Show tune layers in entities again

This commit is contained in:
def 2014-07-26 12:33:25 +02:00
parent b0594d5e5a
commit 5864a47c4b
2 changed files with 2 additions and 6 deletions

Binary file not shown.

Before

Width:  |  Height:  |  Size: 306 KiB

After

Width:  |  Height:  |  Size: 306 KiB

View file

@ -168,7 +168,7 @@ void CMapLayers::OnRender()
bool IsSwitchLayer = false;
bool IsTeleLayer = false;
bool IsSpeedupLayer = false;
//bool IsTuneLayer = false;
bool IsTuneLayer = false;
if(pLayer == (CMapItemLayer*)m_pLayers->GameLayer())
{
@ -188,10 +188,8 @@ void CMapLayers::OnRender()
if(pLayer == (CMapItemLayer*)m_pLayers->SpeedupLayer())
IsSpeedupLayer = true;
/*
if(pLayer == (CMapItemLayer*)m_pLayers->TuneLayer())
IsTuneLayer = true;
*/
// skip rendering if detail layers if not wanted
if(pLayer->m_Flags&LAYERFLAG_DETAIL && !g_Config.m_GfxHighDetail && !IsGameLayer)
@ -366,7 +364,6 @@ void CMapLayers::OnRender()
RenderTools()->RenderSpeedupOverlay(pSpeedupTiles, pTMap->m_Width, pTMap->m_Height, 32.0f, g_Config.m_ClOverlayEntities/100.0f);
}
}
/*
else if(g_Config.m_ClOverlayEntities && IsTuneLayer)
{
CMapItemLayerTilemap *pTMap = (CMapItemLayerTilemap *)pLayer;
@ -384,10 +381,9 @@ void CMapLayers::OnRender()
RenderTools()->RenderTunemap(pTuneTiles, pTMap->m_Width, pTMap->m_Height, 32.0f, Color, TILERENDERFLAG_EXTEND|LAYERRENDERFLAG_OPAQUE);
Graphics()->BlendNormal();
RenderTools()->RenderTunemap(pTuneTiles, pTMap->m_Width, pTMap->m_Height, 32.0f, Color, TILERENDERFLAG_EXTEND|LAYERRENDERFLAG_TRANSPARENT);
RenderTools()->RenderTuneOverlay(pTuneTiles, pTMap->m_Width, pTMap->m_Height, 32.0f, g_Config.m_ClOverlayEntities/100.0f);
//RenderTools()->RenderTuneOverlay(pTuneTiles, pTMap->m_Width, pTMap->m_Height, 32.0f, g_Config.m_ClOverlayEntities/100.0f);
}
}
*/
}
if(!g_Config.m_GfxNoclip)
Graphics()->ClipDisable();