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cleaned up the kill messages
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parent
8780c2fd9b
commit
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@ -391,6 +391,7 @@ static const int chat_max_lines = 10;
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struct chatline
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{
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int tick;
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int client_id;
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char text[512+64];
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};
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@ -408,14 +409,11 @@ void chat_add_line(int client_id, const char *line)
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{
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chat_current_line = (chat_current_line+1)%chat_max_lines;
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chat_lines[chat_current_line].tick = client_tick();
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sprintf(chat_lines[chat_current_line].text, "%s: %s", client_datas[client_id].name, line); // TODO: abit nasty
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}
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void status_add_line(const char *line)
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{
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chat_current_line = (chat_current_line+1)%chat_max_lines;
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chat_lines[chat_current_line].tick = client_tick();
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strcpy(chat_lines[chat_current_line].text, line);
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chat_lines[chat_current_line].client_id = client_id;
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if(client_id == -1) // server message
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sprintf(chat_lines[chat_current_line].text, "*** %s", line);
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else
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sprintf(chat_lines[chat_current_line].text, "%s: %s", client_datas[client_id].name, line); // TODO: abit nasty
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}
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struct killmsg
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@ -1354,8 +1352,12 @@ void modc_render()
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// pseudo format
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float zoom = 3.0f;
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if(!chat_active && inp_key_pressed('I'))
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zoom = 1.0f;
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if(config.debug)
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{
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if(!chat_active && inp_key_pressed(input::f8))
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zoom = 1.0f;
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}
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float width = 400*zoom;
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float height = 300*zoom;
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@ -1815,18 +1817,4 @@ void modc_message(int msg)
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killmsgs[killmsg_current].weapon = msg_unpack_int();
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killmsgs[killmsg_current].tick = client_tick();
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}
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else if(msg == MSG_JOIN)
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{
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int cid = msg_unpack_int();
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char message[256];
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sprintf(message, "%s joined the game", client_datas[cid].name);
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status_add_line(message);
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}
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else if(msg == MSG_QUIT)
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{
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int cid = msg_unpack_int();
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char message[256];
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sprintf(message, "%s quit the game", client_datas[cid].name);
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status_add_line(message);
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}
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}
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@ -1,4 +1,5 @@
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <engine/config.h>
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#include "../game.h"
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@ -1714,6 +1715,15 @@ void mods_client_input(int client_id, void *input)
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}
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}
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void send_chat_all(int cid, const char *msg)
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{
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msg_pack_start(MSG_CHAT, MSGFLAG_VITAL);
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msg_pack_int(cid);
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msg_pack_string(msg, 512);
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msg_pack_end();
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server_send_msg(-1);
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}
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void mods_client_enter(int client_id)
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{
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players[client_id].init();
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@ -1754,12 +1764,17 @@ void mods_client_enter(int client_id)
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}
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}
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mods_message(MSG_JOIN, client_id);
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char buf[512];
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sprintf(buf, "%s has joined the game", players[client_id].name);
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send_chat_all(-1, buf);
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}
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void mods_client_drop(int client_id)
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{
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mods_message(MSG_QUIT, client_id);
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char buf[512];
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sprintf(buf, "%s has left the game", players[client_id].name);
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send_chat_all(-1, buf);
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dbg_msg("mods", "client drop %d", client_id);
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world.remove_entity(&players[client_id]);
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players[client_id].client_id = -1;
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@ -1769,11 +1784,7 @@ void mods_message(int msg, int client_id)
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{
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if(msg == MSG_SAY)
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{
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msg_pack_start(MSG_CHAT, MSGFLAG_VITAL);
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msg_pack_int(client_id);
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msg_pack_string(msg_unpack_string(), 512);
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msg_pack_end();
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server_send_msg(-1);
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send_chat_all(client_id, msg_unpack_string());
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}
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else if (msg == MSG_SWITCHTEAM)
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{
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@ -1782,20 +1793,6 @@ void mods_message(int msg, int client_id)
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players[client_id].die(client_id, -1);
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players[client_id].score--;
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}
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else if (msg == MSG_JOIN)
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{
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msg_pack_start(MSG_JOIN, MSGFLAG_VITAL);
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msg_pack_int(client_id);
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msg_pack_end();
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server_send_msg(-1);
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}
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else if (msg == MSG_QUIT)
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{
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msg_pack_start(MSG_QUIT, MSGFLAG_VITAL);
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msg_pack_int(client_id);
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msg_pack_end();
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server_send_msg(-1);
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}
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}
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extern unsigned char internal_data[];
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