5817: Fix editor layer image selection not working r=def- a=Robyt3

Closes #5816.

## Checklist

- [X] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: Robert Müller <robytemueller@gmail.com>
This commit is contained in:
bors[bot] 2022-09-08 13:48:11 +00:00 committed by GitHub
commit 572385e560
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@ -1278,7 +1278,7 @@ int CEditor::PopupSelectImage(CEditor *pEditor, CUIRect View, void *pContext)
static int s_NoneButton = 0; static int s_NoneButton = 0;
if(pEditor->DoButton_MenuItem(i == -1 ? (void *)&s_NoneButton : &pEditor->m_Map.m_vpImages[i], i == -1 ? "None" : pEditor->m_Map.m_vpImages[i]->m_aName, i == g_SelectImageCurrent, &Button)) if(pEditor->DoButton_MenuItem(i == -1 ? (void *)&s_NoneButton : &pEditor->m_Map.m_vpImages[i], i == -1 ? "None" : pEditor->m_Map.m_vpImages[i]->m_aName, i == g_SelectImageCurrent, &Button))
g_SelectImageSelected = -1; g_SelectImageSelected = i;
} }
} }