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https://github.com/ddnet/ddnet.git
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commit
570bb541d3
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@ -549,10 +549,14 @@ void CMenus::RenderSettingsTee(CUIRect MainView)
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MainView.HSplitTop(50.0f, &Label, &MainView);
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Label.VSplitLeft(230.0f, &Label, 0);
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RenderTools()->RenderTee(CAnimState::GetIdle(), &OwnSkinInfo, 0, vec2(1, 0), vec2(Label.x + 30.0f, Label.y + 28.0f));
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CAnimState *pIdleState = CAnimState::GetIdle();
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vec2 OffsetToMid;
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RenderTools()->GetRenderTeeOffsetToRenderedTee(pIdleState, &OwnSkinInfo, OffsetToMid);
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vec2 TeeRenderPos(Label.x + 30.0f, Label.y + Label.h / 2.0f + OffsetToMid.y);
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RenderTools()->RenderTee(pIdleState, &OwnSkinInfo, 0, vec2(1, 0), TeeRenderPos);
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Label.VSplitLeft(70.0f, 0, &Label);
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Label.HMargin(15.0f, &Label);
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//UI()->DoLabelScaled(&Label, Skin, 14.0f, -1, 150.0f);
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// UI()->DoLabelScaled(&Label, Skin, 14.0f, -1, 150.0f);
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static float s_OffsetSkin = 0.0f;
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static int s_ClearButton = 0;
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if(DoClearableEditBox(Skin, &s_ClearButton, &Label, Skin, sizeof(g_Config.m_ClPlayerSkin), 14.0f, &s_OffsetSkin, false, CUI::CORNER_ALL, "default"))
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@ -653,8 +657,9 @@ void CMenus::RenderSettingsTee(CUIRect MainView)
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Info.m_ColorableRenderSkin = s->m_ColorableSkin;
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Info.m_SkinMetrics = s->m_Metrics;
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Item.m_Rect.HSplitTop(5.0f, 0, &Item.m_Rect); // some margin from the top
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RenderTools()->RenderTee(CAnimState::GetIdle(), &Info, 0, vec2(1.0f, 0.0f), vec2(Item.m_Rect.x + 30, Item.m_Rect.y + Item.m_Rect.h / 2));
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RenderTools()->GetRenderTeeOffsetToRenderedTee(pIdleState, &Info, OffsetToMid);
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TeeRenderPos = vec2(Item.m_Rect.x + 30, Item.m_Rect.y + Item.m_Rect.h / 2 + OffsetToMid.y);
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RenderTools()->RenderTee(pIdleState, &Info, 0, vec2(1.0f, 0.0f), TeeRenderPos);
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Item.m_Rect.VSplitLeft(60.0f, 0, &Item.m_Rect);
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str_format(aBuf, sizeof(aBuf), "%s", s->m_aName);
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@ -458,7 +458,12 @@ void CScoreboard::RenderScoreboard(float x, float y, float w, int Team, const ch
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// avatar
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CTeeRenderInfo TeeInfo = m_pClient->m_aClients[pInfo->m_ClientID].m_RenderInfo;
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TeeInfo.m_Size *= TeeSizeMod;
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RenderTools()->RenderTee(CAnimState::GetIdle(), &TeeInfo, EMOTE_NORMAL, vec2(1.0f, 0.0f), vec2(TeeOffset + TeeLength / 2, y + LineHeight / 2));
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CAnimState *pIdleState = CAnimState::GetIdle();
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vec2 OffsetToMid;
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RenderTools()->GetRenderTeeOffsetToRenderedTee(pIdleState, &TeeInfo, OffsetToMid);
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vec2 TeeRenderPos(TeeOffset + TeeLength / 2, y + LineHeight / 2.0f + OffsetToMid.y);
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RenderTools()->RenderTee(pIdleState, &TeeInfo, EMOTE_NORMAL, vec2(1.0f, 0.0f), TeeRenderPos);
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// name
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TextRender()->SetCursor(&Cursor, NameOffset, y + (LineHeight - FontSize) / 2.f, FontSize, TEXTFLAG_RENDER | TEXTFLAG_STOP_AT_END);
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@ -413,7 +413,13 @@ void CSpectator::OnRender()
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CTeeRenderInfo TeeInfo = m_pClient->m_aClients[m_pClient->m_Snap.m_paInfoByDDTeamName[i]->m_ClientID].m_RenderInfo;
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TeeInfo.m_Size *= TeeSizeMod;
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RenderTools()->RenderTee(CAnimState::GetIdle(), &TeeInfo, EMOTE_NORMAL, vec2(1.0f, 0.0f), vec2(Width / 2.0f + x + 20.0f, Height / 2.0f + y + 20.0f), TeeAlpha);
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CAnimState *pIdleState = CAnimState::GetIdle();
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vec2 OffsetToMid;
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RenderTools()->GetRenderTeeOffsetToRenderedTee(pIdleState, &TeeInfo, OffsetToMid);
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vec2 TeeRenderPos(Width / 2.0f + x + 20.0f, Height / 2.0f + y + BoxMove + LineHeight / 2.0f + OffsetToMid.y);
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RenderTools()->RenderTee(pIdleState, &TeeInfo, EMOTE_NORMAL, vec2(1.0f, 0.0f), TeeRenderPos, TeeAlpha);
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if(m_pClient->m_aClients[m_pClient->m_Snap.m_paInfoByDDTeamName[i]->m_ClientID].m_Friend)
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{
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@ -933,13 +933,21 @@ void CPlayer::ProcessScoreResult(CScorePlayerResult &Result)
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}
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break;
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case CScorePlayerResult::ALL:
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{
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bool PrimaryMessage = true;
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for(auto &aMessage : Result.m_Data.m_aaMessages)
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{
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if(aMessage[0] == 0)
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break;
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GameServer()->SendChat(-1, CGameContext::CHAT_ALL, aMessage, m_ClientID);
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if(GameServer()->ProcessSpamProtection(m_ClientID) && PrimaryMessage)
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break;
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GameServer()->SendChat(-1, CGameContext::CHAT_ALL, aMessage, -1);
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PrimaryMessage = false;
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}
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break;
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}
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case CScorePlayerResult::BROADCAST:
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if(Result.m_Data.m_Broadcast[0] != 0)
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GameServer()->SendBroadcast(Result.m_Data.m_Broadcast, -1);
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