added chat, better damage indicators

This commit is contained in:
Magnus Auvinen 2007-07-14 13:09:42 +00:00
parent 7acef9eb86
commit 568b9f1f4a
11 changed files with 658 additions and 284 deletions

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@ -252,9 +252,6 @@ sprites {
part7 4 2 2 2
part8 6 2 2 2
part9 8 2 2 2
star1 0 0 2 2
star2 0 2 2 2
}
hud images.game 32 16 {
@ -262,6 +259,9 @@ sprites {
health_empty 5 0 4 4
armor_full 0 5 4 4
armor_empty 5 5 4 4
star1 0 10 3 3
star2 3 10 3 3
star3 6 10 3 3
}
weapons images.weapons 32 32 {

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@ -6,30 +6,38 @@ Group: 0.1.1 - Awesome Alpha Bug Fixed (NEXT)
DONE * Bobbing powerups
DONE * Get -c working under windows
DONE * Bigger powerups
* Pickup sounds
* FAQ on the webpage
DONE * Private server (no heartbeats)
DONE * Can't pickup ammo, health or armor when not needed
DONE * Fix so that the homepage is in the SVN
Group: 0.2.x -
* Cleanup: SVN
* Cleanup: client.cpp / server.cpp
* Cleanup: game_client.cpp / game_server.cpp
* Cleanup: editor.cpp
* Web: FAQ on the webpage
* Game: Events for kills and such
* Game: Pickup sounds
* Game: Add the sounds
* Game: Fix the hammer again
* Game: Tweak graphics
* Client: More robust and smoother handling of snapshots
* Need to add some smoothed timer or something
* Masterserver: Master server should only hold ips. Clients should ask servers for more info + ping
* Masterserver: NAT/FW detection
* Game: Respawn time
* Game: Chat
* Game: Bigger and better scoreboard
* Game: Events for kills and such
DONE * Client: Only send input when needed
* Client: Should timeout from server
* Client: More robust and smoother handling of snapshots
* Client: Some sort of settings format (think KISS).
* Server: LAN / Internet / Private servers.
* Server: Answer to a getinfo message
DONE * Game: Chat
DONE * Game: Bigger and better scoreboard
DONE * Cleanup: SVN
DONE * Cleanup: game_client.cpp / game_server.cpp
DONE * Game: Respawn time
DONE * Client: Only send input when needed
DONE * Client: Should timeout from server
DONE * Client: Some sort of settings format (think KISS).
Group: 0.3.0 - Editor Edition
* Fix the editor

View file

@ -194,7 +194,7 @@ public:
{
recived_snapshots = 0;
msg_pack_start(NETMSG_INFO, MSGFLAG_VITAL);
msg_pack_start_system(NETMSG_INFO, MSGFLAG_VITAL);
msg_pack_string(config.player_name, 128);
msg_pack_string(config.clan_name, 128);
msg_pack_string(config.password, 128);
@ -205,7 +205,7 @@ public:
void send_entergame()
{
msg_pack_start(NETMSG_ENTERGAME, MSGFLAG_VITAL);
msg_pack_start_system(NETMSG_ENTERGAME, MSGFLAG_VITAL);
msg_pack_end();
client_send_msg();
}
@ -226,7 +226,7 @@ public:
void send_input()
{
msg_pack_start(NETMSG_INPUT, 0);
msg_pack_start_system(NETMSG_INPUT, 0);
msg_pack_int(input_data_size);
for(int i = 0; i < input_data_size/4; i++)
msg_pack_int(input_data[i]);
@ -462,136 +462,146 @@ public:
void process_packet(NETPACKET *packet)
{
int msg = msg_unpack_start(packet->data, packet->data_size);
if(msg == NETMSG_MAP)
int sys;
int msg = msg_unpack_start(packet->data, packet->data_size, &sys);
if(sys)
{
const char *map = msg_unpack_string();
dbg_msg("client/network", "connection accepted, map=%s", map);
set_state(STATE_LOADING);
if(map_load(map))
// system message
if(msg == NETMSG_MAP)
{
modc_entergame();
send_entergame();
dbg_msg("client/network", "loading done");
// now we will wait for two snapshots
// to finish the connection
}
else
{
error("failure to load map");
}
}
else if(msg == NETMSG_SNAP || msg == NETMSG_SNAPSMALL || msg == NETMSG_SNAPEMPTY)
{
//dbg_msg("client/network", "got snapshot");
int game_tick = msg_unpack_int();
int delta_tick = game_tick-msg_unpack_int();
int num_parts = 1;
int part = 0;
int part_size = 0;
if(msg == NETMSG_SNAP)
{
num_parts = msg_unpack_int();
part = msg_unpack_int();
}
if(msg != NETMSG_SNAPEMPTY)
part_size = msg_unpack_int();
if(snapshot_part == part)
{
// TODO: clean this up abit
const char *d = (const char *)msg_unpack_raw(part_size);
mem_copy((char*)snapshots[SNAP_INCOMMING] + part*MAX_SNAPSHOT_PACKSIZE, d, part_size);
snapshot_part++;
if(snapshot_part == num_parts)
const char *map = msg_unpack_string();
dbg_msg("client/network", "connection accepted, map=%s", map);
set_state(STATE_LOADING);
if(map_load(map))
{
snapshot *tmp = snapshots[SNAP_PREV];
snapshots[SNAP_PREV] = snapshots[SNAP_CURRENT];
snapshots[SNAP_CURRENT] = tmp;
current_tick = game_tick;
// decompress snapshot
void *deltadata = snapshot_empty_delta();
int deltasize = sizeof(int)*3;
unsigned char tmpbuffer[MAX_SNAPSHOT_SIZE];
unsigned char tmpbuffer2[MAX_SNAPSHOT_SIZE];
if(part_size)
{
//int snapsize = lzw_decompress(snapshots[SNAP_INCOMMING], snapshots[SNAP_CURRENT]);
int compsize = zerobit_decompress(snapshots[SNAP_INCOMMING], part_size, tmpbuffer);
//int compsize = lzw_decompress(snapshots[SNAP_INCOMMING],tmpbuffer);
int intsize = intpack_decompress(tmpbuffer, compsize, tmpbuffer2);
deltadata = tmpbuffer2;
deltasize = intsize;
}
// find snapshot that we should use as delta
static snapshot emptysnap;
emptysnap.data_size = 0;
emptysnap.num_items = 0;
snapshot *deltashot = &emptysnap;
int deltashot_size;
if(delta_tick >= 0)
{
void *delta_data;
deltashot_size = snapshots_new.get(delta_tick, &delta_data);
if(deltashot_size >= 0)
{
deltashot = (snapshot *)delta_data;
}
else
{
// TODO: handle this
dbg_msg("client", "error, couldn't find the delta snapshot");
}
}
int snapsize = snapshot_unpack_delta(deltashot, (snapshot*)snapshots[SNAP_CURRENT], deltadata, deltasize);
//snapshot *shot = (snapshot *)snapshots[SNAP_CURRENT];
// purge old snapshots
snapshots_new.purge_until(delta_tick);
snapshots_new.purge_until(game_tick-50); // TODO: change this to server tickrate
// add new
snapshots_new.add(game_tick, snapsize, snapshots[SNAP_CURRENT]);
// apply snapshot, cycle pointers
recived_snapshots++;
snapshot_start_time = time_get();
// we got two snapshots until we see us self as connected
if(recived_snapshots == 2)
{
local_start_time = time_get();
set_state(STATE_ONLINE);
}
if(recived_snapshots > 2)
modc_newsnapshot();
snapshot_part = 0;
// ack snapshot
msg_pack_start(NETMSG_SNAPACK, 0);
msg_pack_int(game_tick);
msg_pack_end();
client_send_msg();
modc_entergame();
send_entergame();
dbg_msg("client/network", "loading done");
// now we will wait for two snapshots
// to finish the connection
}
else
{
error("failure to load map");
}
}
else
else if(msg == NETMSG_SNAP || msg == NETMSG_SNAPSMALL || msg == NETMSG_SNAPEMPTY)
{
dbg_msg("client", "snapshot reset!");
snapshot_part = 0;
//dbg_msg("client/network", "got snapshot");
int game_tick = msg_unpack_int();
int delta_tick = game_tick-msg_unpack_int();
int num_parts = 1;
int part = 0;
int part_size = 0;
if(msg == NETMSG_SNAP)
{
num_parts = msg_unpack_int();
part = msg_unpack_int();
}
if(msg != NETMSG_SNAPEMPTY)
part_size = msg_unpack_int();
if(snapshot_part == part)
{
// TODO: clean this up abit
const char *d = (const char *)msg_unpack_raw(part_size);
mem_copy((char*)snapshots[SNAP_INCOMMING] + part*MAX_SNAPSHOT_PACKSIZE, d, part_size);
snapshot_part++;
if(snapshot_part == num_parts)
{
snapshot *tmp = snapshots[SNAP_PREV];
snapshots[SNAP_PREV] = snapshots[SNAP_CURRENT];
snapshots[SNAP_CURRENT] = tmp;
current_tick = game_tick;
// decompress snapshot
void *deltadata = snapshot_empty_delta();
int deltasize = sizeof(int)*3;
unsigned char tmpbuffer[MAX_SNAPSHOT_SIZE];
unsigned char tmpbuffer2[MAX_SNAPSHOT_SIZE];
if(part_size)
{
//int snapsize = lzw_decompress(snapshots[SNAP_INCOMMING], snapshots[SNAP_CURRENT]);
int compsize = zerobit_decompress(snapshots[SNAP_INCOMMING], part_size, tmpbuffer);
//int compsize = lzw_decompress(snapshots[SNAP_INCOMMING],tmpbuffer);
int intsize = intpack_decompress(tmpbuffer, compsize, tmpbuffer2);
deltadata = tmpbuffer2;
deltasize = intsize;
}
// find snapshot that we should use as delta
static snapshot emptysnap;
emptysnap.data_size = 0;
emptysnap.num_items = 0;
snapshot *deltashot = &emptysnap;
int deltashot_size;
if(delta_tick >= 0)
{
void *delta_data;
deltashot_size = snapshots_new.get(delta_tick, &delta_data);
if(deltashot_size >= 0)
{
deltashot = (snapshot *)delta_data;
}
else
{
// TODO: handle this
dbg_msg("client", "error, couldn't find the delta snapshot");
}
}
int snapsize = snapshot_unpack_delta(deltashot, (snapshot*)snapshots[SNAP_CURRENT], deltadata, deltasize);
//snapshot *shot = (snapshot *)snapshots[SNAP_CURRENT];
// purge old snapshots
snapshots_new.purge_until(delta_tick);
snapshots_new.purge_until(game_tick-50); // TODO: change this to server tickrate
// add new
snapshots_new.add(game_tick, snapsize, snapshots[SNAP_CURRENT]);
// apply snapshot, cycle pointers
recived_snapshots++;
snapshot_start_time = time_get();
// we got two snapshots until we see us self as connected
if(recived_snapshots == 2)
{
local_start_time = time_get();
set_state(STATE_ONLINE);
}
if(recived_snapshots > 2)
modc_newsnapshot();
snapshot_part = 0;
// ack snapshot
msg_pack_start_system(NETMSG_SNAPACK, 0);
msg_pack_int(game_tick);
msg_pack_end();
client_send_msg();
}
}
else
{
dbg_msg("client", "snapshot reset!");
snapshot_part = 0;
}
}
}
else
{
// game message
modc_message(msg);
}
}
void pump_network()

View file

@ -617,7 +617,7 @@ pretty_font *current_font = &default_font;
void gfx_pretty_text(float x, float y, float size, const char *text)
{
const float spacing = 0.05f;
gfx_texture_set(current_font->font_texture);
gfx_quads_begin();
while (*text)

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@ -705,6 +705,7 @@ enum
MSGFLAG_VITAL=1,
};
void msg_pack_start_system(int msg, int flags);
void msg_pack_start(int msg, int flags);
void msg_pack_int(int i);
void msg_pack_string(const char *p, int limit);
@ -722,20 +723,23 @@ struct msg_info
const msg_info *msg_get_info();
// message unpacking
int msg_unpack_start(const void *data, int data_size);
int msg_unpack_start(const void *data, int data_size, int *system);
int msg_unpack_int();
const char *msg_unpack_string();
const unsigned char *msg_unpack_raw(int size);
// message sending
int server_send_msg(int client_id);
int server_send_msg(int client_id); // client_id == -1 == broadcast
int client_send_msg();
int client_tick();
float client_intratick();
void gfx_pretty_text(float x, float y, float size, const char *text);
float gfx_pretty_text_width(float size, const char *text);
int modc_message();
void mods_message(int msg, int client_id);
void modc_message(int msg);
#define MASTER_SERVER_ADDRESS "master.teewars.com"
#define MASTER_SERVER_PORT 8300

View file

@ -10,13 +10,22 @@ void msg_pack_int(int i) { packer.add_int(i); }
void msg_pack_string(const char *p, int limit) { packer.add_string(p, limit); }
void msg_pack_raw(const void *data, int size) { packer.add_raw((const unsigned char *)data, size); }
void msg_pack_start_system(int msg, int flags)
{
packer.reset();
pack_info.msg = (msg<<1)|1;
pack_info.flags = flags;
msg_pack_int(pack_info.msg);
}
void msg_pack_start(int msg, int flags)
{
packer.reset();
pack_info.msg = msg;
pack_info.msg = msg<<1;
pack_info.flags = flags;
msg_pack_int(msg);
msg_pack_int(pack_info.msg);
}
void msg_pack_end()
@ -32,10 +41,12 @@ const msg_info *msg_get_info()
// message unpacking
static data_unpacker unpacker;
int msg_unpack_start(const void *data, int data_size)
int msg_unpack_start(const void *data, int data_size, int *system)
{
unpacker.reset((const unsigned char *)data, data_size);
return msg_unpack_int();
int msg = msg_unpack_int();
*system = msg&1;
return msg>>1;
}
int msg_unpack_int() { return unpacker.get_int(); }

View file

@ -107,8 +107,19 @@ int server_send_msg(int client_id)
if(info->flags&MSGFLAG_VITAL)
packet.flags = PACKETFLAG_VITAL;
net.send(&packet);
if(client_id == -1)
{
// broadcast
for(int i = 0; i < MAX_CLIENTS; i++)
if(clients[i].is_ingame())
{
packet.client_id = i;
net.send(&packet);
}
}
else
net.send(&packet);
return 0;
}
@ -337,9 +348,9 @@ public:
left -= chunk;
if(numpackets == 1)
msg_pack_start(NETMSG_SNAPSMALL, 0);
msg_pack_start_system(NETMSG_SNAPSMALL, 0);
else
msg_pack_start(NETMSG_SNAP, 0);
msg_pack_start_system(NETMSG_SNAP, 0);
msg_pack_int(current_tick);
msg_pack_int(current_tick-delta_tick); // compressed with
msg_pack_int(chunk);
@ -352,7 +363,7 @@ public:
}
else
{
msg_pack_start(NETMSG_SNAPEMPTY, 0);
msg_pack_start_system(NETMSG_SNAPEMPTY, 0);
msg_pack_int(current_tick);
msg_pack_int(current_tick-delta_tick); // compressed with
msg_pack_end();
@ -366,7 +377,7 @@ public:
void send_map(int cid)
{
msg_pack_start(NETMSG_MAP, MSGFLAG_VITAL);
msg_pack_start_system(NETMSG_MAP, MSGFLAG_VITAL);
msg_pack_string(map_name, 0);
msg_pack_end();
server_send_msg(cid);
@ -385,40 +396,49 @@ public:
void process_client_packet(NETPACKET *packet)
{
int cid = packet->client_id;
int msg = msg_unpack_start(packet->data, packet->data_size);
if(msg == NETMSG_INFO)
int sys;
int msg = msg_unpack_start(packet->data, packet->data_size, &sys);
if(sys)
{
strncpy(clients[cid].name, msg_unpack_string(), MAX_NAME_LENGTH);
strncpy(clients[cid].clan, msg_unpack_string(), MAX_CLANNAME_LENGTH);
const char *password = msg_unpack_string();
const char *skin = msg_unpack_string();
(void)password; // ignore these variables
(void)skin;
send_map(cid);
}
else if(msg == NETMSG_ENTERGAME)
{
dbg_msg("game", "player as entered the game. cid=%x", cid);
clients[cid].state = client::STATE_INGAME;
mods_client_enter(cid);
}
else if(msg == NETMSG_INPUT)
{
int input[MAX_INPUT_SIZE];
int size = msg_unpack_int();
for(int i = 0; i < size/4; i++)
input[i] = msg_unpack_int();
mods_client_input(cid, input);
}
else if(msg == NETMSG_SNAPACK)
{
clients[cid].last_acked_snapshot = msg_unpack_int();
// system message
if(msg == NETMSG_INFO)
{
strncpy(clients[cid].name, msg_unpack_string(), MAX_NAME_LENGTH);
strncpy(clients[cid].clan, msg_unpack_string(), MAX_CLANNAME_LENGTH);
const char *password = msg_unpack_string();
const char *skin = msg_unpack_string();
(void)password; // ignore these variables
(void)skin;
send_map(cid);
}
else if(msg == NETMSG_ENTERGAME)
{
dbg_msg("game", "player as entered the game. cid=%x", cid);
clients[cid].state = client::STATE_INGAME;
mods_client_enter(cid);
}
else if(msg == NETMSG_INPUT)
{
int input[MAX_INPUT_SIZE];
int size = msg_unpack_int();
for(int i = 0; i < size/4; i++)
input[i] = msg_unpack_int();
mods_client_input(cid, input);
}
else if(msg == NETMSG_SNAPACK)
{
clients[cid].last_acked_snapshot = msg_unpack_int();
}
else
{
dbg_msg("server", "strange message cid=%d msg=%d data_size=%d", cid, msg, packet->data_size);
}
}
else
{
dbg_msg("server", "strange message cid=%d msg=%d data_size=%d", cid, msg, packet->data_size);
// game message
mods_message(msg, cid);
}
}
void process_packet(NETPACKET *packet)

View file

@ -1,6 +1,8 @@
#include <baselib/math.h>
//#include <baselib/keys.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <engine/config.h>
#include "../game.h"
#include "mapres_image.h"
@ -17,6 +19,11 @@ static vec2 mouse_pos;
static vec2 local_player_pos;
static obj_player *local_player;
struct client_data
{
char name[64];
} client_datas[MAX_CLIENTS];
inline float frandom() { return rand()/(float)(RAND_MAX); }
void snd_play_random(int setid, float vol, float pan)
@ -144,28 +151,27 @@ void move_point(vec2 *inout_pos, vec2 *inout_vel, float elasticity)
}
}
class health_texts
class damage_indicators
{
public:
int64 lastupdate;
struct item
{
vec2 pos;
vec2 vel;
int amount;
int istar;
vec2 dir;
float life;
float startangle;
};
enum
{
MAX_ITEMS=16,
MAX_ITEMS=64,
};
health_texts()
damage_indicators()
{
lastupdate = 0;
num_items = 0;
}
item items[MAX_ITEMS];
@ -188,54 +194,35 @@ public:
*i = items[num_items];
}
void create(vec2 pos, int amount)
void create(vec2 pos, vec2 dir)
{
amount = max(1,amount);
for (int j = 0; j < amount; j++)
item *i = create_i();
if (i)
{
//float a = j/(float)amount-0.5f;
item *i = create_i();
if (i)
{
i->pos = pos;
i->pos.y -= 20.0f;
i->pos.x += ((float)rand()/(float)RAND_MAX) * 5.0f;
i->amount = amount;
i->life = 1.5f;
i->istar = rand()%2;
i->vel = vec2(((float)rand()/(float)RAND_MAX) * 50.0f,-150.0f);
i->startangle = (( (float)rand()/(float)RAND_MAX) - 1.0f) * 2.0f * pi;
}
i->pos = pos;
i->life = 0.75f;
i->dir = dir;
i->startangle = (( (float)rand()/(float)RAND_MAX) - 1.0f) * 2.0f * pi;
}
}
void render()
{
if (!lastupdate)
lastupdate = time_get();
int64 lasttime = lastupdate;
lastupdate = time_get();
float delta = (float) (lastupdate - lasttime) / (float)time_freq();
gfx_texture_set(data->images[IMAGE_PARTICLES].id);
gfx_texture_set(data->images[IMAGE_GAME].id);
gfx_quads_begin();
for(int i = 0; i < num_items;)
{
items[i].vel += vec2(0,500.0f) * delta;
items[i].pos += items[i].vel * delta;
items[i].life -= delta;
//items[i].pos.y -= frametime*15.0f;
vec2 pos = mix(items[i].pos+items[i].dir*75.0f, items[i].pos, clamp((items[i].life-0.60f)/0.15f, 0.0f, 1.0f));
items[i].life -= client_frametime();
if(items[i].life < 0.0f)
destroy_i(&items[i]);
else
{
gfx_quads_setcolor(1.0f,1.0f,1.0f, items[i].life / 1.5f);
gfx_quads_setcolor(1.0f,1.0f,1.0f, items[i].life/0.1f);
gfx_quads_setrotation(items[i].startangle + items[i].life * 2.0f);
float size = 64.0f;
const int stars[] = {SPRITE_STAR1, SPRITE_STAR2};
select_sprite(stars[items[i].istar]);
gfx_quads_draw(items[i].pos.x-size/2, items[i].pos.y-size/2, size, size);
select_sprite(SPRITE_STAR1);
draw_sprite(pos.x, pos.y, 48.0f);
i++;
}
}
@ -244,7 +231,7 @@ public:
};
static health_texts healthmods;
static damage_indicators damageind;
class particle_system
{
@ -350,6 +337,35 @@ public:
static particle_system temp_system;
static bool chat_active = false;
static char chat_input[512];
static unsigned chat_input_len;
static const int chat_max_lines = 10;
struct chatline
{
int tick;
char text[512+64];
};
chatline chat_lines[chat_max_lines];
static int chat_current_line = 0;
void chat_reset()
{
for(int i = 0; i < chat_max_lines; i++)
chat_lines[i].tick = -1000000;
chat_current_line = 0;
}
void chat_add_line(int client_id, const char *line)
{
chat_current_line = (chat_current_line+1)%chat_max_lines;
chat_lines[chat_current_line].tick = client_tick();
sprintf(chat_lines[chat_current_line].text, "%s: %s", client_datas[client_id].name, line); // TODO: abit nasty
}
void modc_init()
{
// load the data container
@ -370,6 +386,10 @@ void modc_entergame()
col_init(32);
img_init();
tilemap_init();
chat_reset();
for(int i = 0; i < MAX_CLIENTS; i++)
client_datas[i].name[0] = 0;
}
void modc_shutdown()
@ -384,10 +404,10 @@ void modc_newsnapshot()
snap_item item;
void *data = snap_get_item(SNAP_CURRENT, i, &item);
if(item.type == EVENT_HEALTHMOD)
if(item.type == EVENT_DAMAGEINDICATION)
{
ev_healthmod *ev = (ev_healthmod *)data;
healthmods.create(vec2(ev->x, ev->y), ev->amount);
ev_damageind *ev = (ev_damageind *)data;
damageind.create(vec2(ev->x, ev->y), get_direction(ev->angle));
}
else if(item.type == EVENT_EXPLOSION)
{
@ -567,6 +587,8 @@ struct animstate
keyframe attach;
};
static void anim_eval(animation *anim, float time, animstate *state)
{
anim_seq_eval(&anim->body, time, &state->body);
@ -597,8 +619,64 @@ static void anim_eval_add(animstate *state, animation *anim, float time, float a
anim_add(state, &add, amount);
}
static void render_tee(animstate *anim, int skin, vec2 dir, vec2 pos)
{
vec2 direction = dir;
//float angle = info->angle;
vec2 position = pos;
gfx_texture_set(data->images[IMAGE_CHAR_DEFAULT].id);
gfx_quads_begin();
// draw foots
for(int p = 0; p < 2; p++)
{
// first pass we draw the outline
// second pass we draw the filling
int outline = p==0 ? 1 : 0;
int shift = charids[skin%16];
for(int f = 0; f < 2; f++)
{
float basesize = 10.0f;
if(f == 1)
{
// draw body
select_sprite(outline?SPRITE_TEE_BODY_OUTLINE:SPRITE_TEE_BODY, 0, 0, shift*4);
gfx_quads_draw(position.x+anim->body.x, position.y+anim->body.y, 4*basesize, 4*basesize);
// draw eyes
if(p == 1)
{
// normal
select_sprite(SPRITE_TEE_EYE_NORMAL, 0, 0, shift*4);
gfx_quads_draw(position.x-4+direction.x*4, position.y-8+direction.y*3, basesize, basesize);
gfx_quads_draw(position.x+4+direction.x*4, position.y-8+direction.y*3, basesize, basesize);
}
}
// draw feet
select_sprite(outline?SPRITE_TEE_FOOT_OUTLINE:SPRITE_TEE_FOOT, 0, 0, shift*4);
keyframe *foot = f ? &anim->front_foot : &anim->back_foot;
float w = basesize*2.5f;
float h = basesize*1.425f;
gfx_quads_setrotation(foot->angle);
gfx_quads_draw(position.x+foot->x, position.y+foot->y, w, h);
}
}
gfx_quads_end();
}
static void render_player(obj_player *prev, obj_player *player)
{
if(player->health < 0) // dont render dead players
return;
vec2 direction = get_direction(player->angle);
float angle = player->angle/256.0f;
vec2 position = mix(vec2(prev->x, prev->y), vec2(player->x, player->y), client_intratick());
@ -692,6 +770,9 @@ static void render_player(obj_player *prev, obj_player *player)
gfx_quads_end();
}
render_tee(&state, player->clientid, direction, position);
/*
gfx_texture_set(data->images[IMAGE_CHAR_DEFAULT].id);
gfx_quads_begin();
@ -741,10 +822,60 @@ static void render_player(obj_player *prev, obj_player *player)
}
gfx_quads_end();
*/
}
void modc_render()
{
if(inp_key_down(input::enter))
{
if(chat_active)
{
// send message
msg_pack_start(MSG_SAY, MSGFLAG_VITAL);
msg_pack_string(chat_input, 512);
msg_pack_end();
client_send_msg();
}
else
{
mem_zero(chat_input, sizeof(chat_input));
chat_input_len = 0;
}
chat_active = !chat_active;
}
if(chat_active)
{
int c = input::last_char(); // TODO: bypasses the engine interface
int k = input::last_key(); // TODO: bypasses the engine interface
if (c >= 32 && c < 255)
{
if (chat_input_len < sizeof(chat_input) - 1)
{
chat_input[chat_input_len] = c;
chat_input[chat_input_len+1] = 0;
chat_input_len++;
}
}
if(k == input::backspace)
{
if(chat_input_len > 0)
{
chat_input[chat_input_len-1] = 0;
chat_input_len--;
}
}
}
input::clear_char(); // TODO: bypasses the engine interface
input::clear_key(); // TODO: bypasses the engine interface
// fetch new input
{
int x, y;
@ -763,22 +894,26 @@ void modc_render()
float a = atan((float)mouse_pos.y/(float)mouse_pos.x);
if(mouse_pos.x < 0)
a = a+pi;
input.angle = (int)(a*256.0f);
input.left = inp_key_pressed(config.key_move_left);
input.right = inp_key_pressed(config.key_move_right);
input.jump = inp_key_pressed(config.key_jump);
input.fire = inp_key_pressed(config.key_fire);
input.hook = inp_key_pressed(config.key_hook);
input.blink = inp_key_pressed('S');
// Weapon switching
input.activeweapon = -1;
input.activeweapon = inp_key_pressed('1') ? 0 : input.activeweapon;
input.activeweapon = inp_key_pressed('2') ? 1 : input.activeweapon;
input.activeweapon = inp_key_pressed('3') ? 2 : input.activeweapon;
input.activeweapon = inp_key_pressed('4') ? 3 : input.activeweapon;
if(!chat_active)
{
input.left = inp_key_pressed(config.key_move_left);
input.right = inp_key_pressed(config.key_move_right);
input.jump = inp_key_pressed(config.key_jump);
input.fire = inp_key_pressed(config.key_fire);
input.hook = inp_key_pressed(config.key_hook);
input.blink = inp_key_pressed('S');
// Weapon switching
input.activeweapon = inp_key_pressed('1') ? 0 : input.activeweapon;
input.activeweapon = inp_key_pressed('2') ? 1 : input.activeweapon;
input.activeweapon = inp_key_pressed('3') ? 2 : input.activeweapon;
input.activeweapon = inp_key_pressed('4') ? 3 : input.activeweapon;
}
snap_input(&input, sizeof(input));
}
@ -811,7 +946,7 @@ void modc_render()
}
// pseudo format
float zoom = inp_key_pressed('T') ? 1.0 : 3.0f;
float zoom = 3.0f;
float width = 400*zoom;
float height = 300*zoom;
@ -907,8 +1042,8 @@ void modc_render()
tilemap_render(32.0f, 1);
// render health mods
healthmods.render();
// render damage indications
damageind.render();
if(local_player)
{
@ -958,14 +1093,73 @@ void modc_render()
// render gui stuff
gfx_mapscreen(0,0,400,300);
{
float x = 10.0f;
float y = 300.0f-50.0f;
float starty = -1;
if(chat_active)
{
gfx_texture_set(-1); // TODO: remove when the font looks better
gfx_quads_begin();
gfx_quads_setcolor(0,0,0,0.4f);
gfx_quads_drawTL(x-2, y+1, 300, 8);
gfx_quads_end();
// render chat input
char buf[sizeof(chat_input)+16];
sprintf(buf, "Chat: %s_", chat_input);
gfx_pretty_text(x, y, 10, buf);
starty = y;
}
y -= 10;
int i;
for(i = 0; i < chat_max_lines; i++)
{
int r = ((chat_current_line-i)+chat_max_lines)%chat_max_lines;
if(client_tick() > chat_lines[r].tick+50*15)
break;
gfx_texture_set(-1); // TODO: remove when the font looks better
gfx_quads_begin();
gfx_quads_setcolor(0,0,0,0.4f);
gfx_quads_drawTL(x-2, y+1, gfx_pretty_text_width(10, chat_lines[r].text)+3, 8);
gfx_quads_end();
gfx_pretty_text(x, y, 10, chat_lines[r].text);
y -= 8;
}
}
// render score board
if(inp_key_pressed(baselib::input::tab))
{
gfx_mapscreen(0, 0, width, height);
float x = 50.0f;
float y = 150.0f;
gfx_blend_normal();
gfx_texture_set(-1);
gfx_quads_text(10, 50, 8, "Score Board");
gfx_quads_begin();
gfx_quads_setcolor(0,0,0,0.5f);
gfx_quads_drawTL(x-10.f, y-10.f, 400.0f, 600.0f);
gfx_quads_end();
//gfx_texture_set(current_font->font_texture);
gfx_pretty_text(x, y, 64, "Score Board");
y += 100.0f;
//gfx_texture_set(-1);
//gfx_quads_text(10, 50, 8, "Score Board");
animstate state;
anim_eval(&data->animations[ANIM_BASE], 0, &state);
anim_eval_add(&state, &data->animations[ANIM_IDLE], 0, 1.0f);
int num = snap_num_items(SNAP_CURRENT);
int row = 1;
for(int i = 0; i < num; i++)
{
snap_item item;
@ -977,13 +1171,31 @@ void modc_render()
if(player)
{
char buf[128];
char name[32] = "tjo";
//snap_decode_string(player->name, name, 32);
sprintf(buf, "%4d %s", player->score, name);
gfx_quads_text(10, 50 + 10 * row, 8, buf);
row++;
sprintf(buf, "%4d", player->score);
gfx_pretty_text(x+60-gfx_pretty_text_width(48,buf), y, 48, buf);
gfx_pretty_text(x+128, y, 48, client_datas[player->clientid].name);
render_tee(&state, player->clientid, vec2(1,0), vec2(x+90, y+24));
y += 58.0f;
}
}
}
}
}
void modc_message(int msg)
{
if(msg == MSG_CHAT)
{
int cid = msg_unpack_int();
const char *message = msg_unpack_string();
dbg_msg("message", "chat cid=%d msg='%s'", cid, message);
chat_add_line(cid, message);
}
else if(msg == MSG_SETNAME)
{
int cid = msg_unpack_int();
const char *name = msg_unpack_string();
strncpy(client_datas[cid].name, name, 64);
}
}

View file

@ -30,11 +30,19 @@ enum
OBJTYPE_PROJECTILE,
OBJTYPE_POWERUP,
EVENT_EXPLOSION,
EVENT_HEALTHMOD,
EVENT_DAMAGEINDICATION,
EVENT_SOUND,
EVENT_SMOKE,
};
enum
{
MSG_NULL=0,
MSG_SAY,
MSG_CHAT,
MSG_SETNAME,
};
enum
{
EMOTE_NORMAL=0,
@ -67,11 +75,10 @@ struct ev_sound
int sound; // if (0x80000000 flag is set -> looping) if (0x40000000 is set -> stop looping
};
struct ev_healthmod
struct ev_damageind
{
int x, y; // could perhaps be an client id
int vx, vy; // should be an angle instead
int amount;
int x, y;
int angle;
};
struct obj_projectile
@ -91,7 +98,6 @@ struct obj_powerup
struct obj_player
{
//int name[8];
int local;
int clientid;
@ -106,7 +112,6 @@ struct obj_player
// current active weapon
int weapon;
// current active modifier
//int modifier;
// num attack ticks left of current attack
int attacktick;

View file

@ -5,8 +5,8 @@
using namespace baselib;
// ---------
const bool debug_bots = false;
// --------- DEBUG STUFF ---------
const bool debug_bots = true;
// --------- PHYSICS TWEAK! --------
const float ground_control_speed = 7.0f;
@ -23,7 +23,7 @@ const float hook_drag_speed = 15.0f;
const float gravity = 0.5f;
class player* get_player(int index);
void create_healthmod(vec2 p, int amount);
void create_damageind(vec2 p, vec2 dir, int amount);
void create_explosion(vec2 p, int owner = -1, bool bnodamage = false);
void create_smoke(vec2 p);
void create_sound(vec2 pos, int sound, int loopflags = 0);
@ -175,6 +175,10 @@ private:
friend class player;
entity *prev_entity;
entity *next_entity;
entity *prev_type_entity;
entity *next_type_entity;
int index;
static int current_id;
protected:
@ -189,19 +193,28 @@ public:
enum
{
FLAG_DESTROY=0x00000001,
FLAG_ALIVE=0x00000002,
};
entity(int objtype)
{
this->objtype = objtype;
pos = vec2(0,0);
flags = 0;
flags = FLAG_ALIVE;
proximity_radius = 0;
current_id++;
id = current_id;
next_entity = 0;
prev_entity = 0;
prev_type_entity = 0;
next_type_entity = 0;
}
void set_flag(unsigned flag) { flags |= flag; }
void clear_flag(unsigned flag) { flags &= ~flag; }
virtual ~entity()
{
}
@ -221,10 +234,19 @@ int entity::current_id = 1;
class game_world
{
public:
enum
{
NUM_ENT_TYPES=10,
};
entity *first_entity;
entity *first_entity_types[NUM_ENT_TYPES];
game_world()
{
first_entity = 0x0;
for(int i = 0; i < NUM_ENT_TYPES; i++)
first_entity_types[i] = 0;
}
int find_entities(vec2 pos, float radius, entity **ents, int max)
@ -232,6 +254,9 @@ public:
int num = 0;
for(entity *ent = first_entity; ent; ent = ent->next_entity)
{
if(!(ent->flags&entity::FLAG_ALIVE))
continue;
if(distance(ent->pos, pos) < radius+ent->proximity_radius)
{
ents[num] = ent;
@ -247,14 +272,13 @@ public:
int find_entities(vec2 pos, float radius, entity **ents, int max, const int* types, int maxtypes)
{
int num = 0;
for(entity *ent = first_entity; ent; ent = ent->next_entity)
for(int t = 0; t < maxtypes; t++)
{
for (int i = 0; i < maxtypes; i++)
for(entity *ent = first_entity_types[types[t]]; ent; ent = ent->next_type_entity)
{
if (ent->objtype != types[i])
if(!(ent->flags&entity::FLAG_ALIVE))
continue;
// TODO: this seams like it could be done several times unnessesary
if(distance(ent->pos, pos) < radius+ent->proximity_radius)
{
ents[num] = ent;
@ -276,11 +300,18 @@ public:
ent->next_entity = first_entity;
ent->prev_entity = 0x0;
first_entity = ent;
// into typelist aswell
if(first_entity_types[ent->objtype])
first_entity_types[ent->objtype]->prev_type_entity = ent;
ent->next_type_entity = first_entity_types[ent->objtype];
ent->prev_type_entity = 0x0;
first_entity_types[ent->objtype] = ent;
}
void destroy_entity(entity *ent)
{
ent->flags |= entity::FLAG_DESTROY;
ent->set_flag(entity::FLAG_DESTROY);
}
void remove_entity(entity *ent)
@ -292,6 +323,13 @@ public:
first_entity = ent->next_entity;
if(ent->next_entity)
ent->next_entity->prev_entity = ent->prev_entity;
if(ent->prev_type_entity)
ent->prev_type_entity->next_type_entity = ent->next_type_entity;
else
first_entity_types[ent->objtype] = ent->next_type_entity;
if(ent->next_type_entity)
ent->next_type_entity->prev_type_entity = ent->prev_type_entity;
}
//
@ -394,7 +432,7 @@ public:
if (flags & PROJECTILE_FLAGS_EXPLODE)
create_explosion(oldpos, owner);
else if (targetplayer)
targetplayer->take_damage(normalize(vel) * force, damage, owner);
targetplayer->take_damage(normalize(vel) * max(0.001f, force), damage, owner);
world.destroy_entity(this);
}
@ -442,7 +480,7 @@ public:
//
int client_id;
char name[32];
char name[64];
// input
player_input previnput;
@ -455,6 +493,9 @@ public:
int armor;
int score;
bool dead;
int die_tick;
// hooking stuff
enum
@ -496,6 +537,8 @@ public:
direction = vec2(0.0f, 1.0f);
client_id = -1;
score = 0;
dead = true;
die_tick = 0;
}
virtual void destroy() { }
@ -505,6 +548,8 @@ public:
health = PLAYER_MAXHEALTH;
armor = 0;
jumped = 0;
dead = false;
set_flag(entity::FLAG_ALIVE);
mem_zero(&input, sizeof(input));
vel = vec2(0.0f, 0.0f);
@ -520,6 +565,7 @@ public:
}
else
pos = vec2(100.0f, -60.0f);
defered_pos = pos;
// init weapons
mem_zero(&weapons, sizeof(weapons));
@ -638,6 +684,14 @@ public:
{
// TODO: rework the input to be more robust
// TODO: remove this tick count, it feels weird
if(dead)
{
if(server_tick()-die_tick >= server_tickspeed()*3) // auto respawn after 3 sec
respawn();
if(input.fire && server_tick()-die_tick >= server_tickspeed()/2) // auto respawn after 0.5 sec
respawn();
return;
}
// fetch some info
bool grounded = is_grounded();
@ -796,7 +850,9 @@ public:
release_hooks();
// TODO: insert timer here
respawn();
dead = true;
die_tick = server_tick();
clear_flag(entity::FLAG_ALIVE);
}
virtual bool take_damage(vec2 force, int dmg, int from)
@ -819,7 +875,7 @@ public:
armor -= dmg;
// create healthmod indicator
create_healthmod(pos, dmg);
create_damageind(pos, normalize(force), dmg);
damage_taken_tick = server_tick()+50;
@ -876,6 +932,9 @@ public:
player->armor = armor;
}
if(dead)
player->health = -1;
if(length(vel) > 15.0f)
player->emote = EMOTE_HAPPY;
@ -981,20 +1040,26 @@ void powerup::snap(int snapping_client)
// POWERUP END ///////////////////////
static const int NUM_BOTS = 1;
static player players[MAX_CLIENTS+NUM_BOTS];
static player players[MAX_CLIENTS];
player *get_player(int index)
{
return &players[index];
}
void create_healthmod(vec2 p, int amount)
void create_damageind(vec2 p, vec2 dir, int amount)
{
ev_healthmod *ev = (ev_healthmod *)events.create(EVENT_HEALTHMOD, sizeof(ev_healthmod));
ev->x = (int)p.x;
ev->y = (int)p.y;
ev->amount = amount;
float a = get_angle(dir);
float s = a-pi/3;
float e = a+pi/3;
for(int i = 0; i < amount; i++)
{
float f = mix(s, e, float(i+1)/float(amount+2));
ev_damageind *ev = (ev_damageind *)events.create(EVENT_DAMAGEINDICATION, sizeof(ev_damageind));
ev->x = (int)p.x;
ev->y = (int)p.y;
ev->angle = (int)(f*256.0f);
}
}
void create_explosion(vec2 p, int owner, bool bnodamage)
@ -1052,13 +1117,13 @@ player* intersect_player(vec2 pos0, vec2 pos1, vec2& new_pos, entity* notthis)
vec2 dir = pos1 - pos0;
float radius = length(dir * 0.5f);
vec2 center = pos0 + dir * 0.5f;
int num = world.find_entities(center, radius, ents, 64);
const int types[] = {OBJTYPE_PLAYER};
int num = world.find_entities(center, radius, ents, 64, types, 1);
for (int i = 0; i < num; i++)
{
// Check if entity is a player
if (ents[i] != notthis && ents[i]->objtype == OBJTYPE_PLAYER)
if (ents[i] != notthis)
{
// temp, set hook pos to our position
new_pos = ents[i]->pos;
return (player*)ents[i];
}
@ -1082,8 +1147,11 @@ void mods_tick()
count++;
if(count == 10)
{
for(int i = 0; i < NUM_BOTS; i++)
mods_client_enter(MAX_CLIENTS+i);
for(int i = 0; i < 1; i++)
{
mods_client_enter(MAX_CLIENTS-i-1);
strcpy(players[MAX_CLIENTS-i-1].name, "(bot)");
}
count = -1;
}
}
@ -1108,6 +1176,30 @@ void mods_client_enter(int client_id)
players[client_id].client_id = client_id;
players[client_id].respawn();
world.insert_entity(&players[client_id]);
client_info info; // fetch login name
if(server_getclientinfo(client_id, &info))
strcpy(players[client_id].name, info.name);
else
strcpy(players[client_id].name, "(bot)");
msg_pack_start(MSG_SETNAME, MSGFLAG_VITAL);
msg_pack_int(client_id);
msg_pack_string(players[client_id].name, 64);
msg_pack_end();
server_send_msg(-1);
for(int i = 0; i < MAX_CLIENTS; i++)
{
if(players[client_id].client_id != -1)
{
msg_pack_start(MSG_SETNAME, MSGFLAG_VITAL);
msg_pack_int(i);
msg_pack_string(players[i].name, 64);
msg_pack_end();
server_send_msg(client_id);
}
}
}
void mods_client_drop(int client_id)
@ -1116,6 +1208,18 @@ void mods_client_drop(int client_id)
world.remove_entity(&players[client_id]);
}
void mods_message(int msg, int client_id)
{
if(msg == MSG_SAY)
{
msg_pack_start(MSG_CHAT, MSGFLAG_VITAL);
msg_pack_int(client_id);
msg_pack_string(msg_unpack_string(), 512);
msg_pack_end();
server_send_msg(-1);
}
}
void mods_init()
{
col_init(32);