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Merge pull request #3755 from Jupeyy/pr_remove_windowed_fullscreen
Only remove windowed fullscreen and restore mouse focus loss behavior
This commit is contained in:
commit
567e555b5a
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@ -4529,10 +4529,8 @@ int CGraphicsBackend_SDL_OpenGL::Init(const char *pName, int *Screen, int *pWidt
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else
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SdlFlags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
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}
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else if(Flags & (IGraphicsBackend::INITFLAG_DESKTOP_FULLSCREEN | IGraphicsBackend::INITFLAG_WINDOWED_FULLSCREEN))
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else if(Flags & (IGraphicsBackend::INITFLAG_DESKTOP_FULLSCREEN))
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{
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if(Flags & IGraphicsBackend::INITFLAG_WINDOWED_FULLSCREEN)
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SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, "0");
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SdlFlags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
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}
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@ -4783,24 +4781,15 @@ void CGraphicsBackend_SDL_OpenGL::SetWindowParams(int FullscreenMode, bool IsBor
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SDL_SetWindowFullscreen(m_pWindow, SDL_WINDOW_FULLSCREEN_DESKTOP);
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#else
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SDL_SetWindowFullscreen(m_pWindow, SDL_WINDOW_FULLSCREEN);
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SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, "1");
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#endif
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}
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else if(FullscreenMode == 2)
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{
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SDL_SetWindowFullscreen(m_pWindow, SDL_WINDOW_FULLSCREEN_DESKTOP);
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SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, "1");
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}
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else if(FullscreenMode == 3)
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{
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SDL_SetWindowFullscreen(m_pWindow, SDL_WINDOW_FULLSCREEN_DESKTOP);
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SDL_SetWindowBordered(m_pWindow, SDL_bool(false));
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SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, "0");
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}
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}
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else
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{
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SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, "0");
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SDL_SetWindowFullscreen(m_pWindow, 0);
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SDL_SetWindowBordered(m_pWindow, SDL_bool(!IsBorderless));
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}
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@ -4022,7 +4022,7 @@ void CClient::ConchainWindowScreen(IConsole::IResult *pResult, void *pUserData,
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void CClient::SetWindowParams(int FullscreenMode, bool IsBorderless)
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{
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g_Config.m_GfxFullscreen = clamp(FullscreenMode, 0, 3);
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g_Config.m_GfxFullscreen = clamp(FullscreenMode, 0, 2);
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g_Config.m_GfxBorderless = (int)IsBorderless;
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Graphics()->SetWindowParams(FullscreenMode, IsBorderless);
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}
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@ -2214,8 +2214,6 @@ int CGraphics_Threaded::IssueInit()
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Flags |= IGraphicsBackend::INITFLAG_FULLSCREEN;
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else if(g_Config.m_GfxFullscreen == 2)
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Flags |= IGraphicsBackend::INITFLAG_DESKTOP_FULLSCREEN;
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else if(g_Config.m_GfxFullscreen == 3)
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Flags |= IGraphicsBackend::INITFLAG_WINDOWED_FULLSCREEN;
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if(g_Config.m_GfxVsync)
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Flags |= IGraphicsBackend::INITFLAG_VSYNC;
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if(g_Config.m_GfxHighdpi)
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@ -641,7 +641,6 @@ public:
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INITFLAG_BORDERLESS = 1 << 3,
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INITFLAG_HIGHDPI = 1 << 4,
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INITFLAG_DESKTOP_FULLSCREEN = 1 << 5,
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INITFLAG_WINDOWED_FULLSCREEN = 1 << 6,
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};
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virtual ~IGraphicsBackend() {}
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@ -330,6 +330,8 @@ int CInput::Update()
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Graphics()->Resize(Event.window.data1, Event.window.data2);
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break;
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case SDL_WINDOWEVENT_FOCUS_GAINED:
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if(m_InputGrabbed)
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MouseModeRelative();
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m_MouseFocus = true;
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IgnoreKeys = true;
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// We should do this call to reset relative mouse position after alt+tab
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@ -338,6 +340,12 @@ int CInput::Update()
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case SDL_WINDOWEVENT_FOCUS_LOST:
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m_MouseFocus = false;
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IgnoreKeys = true;
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if(m_InputGrabbed)
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{
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MouseModeAbsolute();
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// Remember that we had relative mouse
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m_InputGrabbed = true;
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}
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break;
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#if defined(CONF_PLATFORM_MACOS) // Todo: remove this when fixed in SDL
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case SDL_WINDOWEVENT_MAXIMIZED:
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@ -100,10 +100,10 @@ MACRO_CONFIG_INT(GfxScreenWidth, gfx_screen_width, 0, 0, 0, CFGFLAG_SAVE | CFGFL
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MACRO_CONFIG_INT(GfxScreenHeight, gfx_screen_height, 0, 0, 0, CFGFLAG_SAVE | CFGFLAG_CLIENT, "Screen resolution height")
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#if !defined(CONF_PLATFORM_MACOS)
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MACRO_CONFIG_INT(GfxBorderless, gfx_borderless, 0, 0, 1, CFGFLAG_SAVE | CFGFLAG_CLIENT, "Borderless window (not to be used with fullscreen)")
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MACRO_CONFIG_INT(GfxFullscreen, gfx_fullscreen, 1, 0, 3, CFGFLAG_SAVE | CFGFLAG_CLIENT, "Set fullscreen mode: 0=no fullscreen, 1=pure fullscreen, 2=desktop fullscreen, 3=windowed fullscreen")
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MACRO_CONFIG_INT(GfxFullscreen, gfx_fullscreen, 1, 0, 2, CFGFLAG_SAVE | CFGFLAG_CLIENT, "Set fullscreen mode: 0=no fullscreen, 1=pure fullscreen, 2=desktop fullscreen")
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#else
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MACRO_CONFIG_INT(GfxBorderless, gfx_borderless, 1, 0, 1, CFGFLAG_SAVE | CFGFLAG_CLIENT, "Borderless window (not to be used with fullscreen)")
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MACRO_CONFIG_INT(GfxFullscreen, gfx_fullscreen, 0, 0, 3, CFGFLAG_SAVE | CFGFLAG_CLIENT, "Set fullscreen mode: 0=no fullscreen, 1=pure fullscreen, 2=desktop fullscreen, 3=windowed fullscreen")
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MACRO_CONFIG_INT(GfxFullscreen, gfx_fullscreen, 0, 0, 2, CFGFLAG_SAVE | CFGFLAG_CLIENT, "Set fullscreen mode: 0=no fullscreen, 1=pure fullscreen, 2=desktop fullscreen")
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#endif
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MACRO_CONFIG_INT(GfxHighdpi, gfx_highdpi, 1, 0, 1, CFGFLAG_SAVE | CFGFLAG_CLIENT, "Enable high-dpi")
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MACRO_CONFIG_INT(GfxAlphabits, gfx_alphabits, 0, 0, 0, CFGFLAG_SAVE | CFGFLAG_CLIENT, "Alpha bits for framebuffer (fullscreen only)")
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@ -1135,15 +1135,15 @@ void CMenus::RenderSettingsGraphics(CUIRect MainView)
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// switches
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static float s_ScrollValueDrop = 0;
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static const int s_NumWindowMode = 5;
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static const int s_NumWindowMode = 4;
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static int s_aWindowModeIDs[s_NumWindowMode];
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const void *aWindowModeIDs[s_NumWindowMode];
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for(int i = 0; i < s_NumWindowMode; ++i)
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aWindowModeIDs[i] = &s_aWindowModeIDs[i];
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static int s_WindowModeDropDownState = 0;
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const char *pWindowModes[] = {Localize("Windowed"), Localize("Windowed borderless"), Localize("Windowed fullscreen"), Localize("Desktop fullscreen"), Localize("Fullscreen")};
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const char *pWindowModes[] = {Localize("Windowed"), Localize("Windowed borderless"), Localize("Desktop fullscreen"), Localize("Fullscreen")};
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OldSelected = (g_Config.m_GfxFullscreen ? (g_Config.m_GfxFullscreen == 1 ? 4 : (g_Config.m_GfxFullscreen == 2 ? 3 : 2)) : (g_Config.m_GfxBorderless ? 1 : 0));
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OldSelected = (g_Config.m_GfxFullscreen ? (g_Config.m_GfxFullscreen == 1 ? 3 : 2) : (g_Config.m_GfxBorderless ? 1 : 0));
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const int NewWindowMode = RenderDropDown(s_WindowModeDropDownState, &MainView, OldSelected, aWindowModeIDs, pWindowModes, s_NumWindowMode, &s_NumWindowMode, s_ScrollValueDrop);
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if(OldSelected != NewWindowMode)
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@ -1153,10 +1153,8 @@ void CMenus::RenderSettingsGraphics(CUIRect MainView)
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else if(NewWindowMode == 1)
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Client()->SetWindowParams(0, true);
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else if(NewWindowMode == 2)
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Client()->SetWindowParams(3, true);
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else if(NewWindowMode == 3)
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Client()->SetWindowParams(2, false);
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else if(NewWindowMode == 4)
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else if(NewWindowMode == 3)
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Client()->SetWindowParams(1, false);
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}
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