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Merge pull request #355 from timgame/pr_reload_when_empty
added sv_reload_when_empty
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commit
55987b80b4
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@ -309,6 +309,7 @@ CServer::CServer()
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m_CurrentMapSize = 0;
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m_MapReload = 0;
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m_ReloadedWhenEmpty = false;
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m_RconClientID = IServer::RCON_CID_SERV;
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m_RconAuthLevel = AUTHED_ADMIN;
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@ -1701,6 +1702,17 @@ int CServer::Run()
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// wait for incoming data
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if (NonActive)
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{
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if(g_Config.m_SvReloadWhenEmpty == 1)
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{
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m_MapReload = true;
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g_Config.m_SvReloadWhenEmpty = 0;
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}
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else if(g_Config.m_SvReloadWhenEmpty == 2 && !m_ReloadedWhenEmpty)
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{
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m_MapReload = true;
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m_ReloadedWhenEmpty = true;
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}
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if(g_Config.m_SvShutdownWhenEmpty)
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m_RunServer = false;
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else
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@ -1708,6 +1720,8 @@ int CServer::Run()
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}
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else
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{
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m_ReloadedWhenEmpty = false;
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set_new_tick();
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int64 t = time_get();
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int x = (TickStartTime(m_CurrentGameTick+1) - t) * 1000000 / time_freq() + 1;
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@ -162,6 +162,7 @@ public:
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//int m_CurrentGameTick;
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int m_RunServer;
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int m_MapReload;
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bool m_ReloadedWhenEmpty;
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int m_RconClientID;
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int m_RconAuthLevel;
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int m_PrintCBIndex;
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@ -333,6 +333,7 @@ MACRO_CONFIG_INT(SvSpamMuteDuration, sv_spam_mute_duration, 60, 0, 3600 , CFGFLA
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MACRO_CONFIG_INT(SvEvents, sv_events, 1, 0, 1, CFGFLAG_SERVER, "Enable triggering of server events, like the happy eyeemotes on some holidays.")
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MACRO_CONFIG_INT(SvRankCheats, sv_rank_cheats, 0, 0, 1, CFGFLAG_SERVER, "Enable ranks after cheats have been used (file based server only)")
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MACRO_CONFIG_INT(SvShutdownWhenEmpty, sv_shutdown_when_empty, 0, 0, 1, CFGFLAG_SERVER, "Shutdown server as soon as noone is on it anymore")
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MACRO_CONFIG_INT(SvReloadWhenEmpty, sv_reload_when_empty, 0, 0, 2, CFGFLAG_SERVER, "Reload map when server is empty (1 = reload once, 2 = reload everytime server gets empty)")
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MACRO_CONFIG_INT(SvKillProtection, sv_kill_protection, 20, 0, 9999, CFGFLAG_SERVER, "0 - Disable, 1-9999 minutes")
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MACRO_CONFIG_INT(SvSoloServer, sv_solo_server, 0, 0, 1, CFGFLAG_SERVER|CFGFLAG_GAME, "Set server to solo mode (no player interactions, has to be set before loading the map)")
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MACRO_CONFIG_STR(SvClientSuggestion, sv_client_suggestion, 128, "Get DDNet client from DDNet.tw to use all features on DDNet!", CFGFLAG_SERVER, "Broadcast to display to players without DDNet client")
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