added alternative mouse input functions. enabled key repeat

This commit is contained in:
Magnus Auvinen 2008-10-21 13:47:06 +00:00
parent ee98543918
commit 555ee67ed0

View file

@ -33,6 +33,9 @@ static unsigned char input_state[2][1024] = {{0}, {0}};
static int input_current = 0;
#ifdef CONFIG_NO_SDL
static unsigned int last_release = 0;
#else
static int input_grabbed = 0;
static int input_use_grab = 1;
#endif
static unsigned int release_delta = -1;
@ -61,7 +64,17 @@ void inp_mouse_relative(int *x, int *y)
last_x = nx;
last_y = ny;
#else
SDL_GetRelativeMouseState(&nx, &ny);
if(input_use_grab)
SDL_GetRelativeMouseState(&nx, &ny);
else
{
if(input_grabbed)
{
SDL_GetMouseState(&nx,&ny);
SDL_WarpMouse(gfx_screenwidth()/2,gfx_screenheight()/2);
nx -= gfx_screenwidth()/2; ny -= gfx_screenheight()/2;
}
}
*x = nx*sens;
*y = ny*sens;
@ -203,18 +216,23 @@ void inp_mouse_mode_relative()
void inp_init()
{
SDL_EnableUNICODE(1);
SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
}
void inp_mouse_mode_absolute()
{
SDL_ShowCursor(1);
SDL_WM_GrabInput(SDL_GRAB_OFF);
input_grabbed = 0;
if(input_use_grab)
SDL_WM_GrabInput(SDL_GRAB_OFF);
}
void inp_mouse_mode_relative()
{
SDL_ShowCursor(0);
SDL_WM_GrabInput(SDL_GRAB_ON);
input_grabbed = 1;
if(input_use_grab)
SDL_WM_GrabInput(SDL_GRAB_ON);
}
#endif