wrong names

This commit is contained in:
EliteKuchen 2011-02-26 03:14:16 -08:00 committed by GreYFoX
parent 652443f068
commit 55144629dc

View file

@ -152,7 +152,7 @@ void CGameContext::ConHammer(IConsole::IResult *pResult, void *pUserData, int Cl
pChr->m_HammerType = Type;
if(!g_Config.m_SvCheatTime)
pChr->m_DDRaceState = DDRACE_CHEAT;
str_format(aBuf, sizeof(aBuf), "Hammer of '%s' ClientID=%d setted to %d", pServ->ClientName(ClientID), Victim, Type);
str_format(aBuf, sizeof(aBuf), "Hammer of '%s' ClientID=%d setted to %d", pServ->ClientName(Victim), Victim, Type);
pSelf->Console()->PrintResponse(IConsole::OUTPUT_LEVEL_STANDARD, "info", aBuf);
}
}
@ -328,7 +328,7 @@ void CGameContext::ConTimerStop(IConsole::IResult *pResult, void *pUserData, int
if(pSelf->m_apPlayers[Victim])
{
pChr->m_DDRaceState=DDRACE_CHEAT;
str_format(aBuf, sizeof(aBuf), "'%s' ClientID=%d Hasn't time now (Timer Stopped)", pServ->ClientName(ClientID), Victim);
str_format(aBuf, sizeof(aBuf), "'%s' ClientID=%d Hasn't time now (Timer Stopped)", pServ->ClientName(Victim), Victim);
pSelf->Console()->PrintResponse(IConsole::OUTPUT_LEVEL_STANDARD, "info", aBuf);
}
}
@ -367,7 +367,7 @@ void CGameContext::ConTimerZero(IConsole::IResult *pResult, void *pUserData, int
pChr->m_StartTime = pSelf->Server()->Tick();
pChr->m_RefreshTime = pSelf->Server()->Tick();
pChr->m_DDRaceState=DDRACE_CHEAT;
str_format(aBuf, sizeof(aBuf), "'%s' ClientID=%d time has been reset & stopped.", pServ->ClientName(ClientID), Victim);
str_format(aBuf, sizeof(aBuf), "'%s' ClientID=%d time has been reset & stopped.", pServ->ClientName(Victim), Victim);
pSelf->Console()->PrintResponse(IConsole::OUTPUT_LEVEL_STANDARD, "info", aBuf);
}
}
@ -387,7 +387,7 @@ void CGameContext::ConTimerReStart(IConsole::IResult *pResult, void *pUserData,
pChr->m_StartTime = pSelf->Server()->Tick();
pChr->m_RefreshTime = pSelf->Server()->Tick();
pChr->m_DDRaceState=DDRACE_STARTED;
str_format(aBuf, sizeof(aBuf), "'%s' ClientID=%d time has been reset & stopped.", pServ->ClientName(ClientID), Victim);
str_format(aBuf, sizeof(aBuf), "'%s' ClientID=%d time has been reset & stopped.", pServ->ClientName(Victim), Victim);
pSelf->Console()->PrintResponse(IConsole::OUTPUT_LEVEL_STANDARD, "info", aBuf);
}
}
@ -413,14 +413,14 @@ void CGameContext::ConFreeze(IConsole::IResult *pResult, void *pUserData, int Cl
pChr->GetPlayer()->m_RconFreeze = Seconds != -2;
CServer* pServ = (CServer*)pSelf->Server();
if(Seconds >= 0)
str_format(aBuf, sizeof(aBuf), "'%s' ClientID=%d has been Frozen for %d.", pServ->ClientName(ClientID), Victim, Seconds);
str_format(aBuf, sizeof(aBuf), "'%s' ClientID=%d has been Frozen for %d.", pServ->ClientName(Victim), Victim, Seconds);
else if(Seconds == -2)
{
pChr->m_DeepFreeze = true;
str_format(aBuf, sizeof(aBuf), "'%s' ClientID=%d has been Deep Frozen.", pServ->ClientName(ClientID), Victim);
str_format(aBuf, sizeof(aBuf), "'%s' ClientID=%d has been Deep Frozen.", pServ->ClientName(Victim), Victim);
}
else
str_format(aBuf, sizeof(aBuf), "'%s' ClientID=%d is Frozen until you unfreeze him.", pServ->ClientName(ClientID), Victim);
str_format(aBuf, sizeof(aBuf), "'%s' ClientID=%d is Frozen until you unfreeze him.", pServ->ClientName(Victim), Victim);
pSelf->Console()->PrintResponse(IConsole::OUTPUT_LEVEL_STANDARD, "info", aBuf);
}
@ -449,7 +449,7 @@ void CGameContext::ConUnFreeze(IConsole::IResult *pResult, void *pUserData, int
pChr->m_FreezeTime = 2;
pChr->GetPlayer()->m_RconFreeze = false;
CServer* pServ = (CServer*)pSelf->Server();
str_format(aBuf, sizeof(aBuf), "'%s' ClientID=%d has been defrosted.", pServ->ClientName(ClientID), Victim);
str_format(aBuf, sizeof(aBuf), "'%s' ClientID=%d has been defrosted.", pServ->ClientName(Victim), Victim);
pSelf->Console()->PrintResponse(IConsole::OUTPUT_LEVEL_STANDARD, "info", aBuf);
}
@ -466,7 +466,7 @@ void CGameContext::ConInvis(IConsole::IResult *pResult, void *pUserData, int Cli
{
pSelf->m_apPlayers[Victim]->m_Invisible = true;
CServer* pServ = (CServer*)pSelf->Server();
str_format(aBuf, sizeof(aBuf), "'%s' ClientID=%d is now invisible.", pServ->ClientName(ClientID), Victim);
str_format(aBuf, sizeof(aBuf), "'%s' ClientID=%d is now invisible.", pServ->ClientName(Victim), Victim);
pSelf->Console()->PrintResponse(IConsole::OUTPUT_LEVEL_STANDARD, "info", aBuf);
}
}
@ -483,7 +483,7 @@ void CGameContext::ConVis(IConsole::IResult *pResult, void *pUserData, int Clien
{
pSelf->m_apPlayers[Victim]->m_Invisible = false;
CServer* pServ = (CServer*)pSelf->Server();
str_format(aBuf, sizeof(aBuf), "'%s' ClientID=%d is visible.", pServ->ClientName(ClientID), Victim);
str_format(aBuf, sizeof(aBuf), "'%s' ClientID=%d is visible.", pServ->ClientName(Victim), Victim);
pSelf->Console()->PrintResponse(IConsole::OUTPUT_LEVEL_STANDARD, "info", aBuf);
}
}