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made broadcast text a bit smaller and cut it off if it's bigger than the screen. Closes #313
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@ -21,8 +21,10 @@ void CBroadcast::OnRender()
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if(time_get() < m_BroadcastTime)
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{
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float w = TextRender()->TextWidth(0, 14, m_aBroadcastText, -1);
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TextRender()->Text(0, 150*Graphics()->ScreenAspect()-w/2, 35, 14, m_aBroadcastText, -1);
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CTextCursor Cursor;
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TextRender()->SetCursor(&Cursor, m_BroadcastRenderOffset, 40.0f, 12.0f, TEXTFLAG_RENDER|TEXTFLAG_STOP_AT_END);
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Cursor.m_LineWidth = 300*Graphics()->ScreenAspect()-2*m_BroadcastRenderOffset;
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TextRender()->TextEx(&Cursor, m_aBroadcastText, -1);
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}
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}
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@ -32,6 +34,11 @@ void CBroadcast::OnMessage(int MsgType, void *pRawMsg)
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{
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CNetMsg_Sv_Broadcast *pMsg = (CNetMsg_Sv_Broadcast *)pRawMsg;
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str_copy(m_aBroadcastText, pMsg->m_pMessage, sizeof(m_aBroadcastText));
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CTextCursor Cursor;
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TextRender()->SetCursor(&Cursor, 0, 0, 12.0f, TEXTFLAG_STOP_AT_END);
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Cursor.m_LineWidth = 300*Graphics()->ScreenAspect();
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TextRender()->TextEx(&Cursor, m_aBroadcastText, -1);
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m_BroadcastRenderOffset = 150*Graphics()->ScreenAspect()-Cursor.m_X/2;
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m_BroadcastTime = time_get()+time_freq()*10;
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}
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}
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@ -6,11 +6,12 @@
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class CBroadcast : public CComponent
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{
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public:
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// broadcasts
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char m_aBroadcastText[1024];
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int64 m_BroadcastTime;
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float m_BroadcastRenderOffset;
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public:
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virtual void OnReset();
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virtual void OnRender();
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virtual void OnMessage(int MsgType, void *pRawMsg);
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