fixed some warnings

This commit is contained in:
oy 2015-09-29 12:40:02 +02:00
parent 93651e7b54
commit 53de4b36b3
5 changed files with 9 additions and 13 deletions

View file

@ -640,9 +640,7 @@ void CServerBrowser::Update(bool ForceResort)
// do server list requests
if(m_NeedRefresh && !m_pMasterServer->IsRefreshing())
{
NETADDR Addr;
CNetChunk Packet;
int i;
m_NeedRefresh = 0;
@ -652,7 +650,7 @@ void CServerBrowser::Update(bool ForceResort)
Packet.m_DataSize = sizeof(SERVERBROWSE_GETLIST);
Packet.m_pData = SERVERBROWSE_GETLIST;
for(i = 0; i < IMasterServer::MAX_MASTERSERVERS; i++)
for(int i = 0; i < IMasterServer::MAX_MASTERSERVERS; i++)
{
if(!m_pMasterServer->IsValid(i))
continue;

View file

@ -299,7 +299,7 @@ class CTextRender : public IEngineTextRender
int SlotSize = SlotW*SlotH;
int x = 1;
int y = 1;
int px, py;
unsigned int px, py;
FT_Set_Pixel_Sizes(pFont->m_FtFace, 0, pSizeData->m_FontSize);
@ -340,9 +340,9 @@ class CTextRender : public IEngineTextRender
}
}
if(0) for(py = 0; py < SlotW; py++)
/*for(py = 0; py < SlotW; py++)
for(px = 0; px < SlotH; px++)
ms_aGlyphData[py*SlotW+px] = 255;
ms_aGlyphData[py*SlotW+px] = 255;*/
// upload the glyph
UploadGlyph(pSizeData, 0, SlotID, Chr, ms_aGlyphData);

View file

@ -1070,8 +1070,6 @@ void CServer::ProcessClientPacket(CNetChunk *pPacket)
void CServer::GenerateServerInfo(CPacker *pPacker, int Token)
{
char aBuf[128];
// count the players
int PlayerCount = 0, ClientCount = 0;
for(int i = 0; i < MAX_CLIENTS; i++)
@ -1158,7 +1156,7 @@ void CServer::PumpNetwork()
if(!(Packet.m_Flags&NETSENDFLAG_STATELESS))
if(m_Register.RegisterProcessPacket(&Packet, ResponseToken))
continue;
if(Packet.m_DataSize >= sizeof(SERVERBROWSE_GETINFO) &&
if(Packet.m_DataSize >= int(sizeof(SERVERBROWSE_GETINFO)) &&
mem_comp(Packet.m_pData, SERVERBROWSE_GETINFO, sizeof(SERVERBROWSE_GETINFO)) == 0)
{
CUnpacker Unpacker;

View file

@ -333,7 +333,7 @@ void CCharacter::FireWeapon()
case WEAPON_GUN:
{
CProjectile *pProj = new CProjectile(GameWorld(), WEAPON_GUN,
new CProjectile(GameWorld(), WEAPON_GUN,
m_pPlayer->GetCID(),
ProjStartPos,
Direction,
@ -354,7 +354,7 @@ void CCharacter::FireWeapon()
a += Spreading[i+2];
float v = 1-(absolute(i)/(float)ShotSpread);
float Speed = mix((float)GameServer()->Tuning()->m_ShotgunSpeeddiff, 1.0f, v);
CProjectile *pProj = new CProjectile(GameWorld(), WEAPON_SHOTGUN,
new CProjectile(GameWorld(), WEAPON_SHOTGUN,
m_pPlayer->GetCID(),
ProjStartPos,
vec2(cosf(a), sinf(a))*Speed,
@ -367,7 +367,7 @@ void CCharacter::FireWeapon()
case WEAPON_GRENADE:
{
CProjectile *pProj = new CProjectile(GameWorld(), WEAPON_GRENADE,
new CProjectile(GameWorld(), WEAPON_GRENADE,
m_pPlayer->GetCID(),
ProjStartPos,
Direction,

View file

@ -306,7 +306,7 @@ bool IGameController::OnEntity(int Index, vec2 Pos)
if(Type != -1)
{
CPickup *pPickup = new CPickup(&GameServer()->m_World, Type, Pos);
new CPickup(&GameServer()->m_World, Type, Pos);
return true;
}