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Fix memory leak of OpenGL 2 buffer object data
``` Direct leak of 216320 byte(s) in 3 object(s) allocated from: #0 0x7f5e05924808 in __interceptor_malloc ../../../../src/libsanitizer/asan/asan_malloc_linux.cc:144 #1 0x559b8ca66278 in CCommandProcessorFragment_OpenGL2::Cmd_CreateBufferObject(CCommandBuffer::SCommand_CreateBufferObject const*) src/engine/client/backend/opengl/backend_opengl.cpp:1901 #2 0x559b8ca47fe7 in CCommandProcessorFragment_OpenGL::RunCommand(CCommandBuffer::SCommand const*) src/engine/client/backend/opengl/backend_opengl.cpp:1107 #3 0x559b8cdf811b in CCommandProcessor_SDL_GL::RunBuffer(CCommandBuffer*) src/engine/client/backend_sdl.cpp:248 #4 0x559b8cdf4262 in CGraphicsBackend_Threaded::ThreadFunc(void*) src/engine/client/backend_sdl.cpp:77 #5 0x559b8dfc58a5 in thread_run src/base/system.cpp:721 #6 0x7f5e03bf6608 in start_thread /build/glibc-SzIz7B/glibc-2.31/nptl/pthread_create.c:477 ```
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@ -1819,6 +1819,8 @@ void CCommandProcessorFragment_OpenGL2::Cmd_Shutdown(const SCommand_Shutdown *pC
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delete m_pTileProgramTextured;
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delete m_pPrimitive3DProgram;
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delete m_pPrimitive3DProgramTextured;
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for(auto &BufferObject : m_vBufferObjectIndices)
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free(BufferObject.m_pData);
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}
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void CCommandProcessorFragment_OpenGL2::Cmd_RenderTex3D(const CCommandBuffer::SCommand_RenderTex3D *pCommand)
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