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Style cleanup
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parent
51504d2bd2
commit
52224875b4
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@ -336,8 +336,8 @@ CClient::CClient() : m_DemoPlayer(&m_SnapshotDelta)
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mem_zero(m_aSnapshots, sizeof(m_aSnapshots));
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m_SnapshotStorage[0].Init();
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m_SnapshotStorage[1].Init();
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m_RecivedSnapshots[0] = 0;
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m_RecivedSnapshots[1] = 0;
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m_ReceivedSnapshots[0] = 0;
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m_ReceivedSnapshots[1] = 0;
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m_VersionInfo.m_State = CVersionInfo::STATE_INIT;
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@ -650,7 +650,7 @@ void CClient::OnEnterGame()
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m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT] = 0;
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m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV] = 0;
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m_SnapshotStorage[g_Config.m_ClDummy].PurgeAll();
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m_RecivedSnapshots[g_Config.m_ClDummy] = 0;
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m_ReceivedSnapshots[g_Config.m_ClDummy] = 0;
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m_SnapshotParts = 0;
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m_PredTick[g_Config.m_ClDummy] = 0;
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m_CurrentRecvTick[g_Config.m_ClDummy] = 0;
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@ -750,7 +750,7 @@ void CClient::DisconnectWithReason(const char *pReason)
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// clear snapshots
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m_aSnapshots[g_Config.m_ClDummy][SNAP_CURRENT] = 0;
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m_aSnapshots[g_Config.m_ClDummy][SNAP_PREV] = 0;
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m_RecivedSnapshots[g_Config.m_ClDummy] = 0;
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m_ReceivedSnapshots[g_Config.m_ClDummy] = 0;
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}
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void CClient::Disconnect()
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@ -1090,7 +1090,7 @@ const char *CClient::LoadMap(const char *pName, const char *pFilename, unsigned
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char aBuf[256];
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str_format(aBuf, sizeof(aBuf), "loaded map '%s'", pFilename);
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m_pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "client", aBuf);
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m_RecivedSnapshots[g_Config.m_ClDummy] = 0;
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m_ReceivedSnapshots[g_Config.m_ClDummy] = 0;
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str_copy(m_aCurrentMap, pName, sizeof(m_aCurrentMap));
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m_CurrentMapCrc = m_pMap->Crc();
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@ -1715,7 +1715,7 @@ void CClient::ProcessServerPacket(CNetChunk *pPacket)
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}
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// TODO: clean this up abit
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mem_copy((char*)m_aSnapshotIncommingData + Part*MAX_SNAPSHOT_PACKSIZE, pData, PartSize);
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mem_copy((char*)m_aSnapshotIncomingData + Part*MAX_SNAPSHOT_PACKSIZE, pData, PartSize);
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m_SnapshotParts |= 1<<Part;
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if(m_SnapshotParts == (unsigned)((1<<NumParts)-1))
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@ -1767,7 +1767,7 @@ void CClient::ProcessServerPacket(CNetChunk *pPacket)
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if(CompleteSize)
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{
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int IntSize = CVariableInt::Decompress(m_aSnapshotIncommingData, CompleteSize, aTmpBuffer2);
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int IntSize = CVariableInt::Decompress(m_aSnapshotIncomingData, CompleteSize, aTmpBuffer2);
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if(IntSize < 0) // failure during decompression, bail
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return;
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@ -1840,12 +1840,12 @@ void CClient::ProcessServerPacket(CNetChunk *pPacket)
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}
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// apply snapshot, cycle pointers
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m_RecivedSnapshots[g_Config.m_ClDummy]++;
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m_ReceivedSnapshots[g_Config.m_ClDummy]++;
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m_CurrentRecvTick[g_Config.m_ClDummy] = GameTick;
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// we got two snapshots until we see us self as connected
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if(m_RecivedSnapshots[g_Config.m_ClDummy] == 2)
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if(m_ReceivedSnapshots[g_Config.m_ClDummy] == 2)
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{
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// start at 200ms and work from there
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m_PredictedTime.Init(GameTick*time_freq()/50);
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@ -1859,7 +1859,7 @@ void CClient::ProcessServerPacket(CNetChunk *pPacket)
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}
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// adjust game time
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if(m_RecivedSnapshots[g_Config.m_ClDummy] > 2)
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if(m_ReceivedSnapshots[g_Config.m_ClDummy] > 2)
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{
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int64 Now = m_GameTime[g_Config.m_ClDummy].Get(time_get());
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int64 TickStart = GameTick*time_freq()/50;
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@ -1867,7 +1867,7 @@ void CClient::ProcessServerPacket(CNetChunk *pPacket)
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m_GameTime[g_Config.m_ClDummy].Update(&m_GametimeMarginGraph, (GameTick-1)*time_freq()/50, TimeLeft, 0);
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}
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if(m_RecivedSnapshots[g_Config.m_ClDummy] > 50 && !m_TimeoutCodeSent[g_Config.m_ClDummy])
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if(m_ReceivedSnapshots[g_Config.m_ClDummy] > 50 && !m_TimeoutCodeSent[g_Config.m_ClDummy])
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{
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if(IsDDNet(&m_CurrentServerInfo))
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{
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@ -1971,7 +1971,7 @@ void CClient::ProcessServerPacketDummy(CNetChunk *pPacket)
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}
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// TODO: clean this up abit
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mem_copy((char*)m_aSnapshotIncommingData + Part*MAX_SNAPSHOT_PACKSIZE, pData, PartSize);
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mem_copy((char*)m_aSnapshotIncomingData + Part*MAX_SNAPSHOT_PACKSIZE, pData, PartSize);
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m_SnapshotParts |= 1<<Part;
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if(m_SnapshotParts == (unsigned)((1<<NumParts)-1))
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@ -2023,7 +2023,7 @@ void CClient::ProcessServerPacketDummy(CNetChunk *pPacket)
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if(CompleteSize)
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{
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int IntSize = CVariableInt::Decompress(m_aSnapshotIncommingData, CompleteSize, aTmpBuffer2);
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int IntSize = CVariableInt::Decompress(m_aSnapshotIncomingData, CompleteSize, aTmpBuffer2);
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if(IntSize < 0) // failure during decompression, bail
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return;
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@ -2078,12 +2078,12 @@ void CClient::ProcessServerPacketDummy(CNetChunk *pPacket)
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m_SnapshotStorage[!g_Config.m_ClDummy].Add(GameTick, time_get(), SnapSize, pTmpBuffer3, 1);
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// apply snapshot, cycle pointers
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m_RecivedSnapshots[!g_Config.m_ClDummy]++;
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m_ReceivedSnapshots[!g_Config.m_ClDummy]++;
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m_CurrentRecvTick[!g_Config.m_ClDummy] = GameTick;
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// we got two snapshots until we see us self as connected
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if(m_RecivedSnapshots[!g_Config.m_ClDummy] == 2)
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if(m_ReceivedSnapshots[!g_Config.m_ClDummy] == 2)
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{
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// start at 200ms and work from there
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//m_PredictedTime[!g_Config.m_ClDummy].Init(GameTick*time_freq()/50);
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@ -2096,7 +2096,7 @@ void CClient::ProcessServerPacketDummy(CNetChunk *pPacket)
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}
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// adjust game time
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if(m_RecivedSnapshots[!g_Config.m_ClDummy] > 2)
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if(m_ReceivedSnapshots[!g_Config.m_ClDummy] > 2)
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{
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int64 Now = m_GameTime[!g_Config.m_ClDummy].Get(time_get());
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int64 TickStart = GameTick*time_freq()/50;
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@ -2300,16 +2300,12 @@ void CClient::Update()
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Disconnect();
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}
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}
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else if(State() == IClient::STATE_ONLINE && m_RecivedSnapshots[g_Config.m_ClDummy] >= 3)
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else if(State() == IClient::STATE_ONLINE && m_ReceivedSnapshots[g_Config.m_ClDummy] >= 3)
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{
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if(m_RecivedSnapshots[!g_Config.m_ClDummy] >= 3)
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if(m_ReceivedSnapshots[!g_Config.m_ClDummy] >= 3)
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{
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// switch dummy snapshot
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int Repredict = 0;
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int64 Freq = time_freq();
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int64 Now = m_GameTime[!g_Config.m_ClDummy].Get(time_get());
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int64 PredNow = m_PredictedTime.Get(time_get());
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while(1)
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{
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CSnapshotStorage::CHolder *pCur = m_aSnapshots[!g_Config.m_ClDummy][SNAP_CURRENT];
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@ -161,8 +161,8 @@ class CClient : public IClient, public CDemoPlayer::IListner
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class CSnapshotStorage m_SnapshotStorage[2];
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CSnapshotStorage::CHolder *m_aSnapshots[2][NUM_SNAPSHOT_TYPES];
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int m_RecivedSnapshots[2];
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char m_aSnapshotIncommingData[CSnapshot::MAX_SIZE];
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int m_ReceivedSnapshots[2];
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char m_aSnapshotIncomingData[CSnapshot::MAX_SIZE];
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class CSnapshotStorage::CHolder m_aDemorecSnapshotHolders[NUM_SNAPSHOT_TYPES];
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char *m_aDemorecSnapshotData[NUM_SNAPSHOT_TYPES][2][CSnapshot::MAX_SIZE];
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