mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-10 10:08:18 +00:00
Make animations more consistent with high float values
This commit is contained in:
parent
b33b3295c0
commit
50b20fb1cd
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@ -59,7 +59,7 @@ void CMapLayers::MapScreenToGroup(float CenterX, float CenterY, CMapItemGroup *p
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Graphics()->MapScreen(Points[0], Points[1], Points[2], Points[3]);
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Graphics()->MapScreen(Points[0], Points[1], Points[2], Points[3]);
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}
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}
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void CMapLayers::EnvelopeEval(float TimeOffset, int Env, float *pChannels, void *pUser)
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void CMapLayers::EnvelopeEval(int TimeOffsetMillis, int Env, float *pChannels, void *pUser)
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{
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{
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CMapLayers *pThis = (CMapLayers *)pUser;
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CMapLayers *pThis = (CMapLayers *)pUser;
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pChannels[0] = 0;
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pChannels[0] = 0;
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@ -84,8 +84,10 @@ void CMapLayers::EnvelopeEval(float TimeOffset, int Env, float *pChannels, void
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CMapItemEnvelope *pItem = (CMapItemEnvelope *)pThis->m_pLayers->Map()->GetItem(Start + Env, 0, 0);
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CMapItemEnvelope *pItem = (CMapItemEnvelope *)pThis->m_pLayers->Map()->GetItem(Start + Env, 0, 0);
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static float s_Time = 0.0f;
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const int64 TickToMicroSeconds = (1000000ll / (int64)pThis->Client()->GameTickSpeed());
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static float s_LastLocalTime = pThis->LocalTime();
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static int64 s_Time = 0;
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static int64 s_LastLocalTime = time_get_microseconds();
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if(pThis->Client()->State() == IClient::STATE_DEMOPLAYBACK)
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if(pThis->Client()->State() == IClient::STATE_DEMOPLAYBACK)
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{
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{
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const IDemoPlayer::CInfo *pInfo = pThis->DemoPlayer()->BaseInfo();
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const IDemoPlayer::CInfo *pInfo = pThis->DemoPlayer()->BaseInfo();
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@ -99,18 +101,26 @@ void CMapLayers::EnvelopeEval(float TimeOffset, int Env, float *pChannels, void
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}
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}
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if(pItem->m_Version < 2 || pItem->m_Synchronized)
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if(pItem->m_Version < 2 || pItem->m_Synchronized)
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{
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{
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s_Time = mix((pThis->Client()->PrevGameTick(g_Config.m_ClDummy) - pThis->m_pClient->m_Snap.m_pGameInfoObj->m_RoundStartTick) / (float)pThis->Client()->GameTickSpeed(),
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// get the lerp of the current tick and prev
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(pThis->Client()->GameTick(g_Config.m_ClDummy) - pThis->m_pClient->m_Snap.m_pGameInfoObj->m_RoundStartTick) / (float)pThis->Client()->GameTickSpeed(),
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int MinTick = pThis->Client()->PrevGameTick(g_Config.m_ClDummy);
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pThis->Client()->IntraGameTick(g_Config.m_ClDummy));
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s_Time = (int64)(mix<double>(
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0,
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(pThis->Client()->GameTick(g_Config.m_ClDummy) - MinTick),
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pThis->Client()->IntraGameTick(g_Config.m_ClDummy)) *
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TickToMicroSeconds) +
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MinTick * TickToMicroSeconds;
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}
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}
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else
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else
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{
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{
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s_Time = mix(pThis->m_LastLocalTick / (float)pThis->Client()->GameTickSpeed(),
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int MinTick = pThis->m_LastLocalTick;
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pThis->m_CurrentLocalTick / (float)pThis->Client()->GameTickSpeed(),
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s_Time = (int64)(mix<double>(0,
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pThis->Client()->IntraGameTick(g_Config.m_ClDummy));
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pThis->m_CurrentLocalTick - MinTick,
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pThis->Client()->IntraGameTick(g_Config.m_ClDummy)) *
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TickToMicroSeconds) +
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MinTick * TickToMicroSeconds;
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}
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}
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}
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}
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pThis->RenderTools()->RenderEvalEnvelope(pPoints + pItem->m_StartPoint, pItem->m_NumPoints, 4, s_Time + TimeOffset, pChannels);
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pThis->RenderTools()->RenderEvalEnvelope(pPoints + pItem->m_StartPoint, pItem->m_NumPoints, 4, s_Time + (int64)TimeOffsetMillis * 1000ll, pChannels);
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}
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}
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else
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else
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{
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{
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@ -118,17 +128,23 @@ void CMapLayers::EnvelopeEval(float TimeOffset, int Env, float *pChannels, void
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{
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{
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if(pThis->m_pClient->m_Snap.m_pGameInfoObj) // && !(pThis->m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_PAUSED))
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if(pThis->m_pClient->m_Snap.m_pGameInfoObj) // && !(pThis->m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_PAUSED))
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{
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{
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s_Time = mix((pThis->Client()->PrevGameTick(g_Config.m_ClDummy) - pThis->m_pClient->m_Snap.m_pGameInfoObj->m_RoundStartTick) / (float)pThis->Client()->GameTickSpeed(),
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// get the lerp of the current tick and prev
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(pThis->Client()->GameTick(g_Config.m_ClDummy) - pThis->m_pClient->m_Snap.m_pGameInfoObj->m_RoundStartTick) / (float)pThis->Client()->GameTickSpeed(),
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int MinTick = pThis->Client()->PrevGameTick(g_Config.m_ClDummy);
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pThis->Client()->IntraGameTick(g_Config.m_ClDummy));
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s_Time = (int64)(mix<double>(
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0,
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(pThis->Client()->GameTick(g_Config.m_ClDummy) - MinTick),
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pThis->Client()->IntraGameTick(g_Config.m_ClDummy)) *
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TickToMicroSeconds) +
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MinTick * TickToMicroSeconds;
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}
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}
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}
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}
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else
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else
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{
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{
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s_Time += pThis->LocalTime() - s_LastLocalTime;
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int64 CurTime = time_get_microseconds();
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s_LastLocalTime = pThis->LocalTime();
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s_Time += CurTime - s_LastLocalTime;
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s_LastLocalTime = CurTime;
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}
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}
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pThis->RenderTools()->RenderEvalEnvelope(pPoints + pItem->m_StartPoint, pItem->m_NumPoints, 4, s_Time + TimeOffset, pChannels);
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pThis->RenderTools()->RenderEvalEnvelope(pPoints + pItem->m_StartPoint, pItem->m_NumPoints, 4, s_Time + (int64)TimeOffsetMillis * 1000ll, pChannels);
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}
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}
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}
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}
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@ -989,7 +1005,7 @@ void CMapLayers::RenderTileLayer(int LayerIndex, ColorRGBA *pColor, CMapItemLaye
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if(pTileLayer->m_ColorEnv >= 0)
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if(pTileLayer->m_ColorEnv >= 0)
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{
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{
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float aChannels[4];
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float aChannels[4];
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EnvelopeEval(pTileLayer->m_ColorEnvOffset / 1000.0f, pTileLayer->m_ColorEnv, aChannels, this);
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EnvelopeEval(pTileLayer->m_ColorEnvOffset, pTileLayer->m_ColorEnv, aChannels, this);
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r = aChannels[0];
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r = aChannels[0];
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g = aChannels[1];
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g = aChannels[1];
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b = aChannels[2];
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b = aChannels[2];
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@ -1379,7 +1395,7 @@ void CMapLayers::RenderQuadLayer(int LayerIndex, CMapItemLayerQuads *pQuadLayer,
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aColor[0] = aColor[1] = aColor[2] = aColor[3] = 1.f;
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aColor[0] = aColor[1] = aColor[2] = aColor[3] = 1.f;
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if(q->m_ColorEnv >= 0)
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if(q->m_ColorEnv >= 0)
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{
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{
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EnvelopeEval(q->m_ColorEnvOffset / 1000.0f, q->m_ColorEnv, aColor, this);
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EnvelopeEval(q->m_ColorEnvOffset, q->m_ColorEnv, aColor, this);
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}
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}
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float OffsetX = 0;
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float OffsetX = 0;
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@ -1389,7 +1405,7 @@ void CMapLayers::RenderQuadLayer(int LayerIndex, CMapItemLayerQuads *pQuadLayer,
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if(q->m_PosEnv >= 0)
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if(q->m_PosEnv >= 0)
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{
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{
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float aChannels[4];
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float aChannels[4];
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EnvelopeEval(q->m_PosEnvOffset / 1000.0f, q->m_PosEnv, aChannels, this);
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EnvelopeEval(q->m_PosEnvOffset, q->m_PosEnv, aChannels, this);
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OffsetX = aChannels[0];
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OffsetX = aChannels[0];
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OffsetY = aChannels[1];
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OffsetY = aChannels[1];
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Rot = aChannels[2] / 180.0f * pi;
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Rot = aChannels[2] / 180.0f * pi;
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@ -151,7 +151,7 @@ public:
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void EnvelopeUpdate();
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void EnvelopeUpdate();
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static void EnvelopeEval(float TimeOffset, int Env, float *pChannels, void *pUser);
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static void EnvelopeEval(int TimeOffsetMillis, int Env, float *pChannels, void *pUser);
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};
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};
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#endif
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#endif
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@ -199,7 +199,7 @@ void CMapSounds::OnRender()
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if(pVoice->m_pSource->m_PosEnv >= 0)
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if(pVoice->m_pSource->m_PosEnv >= 0)
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{
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{
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float aChannels[4];
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float aChannels[4];
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CMapLayers::EnvelopeEval(pVoice->m_pSource->m_PosEnvOffset / 1000.0f, pVoice->m_pSource->m_PosEnv, aChannels, m_pClient->m_pMapLayersBackGround);
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CMapLayers::EnvelopeEval(pVoice->m_pSource->m_PosEnvOffset, pVoice->m_pSource->m_PosEnv, aChannels, m_pClient->m_pMapLayersBackGround);
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OffsetX = aChannels[0];
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OffsetX = aChannels[0];
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OffsetY = aChannels[1];
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OffsetY = aChannels[1];
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}
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}
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@ -218,7 +218,7 @@ void CMapSounds::OnRender()
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if(pVoice->m_pSource->m_SoundEnv >= 0)
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if(pVoice->m_pSource->m_SoundEnv >= 0)
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{
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{
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float aChannels[4];
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float aChannels[4];
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CMapLayers::EnvelopeEval(pVoice->m_pSource->m_SoundEnvOffset / 1000.0f, pVoice->m_pSource->m_SoundEnv, aChannels, m_pClient->m_pMapLayersBackGround);
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CMapLayers::EnvelopeEval(pVoice->m_pSource->m_SoundEnvOffset, pVoice->m_pSource->m_SoundEnv, aChannels, m_pClient->m_pMapLayersBackGround);
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float Volume = clamp(aChannels[0], 0.0f, 1.0f);
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float Volume = clamp(aChannels[0], 0.0f, 1.0f);
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Sound()->SetVoiceVolume(pVoice->m_Voice, Volume);
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Sound()->SetVoiceVolume(pVoice->m_Voice, Volume);
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@ -39,7 +39,7 @@ enum
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TILERENDERFLAG_EXTEND = 4,
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TILERENDERFLAG_EXTEND = 4,
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};
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};
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typedef void (*ENVELOPE_EVAL)(float TimeOffset, int Env, float *pChannels, void *pUser);
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typedef void (*ENVELOPE_EVAL)(int TimeOffsetMillis, int Env, float *pChannels, void *pUser);
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class CRenderTools
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class CRenderTools
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{
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{
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@ -83,7 +83,7 @@ public:
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void RenderTee(class CAnimState *pAnim, CTeeRenderInfo *pInfo, int Emote, vec2 Dir, vec2 Pos, float Alpha = 1.0f);
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void RenderTee(class CAnimState *pAnim, CTeeRenderInfo *pInfo, int Emote, vec2 Dir, vec2 Pos, float Alpha = 1.0f);
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// map render methods (gc_render_map.cpp)
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// map render methods (gc_render_map.cpp)
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static void RenderEvalEnvelope(CEnvPoint *pPoints, int NumPoints, int Channels, float Time, float *pResult);
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static void RenderEvalEnvelope(CEnvPoint *pPoints, int NumPoints, int Channels, int64 TimeMicros, float *pResult);
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void RenderQuads(CQuad *pQuads, int NumQuads, int Flags, ENVELOPE_EVAL pfnEval, void *pUser);
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void RenderQuads(CQuad *pQuads, int NumQuads, int Flags, ENVELOPE_EVAL pfnEval, void *pUser);
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void ForceRenderQuads(CQuad *pQuads, int NumQuads, int Flags, ENVELOPE_EVAL pfnEval, void *pUser, float Alpha = 1.0f);
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void ForceRenderQuads(CQuad *pQuads, int NumQuads, int Flags, ENVELOPE_EVAL pfnEval, void *pUser, float Alpha = 1.0f);
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void RenderTilemap(CTile *pTiles, int w, int h, float Scale, ColorRGBA Color, int RenderFlags, ENVELOPE_EVAL pfnEval, void *pUser, int ColorEnv, int ColorEnvOffset);
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void RenderTilemap(CTile *pTiles, int w, int h, float Scale, ColorRGBA Color, int RenderFlags, ENVELOPE_EVAL pfnEval, void *pUser, int ColorEnv, int ColorEnvOffset);
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@ -11,7 +11,7 @@
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#include <game/generated/client_data.h>
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#include <game/generated/client_data.h>
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#include <game/generated/protocol.h>
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#include <game/generated/protocol.h>
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void CRenderTools::RenderEvalEnvelope(CEnvPoint *pPoints, int NumPoints, int Channels, float Time, float *pResult)
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void CRenderTools::RenderEvalEnvelope(CEnvPoint *pPoints, int NumPoints, int Channels, int64 TimeMicros, float *pResult)
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{
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{
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if(NumPoints == 0)
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if(NumPoints == 0)
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{
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{
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@ -31,13 +31,16 @@ void CRenderTools::RenderEvalEnvelope(CEnvPoint *pPoints, int NumPoints, int Cha
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return;
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return;
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}
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}
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Time = fmod(Time, pPoints[NumPoints - 1].m_Time / 1000.0f) * 1000.0f;
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int64 MaxPointTime = (int64)pPoints[NumPoints - 1].m_Time * 1000ll;
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TimeMicros = TimeMicros % MaxPointTime;
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int TimeMillis = (int)(TimeMicros / 1000ll);
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for(int i = 0; i < NumPoints - 1; i++)
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for(int i = 0; i < NumPoints - 1; i++)
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{
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{
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if(Time >= pPoints[i].m_Time && Time <= pPoints[i + 1].m_Time)
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if(TimeMillis >= pPoints[i].m_Time && TimeMillis <= pPoints[i + 1].m_Time)
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{
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{
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float Delta = pPoints[i + 1].m_Time - pPoints[i].m_Time;
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float Delta = pPoints[i + 1].m_Time - pPoints[i].m_Time;
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float a = (Time - pPoints[i].m_Time) / Delta;
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float a = (float)(((double)TimeMicros / 1000.0) - pPoints[i].m_Time) / Delta;
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if(pPoints[i].m_Curvetype == CURVETYPE_SMOOTH)
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if(pPoints[i].m_Curvetype == CURVETYPE_SMOOTH)
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a = -2 * a * a * a + 3 * a * a; // second hermite basis
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a = -2 * a * a * a + 3 * a * a; // second hermite basis
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@ -102,7 +105,7 @@ void CRenderTools::ForceRenderQuads(CQuad *pQuads, int NumQuads, int RenderFlags
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if(q->m_ColorEnv >= 0)
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if(q->m_ColorEnv >= 0)
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{
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{
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float aChannels[4];
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float aChannels[4];
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pfnEval(q->m_ColorEnvOffset / 1000.0f, q->m_ColorEnv, aChannels, pUser);
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pfnEval(q->m_ColorEnvOffset, q->m_ColorEnv, aChannels, pUser);
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r = aChannels[0];
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r = aChannels[0];
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g = aChannels[1];
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g = aChannels[1];
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b = aChannels[2];
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b = aChannels[2];
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@ -133,7 +136,7 @@ void CRenderTools::ForceRenderQuads(CQuad *pQuads, int NumQuads, int RenderFlags
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if(q->m_PosEnv >= 0)
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if(q->m_PosEnv >= 0)
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{
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{
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float aChannels[4];
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float aChannels[4];
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pfnEval(q->m_PosEnvOffset / 1000.0f, q->m_PosEnv, aChannels, pUser);
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pfnEval(q->m_PosEnvOffset, q->m_PosEnv, aChannels, pUser);
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OffsetX = aChannels[0];
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OffsetX = aChannels[0];
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OffsetY = aChannels[1];
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OffsetY = aChannels[1];
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Rot = aChannels[2] / 360.0f * pi * 2;
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Rot = aChannels[2] / 360.0f * pi * 2;
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@ -190,7 +193,7 @@ void CRenderTools::RenderTileRectangle(int RectX, int RectY, int RectW, int Rect
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if(ColorEnv >= 0)
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if(ColorEnv >= 0)
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{
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{
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float aChannels[4];
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float aChannels[4];
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pfnEval(ColorEnvOffset / 1000.0f, ColorEnv, aChannels, pUser);
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pfnEval(ColorEnvOffset, ColorEnv, aChannels, pUser);
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r = aChannels[0];
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r = aChannels[0];
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g = aChannels[1];
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g = aChannels[1];
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b = aChannels[2];
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b = aChannels[2];
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@ -266,7 +269,7 @@ void CRenderTools::RenderTilemap(CTile *pTiles, int w, int h, float Scale, Color
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if(ColorEnv >= 0)
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if(ColorEnv >= 0)
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{
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{
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float aChannels[4];
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float aChannels[4];
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pfnEval(ColorEnvOffset / 1000.0f, ColorEnv, aChannels, pUser);
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pfnEval(ColorEnvOffset, ColorEnv, aChannels, pUser);
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r = aChannels[0];
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r = aChannels[0];
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g = aChannels[1];
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g = aChannels[1];
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b = aChannels[2];
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b = aChannels[2];
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@ -280,7 +280,7 @@ void CEditorImage::AnalyseTileFlags()
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}
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}
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}
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}
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void CEditor::EnvelopeEval(float TimeOffset, int Env, float *pChannels, void *pUser)
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void CEditor::EnvelopeEval(int TimeOffsetMillis, int Env, float *pChannels, void *pUser)
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{
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{
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CEditor *pThis = (CEditor *)pUser;
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CEditor *pThis = (CEditor *)pUser;
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if(Env < 0 || Env >= pThis->m_Map.m_lEnvelopes.size())
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if(Env < 0 || Env >= pThis->m_Map.m_lEnvelopes.size())
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@ -293,7 +293,7 @@ void CEditor::EnvelopeEval(float TimeOffset, int Env, float *pChannels, void *pU
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}
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}
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CEnvelope *e = pThis->m_Map.m_lEnvelopes[Env];
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CEnvelope *e = pThis->m_Map.m_lEnvelopes[Env];
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float t = pThis->m_AnimateTime + TimeOffset;
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float t = pThis->m_AnimateTime + (TimeOffsetMillis / 1000.0f);
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t *= pThis->m_AnimateSpeed;
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t *= pThis->m_AnimateSpeed;
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e->Eval(t, pChannels);
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e->Eval(t, pChannels);
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}
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}
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@ -89,7 +89,7 @@ public:
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int Eval(float Time, float *pResult)
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int Eval(float Time, float *pResult)
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{
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{
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CRenderTools::RenderEvalEnvelope(m_lPoints.base_ptr(), m_lPoints.size(), m_Channels, Time, pResult);
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CRenderTools::RenderEvalEnvelope(m_lPoints.base_ptr(), m_lPoints.size(), m_Channels, (int64)((double)Time * 1000000.0), pResult);
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return m_Channels;
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return m_Channels;
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}
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}
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||||||
|
@ -944,7 +944,7 @@ public:
|
||||||
CEditorMap m_Map;
|
CEditorMap m_Map;
|
||||||
int m_ShiftBy;
|
int m_ShiftBy;
|
||||||
|
|
||||||
static void EnvelopeEval(float TimeOffset, int Env, float *pChannels, void *pUser);
|
static void EnvelopeEval(int TimeOffsetMillis, int Env, float *pChannels, void *pUser);
|
||||||
|
|
||||||
float m_CommandBox;
|
float m_CommandBox;
|
||||||
char m_aSettingsCommand[256];
|
char m_aSettingsCommand[256];
|
||||||
|
|
|
@ -35,7 +35,7 @@ void CLayerSounds::Render(bool Tileset)
|
||||||
if(pSource->m_PosEnv >= 0)
|
if(pSource->m_PosEnv >= 0)
|
||||||
{
|
{
|
||||||
float aChannels[4];
|
float aChannels[4];
|
||||||
m_pEditor->EnvelopeEval(pSource->m_PosEnvOffset / 1000.0f, pSource->m_PosEnv, aChannels, m_pEditor);
|
m_pEditor->EnvelopeEval(pSource->m_PosEnvOffset, pSource->m_PosEnv, aChannels, m_pEditor);
|
||||||
OffsetX = aChannels[0];
|
OffsetX = aChannels[0];
|
||||||
OffsetY = aChannels[1];
|
OffsetY = aChannels[1];
|
||||||
}
|
}
|
||||||
|
@ -87,7 +87,7 @@ void CLayerSounds::Render(bool Tileset)
|
||||||
if(pSource->m_PosEnv >= 0)
|
if(pSource->m_PosEnv >= 0)
|
||||||
{
|
{
|
||||||
float aChannels[4];
|
float aChannels[4];
|
||||||
m_pEditor->EnvelopeEval(pSource->m_PosEnvOffset / 1000.0f, pSource->m_PosEnv, aChannels, m_pEditor);
|
m_pEditor->EnvelopeEval(pSource->m_PosEnvOffset, pSource->m_PosEnv, aChannels, m_pEditor);
|
||||||
OffsetX = aChannels[0];
|
OffsetX = aChannels[0];
|
||||||
OffsetY = aChannels[1];
|
OffsetY = aChannels[1];
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue