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Fallback for /save when DB unreachable
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76c32b2b1f
commit
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@ -1413,9 +1413,6 @@ bool CSqlScore::SaveTeamThread(CSqlServer* pSqlServer, const CSqlData *pGameData
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{
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int Team = pData->m_Team;
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if (HandleFailure)
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return true;
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char TeamString[65536];
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int Num = -1;
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@ -1451,6 +1448,36 @@ bool CSqlScore::SaveTeamThread(CSqlServer* pSqlServer, const CSqlData *pGameData
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if (Num)
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return true;
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if (HandleFailure)
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{
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if (!g_Config.m_SvSqlFailureFile[0])
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return true;
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lock_wait(ms_FailureFileLock);
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IOHANDLE File = io_open(g_Config.m_SvSqlFailureFile, IOFLAG_APPEND);
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if(File)
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{
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dbg_msg("sql", "ERROR: Could not save Teamsave, writing insert to a file now...");
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char aTimestamp [20];
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sqlstr::GetTimeStamp(aTimestamp, sizeof(aTimestamp));
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char aBuf[65536];
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str_format(aBuf, sizeof(aBuf), "INSERT IGNORE INTO %%s_saves(Savegame, Map, Code, Timestamp, Server) VALUES ('%s', '%s', '%s', %s, '%s')", TeamString, pData->m_Map.ClrStr(), pData->m_Code.ClrStr(), aTimestamp, pData->m_Server);
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io_write(File, aBuf, str_length(aBuf));
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io_write_newline(File);
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io_close(File);
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lock_unlock(ms_FailureFileLock);
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pData->GameServer()->SendBroadcast("Database connection failed, teamsave written to a file instead. Admins will add it manually in a few days.", -1);
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return true;
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}
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lock_unlock(ms_FailureFileLock);
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dbg_msg("sql", "ERROR: Could not save Teamsave, NOT even to a file");
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return false;
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}
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try
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{
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char aBuf[512];
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