Fallback for /save when DB unreachable

This commit is contained in:
Dennis Felsing 2018-12-18 12:07:15 +01:00
parent 76c32b2b1f
commit 5026ba555d

View file

@ -1413,9 +1413,6 @@ bool CSqlScore::SaveTeamThread(CSqlServer* pSqlServer, const CSqlData *pGameData
{ {
int Team = pData->m_Team; int Team = pData->m_Team;
if (HandleFailure)
return true;
char TeamString[65536]; char TeamString[65536];
int Num = -1; int Num = -1;
@ -1451,6 +1448,36 @@ bool CSqlScore::SaveTeamThread(CSqlServer* pSqlServer, const CSqlData *pGameData
if (Num) if (Num)
return true; return true;
if (HandleFailure)
{
if (!g_Config.m_SvSqlFailureFile[0])
return true;
lock_wait(ms_FailureFileLock);
IOHANDLE File = io_open(g_Config.m_SvSqlFailureFile, IOFLAG_APPEND);
if(File)
{
dbg_msg("sql", "ERROR: Could not save Teamsave, writing insert to a file now...");
char aTimestamp [20];
sqlstr::GetTimeStamp(aTimestamp, sizeof(aTimestamp));
char aBuf[65536];
str_format(aBuf, sizeof(aBuf), "INSERT IGNORE INTO %%s_saves(Savegame, Map, Code, Timestamp, Server) VALUES ('%s', '%s', '%s', %s, '%s')", TeamString, pData->m_Map.ClrStr(), pData->m_Code.ClrStr(), aTimestamp, pData->m_Server);
io_write(File, aBuf, str_length(aBuf));
io_write_newline(File);
io_close(File);
lock_unlock(ms_FailureFileLock);
pData->GameServer()->SendBroadcast("Database connection failed, teamsave written to a file instead. Admins will add it manually in a few days.", -1);
return true;
}
lock_unlock(ms_FailureFileLock);
dbg_msg("sql", "ERROR: Could not save Teamsave, NOT even to a file");
return false;
}
try try
{ {
char aBuf[512]; char aBuf[512];