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Merge #3474
3474: Fix scrollbar going out of bounce (fixes #3416) r=Learath2 a=def- <!-- What is the motivation for the changes of this pull request --> ## Checklist - [x] Tested the change ingame - [ ] Provided screenshots if it is a visual change - [ ] Tested in combination with possibly related configuration options - [ ] Written a unit test if it works standalone, system.c especially - [x] Considered possible null pointers and out of bounds array indexing - [x] Changed no physics that affect existing maps - [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional) Co-authored-by: def <dennis@felsin9.de>
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@ -570,7 +570,7 @@ void CMenus::UiDoListboxStart(const void *pID, const CUIRect *pRect, float RowHe
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}
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Scroll.HMargin(5.0f, &Scroll);
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gs_ListBoxScrollValue = clamp(DoScrollbarV(pID, &Scroll, gs_ListBoxScrollValue), 0.0f, 1.0f);
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gs_ListBoxScrollValue = clamp(DoScrollbarV(pID, &Scroll, clamp(gs_ListBoxScrollValue, 0.0f, 1.0f)), 0.0f, 1.0f);
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// the list
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gs_ListBoxView = gs_ListBoxOriginalView;
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