diff --git a/src/engine/server/server.cpp b/src/engine/server/server.cpp index f67bf9ad1..9e392d880 100644 --- a/src/engine/server/server.cpp +++ b/src/engine/server/server.cpp @@ -999,7 +999,6 @@ int CServer::NewClientNoAuthCallback(int ClientID, void *pUser) pThis->m_aClients[ClientID].m_DnsblState = CClient::DNSBL_STATE_NONE; pThis->m_aClients[ClientID].m_State = CClient::STATE_CONNECTING; - pThis->m_aClients[ClientID].m_SupportsMapSha256 = false; pThis->m_aClients[ClientID].m_aName[0] = 0; pThis->m_aClients[ClientID].m_aClan[0] = 0; pThis->m_aClients[ClientID].m_Country = -1; @@ -1022,7 +1021,6 @@ int CServer::NewClientCallback(int ClientID, void *pUser, bool Sixup) { CServer *pThis = (CServer *)pUser; pThis->m_aClients[ClientID].m_State = CClient::STATE_PREAUTH; - pThis->m_aClients[ClientID].m_SupportsMapSha256 = false; pThis->m_aClients[ClientID].m_DnsblState = CClient::DNSBL_STATE_NONE; pThis->m_aClients[ClientID].m_aName[0] = 0; pThis->m_aClients[ClientID].m_aClan[0] = 0; @@ -1107,7 +1105,6 @@ int CServer::DelClientCallback(int ClientID, const char *pReason, void *pUser) pThis->GameServer()->OnClientDrop(ClientID, pReason); pThis->m_aClients[ClientID].m_State = CClient::STATE_EMPTY; - pThis->m_aClients[ClientID].m_SupportsMapSha256 = false; pThis->m_aClients[ClientID].m_aName[0] = 0; pThis->m_aClients[ClientID].m_aClan[0] = 0; pThis->m_aClients[ClientID].m_Country = -1; diff --git a/src/engine/server/server.h b/src/engine/server/server.h index 0ef2c6d8c..d1c538152 100644 --- a/src/engine/server/server.h +++ b/src/engine/server/server.h @@ -150,7 +150,6 @@ public: // connection state info int m_State; - bool m_SupportsMapSha256; int m_Latency; int m_SnapRate;