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Make change_map
parameter non-optional
The command confusingly assumed the empty string if no argument was passed.
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parent
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@ -3068,7 +3068,7 @@ void CGameContext::ConPause(IConsole::IResult *pResult, void *pUserData)
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void CGameContext::ConChangeMap(IConsole::IResult *pResult, void *pUserData)
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{
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CGameContext *pSelf = (CGameContext *)pUserData;
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pSelf->m_pController->ChangeMap(pResult->NumArguments() ? pResult->GetString(0) : "");
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pSelf->m_pController->ChangeMap(pResult->GetString(0));
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}
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void CGameContext::ConRandomMap(IConsole::IResult *pResult, void *pUserData)
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@ -3513,7 +3513,7 @@ void CGameContext::OnConsoleInit()
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Console()->Register("mapbug", "s[mapbug]", CFGFLAG_SERVER | CFGFLAG_GAME, ConMapbug, this, "Enable map compatibility mode using the specified bug (example: grenade-doubleexplosion@ddnet.tw)");
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Console()->Register("switch_open", "i[switch]", CFGFLAG_SERVER | CFGFLAG_GAME, ConSwitchOpen, this, "Whether a switch is deactivated by default (otherwise activated)");
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Console()->Register("pause_game", "", CFGFLAG_SERVER, ConPause, this, "Pause/unpause game");
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Console()->Register("change_map", "?r[map]", CFGFLAG_SERVER | CFGFLAG_STORE, ConChangeMap, this, "Change map");
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Console()->Register("change_map", "r[map]", CFGFLAG_SERVER | CFGFLAG_STORE, ConChangeMap, this, "Change map");
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Console()->Register("random_map", "?i[stars]", CFGFLAG_SERVER, ConRandomMap, this, "Random map");
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Console()->Register("random_unfinished_map", "?i[stars]", CFGFLAG_SERVER, ConRandomUnfinishedMap, this, "Random unfinished map");
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Console()->Register("restart", "?i[seconds]", CFGFLAG_SERVER | CFGFLAG_STORE, ConRestart, this, "Restart in x seconds (0 = abort)");
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