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add two video settings: showhookcollother and showdirection
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@ -17,3 +17,6 @@ For ddnet origin client, please visit https://github.com/ddnet/ddnet
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- And then you can use command `start_video` and `stop_video` to start and stop conversion from demo to mp4.
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- And then you can use command `start_video` and `stop_video` to start and stop conversion from demo to mp4.
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- `cl_video_recorder_fps` to change video fps.
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- `cl_video_recorder_fps` to change video fps.
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- or you can use `Record` button in demo menu, it will render the whole demo (you can stop recording by disconnect).
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- or you can use `Record` button in demo menu, it will render the whole demo (you can stop recording by disconnect).
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- `cl_video_showhud`is for whether show ingame HUD when rendering video, default is 0.
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- `cl_video_showhookcollother`is for whether show other players' hook collision lines when rendering video, default is 0.
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- `cl_video_showdirection`is for whether show other players' key presses when rendering video, default is 0.
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@ -280,7 +280,11 @@ void CPlayers::RenderPlayer(
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// draw gun
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// draw gun
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{
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{
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#if defined(CONF_VIDEORECORDER)
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if(ClientID >= 0 && ((GameClient()->m_GameInfo.m_AllowHookColl && g_Config.m_ClShowHookCollAlways) || (Player.m_PlayerFlags&PLAYERFLAG_AIM && ((!Local && ((!IVideo::Current()&&g_Config.m_ClShowHookCollOther)||(IVideo::Current()&&g_Config.m_ClVideoShowHookCollOther))) || (Local && g_Config.m_ClShowHookCollOwn)))))
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#else
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if(ClientID >= 0 && ((GameClient()->m_GameInfo.m_AllowHookColl && g_Config.m_ClShowHookCollAlways) || (Player.m_PlayerFlags&PLAYERFLAG_AIM && ((!Local && g_Config.m_ClShowHookCollOther) || (Local && g_Config.m_ClShowHookCollOwn)))))
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if(ClientID >= 0 && ((GameClient()->m_GameInfo.m_AllowHookColl && g_Config.m_ClShowHookCollAlways) || (Player.m_PlayerFlags&PLAYERFLAG_AIM && ((!Local && g_Config.m_ClShowHookCollOther) || (Local && g_Config.m_ClShowHookCollOwn)))))
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#endif
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{
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{
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vec2 ExDirection = Direction;
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vec2 ExDirection = Direction;
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@ -521,7 +525,11 @@ void CPlayers::RenderPlayer(
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Graphics()->SetColor(1.0f, 1.0f, 1.0f, Alpha);
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Graphics()->SetColor(1.0f, 1.0f, 1.0f, Alpha);
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Graphics()->QuadsSetRotation(0);
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Graphics()->QuadsSetRotation(0);
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#if defined(CONF_VIDEORECORDER)
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if(((!IVideo::Current()&&g_Config.m_ClShowDirection)||(IVideo::Current()&&g_Config.m_ClVideoShowDirection)) && ClientID >= 0 && (!Local || DemoPlayer()->IsPlaying()))
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#else
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if(g_Config.m_ClShowDirection && ClientID >= 0 && (!Local || DemoPlayer()->IsPlaying()))
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if(g_Config.m_ClShowDirection && ClientID >= 0 && (!Local || DemoPlayer()->IsPlaying()))
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#endif
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{
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{
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if(Player.m_Direction == -1)
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if(Player.m_Direction == -1)
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{
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{
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@ -163,7 +163,11 @@ MACRO_CONFIG_INT(SvSendVotesPerTick, sv_send_votes_per_tick, 5, 1, 15, CFGFLAG_S
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MACRO_CONFIG_INT(SvRescue, sv_rescue, 0, 0, 1, CFGFLAG_SERVER, "Allow /rescue command so players can teleport themselves out of freeze")
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MACRO_CONFIG_INT(SvRescue, sv_rescue, 0, 0, 1, CFGFLAG_SERVER, "Allow /rescue command so players can teleport themselves out of freeze")
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MACRO_CONFIG_INT(SvRescueDelay, sv_rescue_delay, 5, 0, 1000, CFGFLAG_SERVER, "Number of seconds between two rescues")
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MACRO_CONFIG_INT(SvRescueDelay, sv_rescue_delay, 5, 0, 1000, CFGFLAG_SERVER, "Number of seconds between two rescues")
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MACRO_CONFIG_INT(ClVideoShowhud, cl_video_showhud, 1, 0, 1, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Show ingame HUD when rendering video")
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#if defined(CONF_VIDEORECORDER)
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MACRO_CONFIG_INT(ClVideoShowhud, cl_video_showhud, 0, 0, 1, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Show ingame HUD when rendering video")
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MACRO_CONFIG_INT(ClVideoShowHookCollOther, cl_video_showhookcollother, 0, 0, 1, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Show other players' hook collision lines when rendering video")
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MACRO_CONFIG_INT(ClVideoShowDirection, cl_video_showdirection, 0, 0, 1, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Show other players' key presses when rendering video")
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#endif
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// debug
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// debug
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#ifdef CONF_DEBUG // this one can crash the server if not used correctly
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#ifdef CONF_DEBUG // this one can crash the server if not used correctly
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