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Merge #5864
5864: refresh serverbrowser when disconnecting / abort r=def- a=luk51 This might be not complete, but this adds the functionality to refresh the server browser list after disconnecting from a server, or after aborting joining a server. This fixes issue #5863. ## Checklist - [x] Tested the change ingame - [ ] Provided screenshots if it is a visual change - [ ] Tested in combination with possibly related configuration options - [ ] Written a unit test (especially base/) or added coverage to integration test - [ ] Considered possible null pointers and out of bounds array indexing - [x] Changed no physics that affect existing maps - [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional) Co-authored-by: Lukas Kitsche <lukaskitsche@posteo.de>
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commit
4f3a9cbd0d
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@ -1298,6 +1298,7 @@ int CMenus::Render()
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s_Frame++;
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m_DoubleClickIndex = -1;
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RefreshBrowserTab(g_Config.m_UiPage);
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if(g_Config.m_UiPage == PAGE_INTERNET)
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ServerBrowser()->Refresh(IServerBrowser::TYPE_INTERNET);
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else if(g_Config.m_UiPage == PAGE_LAN)
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@ -1783,6 +1784,7 @@ int CMenus::Render()
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{
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Client()->Disconnect();
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m_Popup = POPUP_NONE;
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RefreshBrowserTab(g_Config.m_UiPage);
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}
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if(Client()->MapDownloadTotalsize() > 0)
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@ -2727,6 +2729,28 @@ void CMenus::SetMenuPage(int NewPage)
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g_Config.m_UiPage = NewPage;
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}
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void CMenus::RefreshBrowserTab(int UiPage)
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{
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if(UiPage == PAGE_INTERNET)
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ServerBrowser()->Refresh(IServerBrowser::TYPE_INTERNET);
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else if(UiPage == PAGE_LAN)
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ServerBrowser()->Refresh(IServerBrowser::TYPE_LAN);
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else if(UiPage == PAGE_FAVORITES)
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ServerBrowser()->Refresh(IServerBrowser::TYPE_FAVORITES);
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else if(UiPage == PAGE_DDNET)
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{
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// start a new server list request
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Client()->RequestDDNetInfo();
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ServerBrowser()->Refresh(IServerBrowser::TYPE_DDNET);
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}
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else if(UiPage == PAGE_KOG)
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{
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// start a new server list request
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Client()->RequestDDNetInfo();
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ServerBrowser()->Refresh(IServerBrowser::TYPE_KOG);
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}
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}
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bool CMenus::HandleListInputs(const CUIRect &View, float &ScrollValue, const float ScrollAmount, int *pScrollOffset, const float ElemHeight, int &SelectedIndex, const int NumElems)
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{
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if(NumElems == 0)
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@ -705,6 +705,7 @@ public:
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private:
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static int GhostlistFetchCallback(const char *pName, int IsDir, int StorageType, void *pUser);
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void SetMenuPage(int NewPage);
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void RefreshBrowserTab(int UiPage);
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bool HandleListInputs(const CUIRect &View, float &ScrollValue, float ScrollAmount, int *pScrollOffset, float ElemHeight, int &SelectedIndex, int NumElems);
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// found in menus_ingame.cpp
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@ -631,25 +631,7 @@ void CMenus::RenderServerbrowserServerList(CUIRect View)
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if(DoButtonMenu(m_RefreshButton, &s_RefreshButton, Func, 0, &ButtonRefresh, true, false, IGraphics::CORNER_ALL) || Input()->KeyPress(KEY_F5) || (Input()->KeyPress(KEY_R) && Input()->ModifierIsPressed()))
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{
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if(g_Config.m_UiPage == PAGE_INTERNET)
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ServerBrowser()->Refresh(IServerBrowser::TYPE_INTERNET);
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else if(g_Config.m_UiPage == PAGE_LAN)
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ServerBrowser()->Refresh(IServerBrowser::TYPE_LAN);
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else if(g_Config.m_UiPage == PAGE_FAVORITES)
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ServerBrowser()->Refresh(IServerBrowser::TYPE_FAVORITES);
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else if(g_Config.m_UiPage == PAGE_DDNET)
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{
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// start a new server list request
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Client()->RequestDDNetInfo();
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ServerBrowser()->Refresh(IServerBrowser::TYPE_DDNET);
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}
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else if(g_Config.m_UiPage == PAGE_KOG)
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{
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// start a new server list request
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Client()->RequestDDNetInfo();
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ServerBrowser()->Refresh(IServerBrowser::TYPE_KOG);
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}
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m_DoubleClickIndex = -1;
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RefreshBrowserTab(g_Config.m_UiPage);
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}
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static int s_JoinButton = 0;
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@ -61,6 +61,7 @@ void CMenus::RenderGame(CUIRect MainView)
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else
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{
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Client()->Disconnect();
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RefreshBrowserTab(g_Config.m_UiPage);
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}
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}
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