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Clean up code a bit
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@ -1215,7 +1215,7 @@ void CCharacter::HandleBroadcast()
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CPlayerData *pData = GameServer()->Score()->PlayerData(m_pPlayer->GetCID());
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CPlayerData *pData = GameServer()->Score()->PlayerData(m_pPlayer->GetCID());
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if(m_DDRaceState == DDRACE_STARTED && m_CpLastBroadcast != m_CpActive &&
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if(m_DDRaceState == DDRACE_STARTED && m_CpLastBroadcast != m_CpActive &&
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m_CpActive > -1 && m_CpTick > Server()->Tick() && (!m_pPlayer->m_ClientVersion) >= VERSION_DDRACE &&
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m_CpActive > -1 && m_CpTick > Server()->Tick() && m_pPlayer->m_ClientVersion) == VERSION_VANILLA &&
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pData->m_BestTime && pData->m_aBestCpTime[m_CpActive] != 0)
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pData->m_BestTime && pData->m_aBestCpTime[m_CpActive] != 0)
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{
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{
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char aBroadcast[128];
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char aBroadcast[128];
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