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Merge #5330
5330: Actually fix capital /WHISPER r=Jupeyy a=def- As reported by kiwq <!-- What is the motivation for the changes of this pull request --> ## Checklist - [x] Tested the change ingame - [ ] Provided screenshots if it is a visual change - [ ] Tested in combination with possibly related configuration options - [ ] Written a unit test if it works standalone, system.c especially - [ ] Considered possible null pointers and out of bounds array indexing - [ ] Changed no physics that affect existing maps - [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional) Co-authored-by: Dennis Felsing <dennis@felsin9.de>
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4ead727692
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@ -1859,25 +1859,25 @@ void CGameContext::OnMessage(int MsgID, CUnpacker *pUnpacker, int ClientID)
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if(pMsg->m_pMessage[0] == '/')
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{
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if(str_startswith(pMsg->m_pMessage + 1, "w "))
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if(str_startswith_nocase(pMsg->m_pMessage + 1, "w "))
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{
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char aWhisperMsg[256];
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str_copy(aWhisperMsg, pMsg->m_pMessage + 3, 256);
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Whisper(pPlayer->GetCID(), aWhisperMsg);
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}
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else if(str_startswith(pMsg->m_pMessage + 1, "whisper "))
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else if(str_startswith_nocase(pMsg->m_pMessage + 1, "whisper "))
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{
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char aWhisperMsg[256];
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str_copy(aWhisperMsg, pMsg->m_pMessage + 9, 256);
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Whisper(pPlayer->GetCID(), aWhisperMsg);
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}
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else if(str_startswith(pMsg->m_pMessage + 1, "c "))
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else if(str_startswith_nocase(pMsg->m_pMessage + 1, "c "))
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{
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char aWhisperMsg[256];
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str_copy(aWhisperMsg, pMsg->m_pMessage + 3, 256);
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Converse(pPlayer->GetCID(), aWhisperMsg);
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}
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else if(str_startswith(pMsg->m_pMessage + 1, "converse "))
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else if(str_startswith_nocase(pMsg->m_pMessage + 1, "converse "))
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{
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char aWhisperMsg[256];
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str_copy(aWhisperMsg, pMsg->m_pMessage + 10, 256);
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