diff --git a/src/game/editor/popups.cpp b/src/game/editor/popups.cpp index e0fad22e8..e66f87324 100644 --- a/src/game/editor/popups.cpp +++ b/src/game/editor/popups.cpp @@ -728,22 +728,20 @@ int CEditor::PopupSource(CEditor *pEditor, CUIRect View, void *pContext) }; CProperty aProps[] = { - {"Pos X", pSource->m_Position.x/1000, PROPTYPE_INT_SCROLL, -1000000, 1000000}, - {"Pos Y", pSource->m_Position.y/1000, PROPTYPE_INT_SCROLL, -1000000, 1000000}, + {"Pos X", pSource->m_Position.x / 1000, PROPTYPE_INT_SCROLL, -1000000, 1000000}, + {"Pos Y", pSource->m_Position.y / 1000, PROPTYPE_INT_SCROLL, -1000000, 1000000}, {"Loop", pSource->m_Loop, PROPTYPE_BOOL, 0, 1}, {"Pan", pSource->m_Pan, PROPTYPE_BOOL, 0, 1}, {"Delay", pSource->m_TimeDelay, PROPTYPE_INT_SCROLL, 0, 1000000}, {"Falloff", pSource->m_Falloff, PROPTYPE_INT_SCROLL, 0, 255}, - {"Pos. Env", pSource->m_PosEnv+1, PROPTYPE_ENVELOPE, 0, 0}, + {"Pos. Env", pSource->m_PosEnv + 1, PROPTYPE_ENVELOPE, 0, 0}, {"Pos. TO", pSource->m_PosEnvOffset, PROPTYPE_INT_SCROLL, -1000000, 1000000}, - {"Sound Env", pSource->m_SoundEnv+1, PROPTYPE_ENVELOPE, 0, 0}, + {"Sound Env", pSource->m_SoundEnv + 1, PROPTYPE_ENVELOPE, 0, 0}, {"Sound. TO", pSource->m_SoundEnvOffset, PROPTYPE_INT_SCROLL, -1000000, 1000000}, {0}, }; - - static int s_aIds[NUM_PROPS] = {0}; int NewVal = 0; int Prop = pEditor->DoProperties(&View, aProps, s_aIds, &NewVal);