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use a different name for connecting clients. Closes #192
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@ -342,8 +342,10 @@ int *CServer::LatestInput(int ClientId, int *size)
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const char *CServer::ClientName(int ClientId)
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const char *CServer::ClientName(int ClientId)
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{
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{
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if(ClientId < 0 || ClientId >= MAX_CLIENTS || m_aClients[ClientId].m_State < CServer::CClient::STATE_READY)
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if(ClientId < 0 || ClientId >= MAX_CLIENTS || m_aClients[ClientId].m_State == CServer::CClient::STATE_EMPTY)
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return "(invalid client)";
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return "(invalid client)";
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else if(m_aClients[ClientId].m_State < CServer::CClient::STATE_READY)
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return "(connecting client)";
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return m_aClients[ClientId].m_aName;
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return m_aClients[ClientId].m_aName;
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}
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}
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