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Merge #3918
3918: Fix typo r=Jupeyy a=effyn deactived -> deactivated ## Checklist - [ ] Tested the change ingame - [ ] Provided screenshots if it is a visual change - [ ] Tested in combination with possibly related configuration options - [ ] Written a unit test if it works standalone, system.c especially - [ ] Considered possible null pointers and out of bounds array indexing - [ ] Changed no physics that affect existing maps - [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional) Co-authored-by: effyn <effyn@gmx.com>
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@ -2258,7 +2258,7 @@ void CCharacter::SetEndlessHook(bool Enable)
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return;
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}
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GameServer()->SendChatTarget(GetPlayer()->GetCID(), Enable ? "Endless hook has been activated" : "Endless hook has been deactived");
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GameServer()->SendChatTarget(GetPlayer()->GetCID(), Enable ? "Endless hook has been activated" : "Endless hook has been deactivated");
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m_EndlessHook = Enable;
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m_Core.m_EndlessHook = Enable;
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}
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