Merge pull request #8811 from furo321/add-map-votes-directories

Add support for directories with `add_map_votes`
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Dennis Felsing 2024-08-27 08:59:25 +00:00 committed by GitHub
commit 4b8dcc3315
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@ -3468,8 +3468,18 @@ void CGameContext::ConClearVotes(IConsole::IResult *pResult, void *pUserData)
struct CMapNameItem struct CMapNameItem
{ {
char m_aName[IO_MAX_PATH_LENGTH - 4]; char m_aName[IO_MAX_PATH_LENGTH - 4];
bool m_IsDirectory;
bool operator<(const CMapNameItem &Other) const { return str_comp_nocase(m_aName, Other.m_aName) < 0; } static bool CompareFilenameAscending(const CMapNameItem Lhs, const CMapNameItem Rhs)
{
if(str_comp(Lhs.m_aName, "..") == 0)
return true;
if(str_comp(Rhs.m_aName, "..") == 0)
return false;
if(Lhs.m_IsDirectory != Rhs.m_IsDirectory)
return Lhs.m_IsDirectory;
return str_comp_filenames(Lhs.m_aName, Rhs.m_aName) < 0;
}
}; };
void CGameContext::ConAddMapVotes(IConsole::IResult *pResult, void *pUserData) void CGameContext::ConAddMapVotes(IConsole::IResult *pResult, void *pUserData)
@ -3477,19 +3487,48 @@ void CGameContext::ConAddMapVotes(IConsole::IResult *pResult, void *pUserData)
CGameContext *pSelf = (CGameContext *)pUserData; CGameContext *pSelf = (CGameContext *)pUserData;
std::vector<CMapNameItem> vMapList; std::vector<CMapNameItem> vMapList;
pSelf->Storage()->ListDirectory(IStorage::TYPE_ALL, "maps", MapScan, &vMapList); const char *pDirectory = pResult->GetString(0);
std::sort(vMapList.begin(), vMapList.end());
// Don't allow moving to parent directories
if(str_find_nocase(pDirectory, ".."))
return;
char aPath[IO_MAX_PATH_LENGTH] = "maps/";
str_append(aPath, pDirectory, sizeof(aPath));
pSelf->Storage()->ListDirectory(IStorage::TYPE_ALL, aPath, MapScan, &vMapList);
std::sort(vMapList.begin(), vMapList.end(), CMapNameItem::CompareFilenameAscending);
for(auto &Item : vMapList) for(auto &Item : vMapList)
{ {
char aDescription[64]; if(!str_comp(Item.m_aName, "..") && (!str_comp(aPath, "maps/")))
str_format(aDescription, sizeof(aDescription), "Map: %s", Item.m_aName); continue;
char aCommand[IO_MAX_PATH_LENGTH * 2 + 10]; char aDescription[VOTE_DESC_LENGTH];
char aMapEscaped[IO_MAX_PATH_LENGTH * 2]; str_format(aDescription, sizeof(aDescription), "%s: %s%s", Item.m_IsDirectory ? "Directory" : "Map", Item.m_aName, Item.m_IsDirectory ? "/" : "");
char *pDst = aMapEscaped;
str_escape(&pDst, Item.m_aName, aMapEscaped + sizeof(aMapEscaped)); char aCommand[VOTE_CMD_LENGTH];
str_format(aCommand, sizeof(aCommand), "change_map \"%s\"", aMapEscaped); char aOptionEscaped[IO_MAX_PATH_LENGTH * 2];
char *pDst = aOptionEscaped;
str_escape(&pDst, Item.m_aName, aOptionEscaped + sizeof(aOptionEscaped));
char aDirectory[IO_MAX_PATH_LENGTH] = "";
if(pResult->NumArguments())
str_copy(aDirectory, pDirectory);
if(!str_comp(Item.m_aName, ".."))
{
fs_parent_dir(aDirectory);
str_format(aCommand, sizeof(aCommand), "clear_votes; add_map_votes \"%s\"", aDirectory);
}
else if(Item.m_IsDirectory)
{
str_append(aDirectory, "/", sizeof(aDirectory));
str_append(aDirectory, aOptionEscaped, sizeof(aDirectory));
str_format(aCommand, sizeof(aCommand), "clear_votes; add_map_votes \"%s\"", aDirectory);
}
else
str_format(aCommand, sizeof(aCommand), "change_map \"%s/%s\"", pDirectory, aOptionEscaped);
pSelf->AddVote(aDescription, aCommand); pSelf->AddVote(aDescription, aCommand);
} }
@ -3499,11 +3538,15 @@ void CGameContext::ConAddMapVotes(IConsole::IResult *pResult, void *pUserData)
int CGameContext::MapScan(const char *pName, int IsDir, int DirType, void *pUserData) int CGameContext::MapScan(const char *pName, int IsDir, int DirType, void *pUserData)
{ {
if(IsDir || !str_endswith(pName, ".map")) if((!IsDir && !str_endswith(pName, ".map")) || !str_comp(pName, "."))
return 0; return 0;
CMapNameItem Item; CMapNameItem Item;
Item.m_IsDirectory = IsDir;
if(!IsDir)
str_truncate(Item.m_aName, sizeof(Item.m_aName), pName, str_length(pName) - str_length(".map")); str_truncate(Item.m_aName, sizeof(Item.m_aName), pName, str_length(pName) - str_length(".map"));
else
str_copy(Item.m_aName, pName);
static_cast<std::vector<CMapNameItem> *>(pUserData)->push_back(Item); static_cast<std::vector<CMapNameItem> *>(pUserData)->push_back(Item);
return 0; return 0;
@ -3606,7 +3649,7 @@ void CGameContext::OnConsoleInit()
Console()->Register("remove_vote", "r[name]", CFGFLAG_SERVER, ConRemoveVote, this, "remove a voting option"); Console()->Register("remove_vote", "r[name]", CFGFLAG_SERVER, ConRemoveVote, this, "remove a voting option");
Console()->Register("force_vote", "s[name] s[command] ?r[reason]", CFGFLAG_SERVER, ConForceVote, this, "Force a voting option"); Console()->Register("force_vote", "s[name] s[command] ?r[reason]", CFGFLAG_SERVER, ConForceVote, this, "Force a voting option");
Console()->Register("clear_votes", "", CFGFLAG_SERVER, ConClearVotes, this, "Clears the voting options"); Console()->Register("clear_votes", "", CFGFLAG_SERVER, ConClearVotes, this, "Clears the voting options");
Console()->Register("add_map_votes", "", CFGFLAG_SERVER, ConAddMapVotes, this, "Automatically adds voting options for all maps"); Console()->Register("add_map_votes", "?s[directory]", CFGFLAG_SERVER, ConAddMapVotes, this, "Automatically adds voting options for all maps");
Console()->Register("vote", "r['yes'|'no']", CFGFLAG_SERVER, ConVote, this, "Force a vote to yes/no"); Console()->Register("vote", "r['yes'|'no']", CFGFLAG_SERVER, ConVote, this, "Force a vote to yes/no");
Console()->Register("votes", "?i[page]", CFGFLAG_SERVER, ConVotes, this, "Show all votes (page 0 by default, 20 entries per page)"); Console()->Register("votes", "?i[page]", CFGFLAG_SERVER, ConVotes, this, "Show all votes (page 0 by default, 20 entries per page)");
Console()->Register("dump_antibot", "", CFGFLAG_SERVER, ConDumpAntibot, this, "Dumps the antibot status"); Console()->Register("dump_antibot", "", CFGFLAG_SERVER, ConDumpAntibot, this, "Dumps the antibot status");