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Disable map sounds with snd_enable 0 as well (fixes #98)
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@ -105,7 +105,7 @@ void CMapSounds::OnRender()
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Client()->IntraGameTick());
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}
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float offset = s_Time-pSource->m_pSource->m_TimeDelay;
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if(offset >= 0.0f)
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if(offset >= 0.0f && g_Config.m_SndEnable)
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{
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if(pSource->m_Voice.IsValid())
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{
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