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fix mouse lag
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dcd4f9ae7a
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@ -48,6 +48,8 @@ void CInput::Init()
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m_pGraphics = Kernel()->RequestInterface<IEngineGraphics>();
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// FIXME: unicode handling: use SDL_StartTextInput/SDL_StopTextInput on inputs
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// FIXME: key repeat: not a global setting anymore; need to do manually
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SDL_SetRelativeMouseMode(SDL_TRUE);
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}
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void CInput::MouseRelative(float *x, float *y)
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@ -61,9 +63,7 @@ void CInput::MouseRelative(float *x, float *y)
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{
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if(m_InputGrabbed)
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{
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SDL_GetMouseState(&nx,&ny);
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m_pGraphics->WarpMouse(Graphics()->ScreenWidth()/2,Graphics()->ScreenHeight()/2);
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nx -= Graphics()->ScreenWidth()/2; ny -= Graphics()->ScreenHeight()/2;
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SDL_GetRelativeMouseState(&nx,&ny);
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}
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}
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@ -77,6 +77,7 @@ void CInput::MouseModeAbsolute()
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m_InputGrabbed = 0;
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if(g_Config.m_InpGrab)
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m_pGraphics->GrabWindow(false);
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SDL_SetRelativeMouseMode(SDL_FALSE);
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}
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void CInput::MouseModeRelative()
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@ -85,6 +86,7 @@ void CInput::MouseModeRelative()
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m_InputGrabbed = 1;
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if(g_Config.m_InpGrab)
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m_pGraphics->GrabWindow(true);
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SDL_SetRelativeMouseMode(SDL_TRUE);
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}
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int CInput::MouseDoubleClick()
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