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Possibly Fixed a Teams bug
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parent
0209ef4126
commit
48b29bebd4
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@ -60,41 +60,42 @@ void CGameTeams::OnCharacterStart(int ClientID)
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else
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else
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{
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{
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bool Waiting = false;
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bool Waiting = false;
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for(int i = 0; i < MAX_CLIENTS; ++i)
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if(Count(Team) > 1)
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{
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for(int i = 0; i < MAX_CLIENTS; ++i)
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if(Team == m_Core.Team(i))
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{
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{
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CCharacter* pChar = Character(i);
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if(i != ClientID && Team == m_Core.Team(i))
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if(pChar && pChar->IsAlive() && pChar->m_DDRaceState == DDRACE_FINISHED)
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{
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{
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Waiting = true;
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CCharacter* pChar = Character(i);
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if(m_LastChat[ClientID] + Server()->TickSpeed() + g_Config.m_SvChatDelay < Tick)
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if(pChar && pChar->IsAlive() && pChar->m_DDRaceState == DDRACE_FINISHED)
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{
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{
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char aBuf[128];
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Waiting = true;
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str_format(aBuf, sizeof(aBuf), "%s has finished and didn't go through start yet, wait for him or join another team.", Server()->ClientName(i));
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if(m_LastChat[ClientID] + Server()->TickSpeed() + g_Config.m_SvChatDelay < Tick)
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GameServer()->SendChatTarget(ClientID, aBuf);
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{
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m_LastChat[ClientID] = Tick;
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char aBuf[128];
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str_format(aBuf, sizeof(aBuf), "%s has finished and didn't go through start yet, wait for him or join another team.", Server()->ClientName(i));
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GameServer()->SendChatTarget(ClientID, aBuf);
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m_LastChat[ClientID] = Tick;
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}
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if(m_LastChat[i] + Server()->TickSpeed() + g_Config.m_SvChatDelay < Tick)
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{
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char aBuf[128];
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str_format(aBuf, sizeof(aBuf), "%s wants to start a new round, kill or walk to start.", Server()->ClientName(ClientID));
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GameServer()->SendChatTarget(i, aBuf);
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m_LastChat[i] = Tick;
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}
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}
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}
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if(m_LastChat[i] + Server()->TickSpeed() + g_Config.m_SvChatDelay < Tick)
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else if(pChar && pChar->IsAlive() && pChar->m_DDRaceState == DDRACE_STARTED)
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{
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{
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char aBuf[128];
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Waiting = true;
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str_format(aBuf, sizeof(aBuf), "%s wants to start a new round, kill or walk to start.", Server()->ClientName(ClientID));
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if(m_LastChat[ClientID] + Server()->TickSpeed() + g_Config.m_SvChatDelay < Tick)
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GameServer()->SendChatTarget(i, aBuf);
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{
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m_LastChat[i] = Tick;
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char aBuf[128];
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str_format(aBuf, sizeof(aBuf), "%s has started, wait for him, ask him to kill or join another team.", Server()->ClientName(i));
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GameServer()->SendChatTarget(ClientID, aBuf);
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m_LastChat[ClientID] = Tick;
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}
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}
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}
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}
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}
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else if(pChar && pChar->IsAlive() && pChar->m_DDRaceState == DDRACE_STARTED)
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{
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Waiting = true;
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if(m_LastChat[ClientID] + Server()->TickSpeed() + g_Config.m_SvChatDelay < Tick)
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{
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char aBuf[128];
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str_format(aBuf, sizeof(aBuf), "%s has started, wait for him, ask him to kill or join another team.", Server()->ClientName(i));
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GameServer()->SendChatTarget(ClientID, aBuf);
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m_LastChat[ClientID] = Tick;
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}
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}
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}
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}
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}
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if(m_TeamState[Team] <= TEAMSTATE_CLOSED && !Waiting)
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if(m_TeamState[Team] <= TEAMSTATE_CLOSED && !Waiting)
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@ -174,6 +175,8 @@ void CGameTeams::OnCharacterDeath(int ClientID)
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if((!g_Config.m_SvStickyTeams && m_Core.Team(ClientID) != TEAM_FLOCK) || m_Core.Team(ClientID) == TEAM_SUPER)
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if((!g_Config.m_SvStickyTeams && m_Core.Team(ClientID) != TEAM_FLOCK) || m_Core.Team(ClientID) == TEAM_SUPER)
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SetForceCharacterTeam(ClientID, 0);
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SetForceCharacterTeam(ClientID, 0);
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m_TeeFinished[ClientID] = false;
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}
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}
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int CGameTeams::SetCharacterTeam(int ClientID, int Team)
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int CGameTeams::SetCharacterTeam(int ClientID, int Team)
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