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added ui_mousesens as an UI option. closes #1874
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@ -116,7 +116,7 @@ float CMenus::RenderSettingsControlsMovement(CUIRect View, void *pUser)
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}
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}
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int NumOptions = 6;
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int NumOptions = 7;
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float ButtonHeight = 20.0f;
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float Spaceing = 2.0f;
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float BackgroundHeight = (float)NumOptions*ButtonHeight+(float)NumOptions*Spaceing;
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@ -127,7 +127,10 @@ float CMenus::RenderSettingsControlsMovement(CUIRect View, void *pUser)
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CUIRect Button;
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View.HSplitTop(Spaceing, 0, &View);
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View.HSplitTop(ButtonHeight, &Button, &View);
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pSelf->DoScrollbarOption(&g_Config.m_InpMousesens, &g_Config.m_InpMousesens, &Button, Localize("Mouse sens."), 5, 500);
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pSelf->DoScrollbarOption(&g_Config.m_InpMousesens, &g_Config.m_InpMousesens, &Button, Localize("Ingame mouse sens."), 5, 500);
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View.HSplitTop(Spaceing, 0, &View);
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View.HSplitTop(ButtonHeight, &Button, &View);
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pSelf->DoScrollbarOption(&g_Config.m_UiMousesens, &g_Config.m_UiMousesens, &Button, Localize("Menu mouse sens."), 5, 500);
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pSelf->UiDoGetButtons(0, 5, View, ButtonHeight, Spaceing);
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