added ui_mousesens as an UI option. closes #1874

This commit is contained in:
oy 2019-01-18 19:11:29 +01:00
parent de73018730
commit 4771cc7b51

View file

@ -116,7 +116,7 @@ float CMenus::RenderSettingsControlsMovement(CUIRect View, void *pUser)
}
}
int NumOptions = 6;
int NumOptions = 7;
float ButtonHeight = 20.0f;
float Spaceing = 2.0f;
float BackgroundHeight = (float)NumOptions*ButtonHeight+(float)NumOptions*Spaceing;
@ -127,7 +127,10 @@ float CMenus::RenderSettingsControlsMovement(CUIRect View, void *pUser)
CUIRect Button;
View.HSplitTop(Spaceing, 0, &View);
View.HSplitTop(ButtonHeight, &Button, &View);
pSelf->DoScrollbarOption(&g_Config.m_InpMousesens, &g_Config.m_InpMousesens, &Button, Localize("Mouse sens."), 5, 500);
pSelf->DoScrollbarOption(&g_Config.m_InpMousesens, &g_Config.m_InpMousesens, &Button, Localize("Ingame mouse sens."), 5, 500);
View.HSplitTop(Spaceing, 0, &View);
View.HSplitTop(ButtonHeight, &Button, &View);
pSelf->DoScrollbarOption(&g_Config.m_UiMousesens, &g_Config.m_UiMousesens, &Button, Localize("Menu mouse sens."), 5, 500);
pSelf->UiDoGetButtons(0, 5, View, ButtonHeight, Spaceing);