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https://github.com/ddnet/ddnet.git
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parent
f16937b361
commit
476c2c60d7
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@ -2,6 +2,7 @@
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#include <antibot/antibot_data.h>
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#include <antibot/antibot_data.h>
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#include <engine/shared/config.h>
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#include <engine/shared/config.h>
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#include <game/generated/server_data.h>
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#include <game/mapitems.h>
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#include <game/mapitems.h>
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#include <game/server/gamecontext.h>
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#include <game/server/gamecontext.h>
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#include <game/server/player.h>
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#include <game/server/player.h>
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@ -4,13 +4,9 @@
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#define GAME_SERVER_ENTITIES_CHARACTER_H
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#define GAME_SERVER_ENTITIES_CHARACTER_H
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#include <engine/antibot.h>
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#include <engine/antibot.h>
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#include <game/generated/protocol.h>
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#include <game/generated/server_data.h>
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#include <game/server/entity.h>
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#include <game/server/entity.h>
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#include <game/server/save.h>
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#include <game/server/save.h>
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#include <game/gamecore.h>
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class CAntibot;
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class CAntibot;
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class CGameTeams;
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class CGameTeams;
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struct CAntibotCharacterData;
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struct CAntibotCharacterData;
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@ -13,11 +13,11 @@
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#include <engine/shared/config.h>
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#include <engine/shared/config.h>
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#include <engine/shared/datafile.h>
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#include <engine/shared/datafile.h>
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#include <engine/shared/linereader.h>
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#include <engine/shared/linereader.h>
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#include <engine/shared/memheap.h>
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#include <engine/storage.h>
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#include <engine/storage.h>
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#include <game/collision.h>
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#include <game/collision.h>
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#include <game/gamecore.h>
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#include <game/gamecore.h>
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#include <game/version.h>
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#include <game/version.h>
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#include <new>
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#include <string.h>
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#include <string.h>
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#include <game/generated/protocol7.h>
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#include <game/generated/protocol7.h>
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@ -6,7 +6,6 @@
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#include <engine/antibot.h>
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#include <engine/antibot.h>
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#include <engine/console.h>
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#include <engine/console.h>
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#include <engine/server.h>
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#include <engine/server.h>
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#include <engine/shared/memheap.h>
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#include <game/layers.h>
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#include <game/layers.h>
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#include <game/mapbugs.h>
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#include <game/mapbugs.h>
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@ -16,7 +15,7 @@
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#include <base/tl/string.h>
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#include <base/tl/string.h>
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#include "eventhandler.h"
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#include "eventhandler.h"
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#include "gamecontroller.h"
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//#include "gamecontroller.h"
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#include "gameworld.h"
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#include "gameworld.h"
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#include "teehistorian.h"
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#include "teehistorian.h"
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@ -57,8 +56,11 @@ enum
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NUM_TUNEZONES = 256
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NUM_TUNEZONES = 256
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};
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};
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class CHeap;
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class CPlayer;
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class CScore;
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class CScore;
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class IConsole;
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class IConsole;
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class IGameController;
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class IEngine;
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class IEngine;
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class IStorage;
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class IStorage;
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struct CAntibotData;
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struct CAntibotData;
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@ -2,7 +2,6 @@
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#include "player.h"
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#include "player.h"
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#include <engine/shared/config.h>
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#include <engine/shared/config.h>
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#include <new>
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#include "entities/character.h"
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#include "entities/character.h"
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#include "gamecontext.h"
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#include "gamecontext.h"
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@ -11,7 +10,6 @@
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#include <game/gamecore.h>
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#include <game/gamecore.h>
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#include <game/server/teams.h>
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#include <game/server/teams.h>
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#include <game/version.h>
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#include <game/version.h>
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#include <time.h>
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MACRO_ALLOC_POOL_ID_IMPL(CPlayer, MAX_CLIENTS)
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MACRO_ALLOC_POOL_ID_IMPL(CPlayer, MAX_CLIENTS)
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@ -3,11 +3,11 @@
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#ifndef GAME_SERVER_PLAYER_H
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#ifndef GAME_SERVER_PLAYER_H
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#define GAME_SERVER_PLAYER_H
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#define GAME_SERVER_PLAYER_H
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#include "alloc.h"
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// this include should perhaps be removed
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// this include should perhaps be removed
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#include "gamecontext.h"
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#include "score.h"
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#include "score.h"
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#include "teeinfo.h"
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#include "teeinfo.h"
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#include <memory>
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enum
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enum
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{
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{
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