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Merge #1953
1953: Fix crash when switch (un)deep number is 0 r=def- a=12pm Co-authored-by: 12pm <30786226+12pm@users.noreply.github.com>
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45cfebc5e6
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@ -818,11 +818,11 @@ void CCharacter::HandleTiles(int Index)
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if(Collision()->GetSwitchNumber(MapIndex) == 0 || Collision()->m_pSwitchers[Collision()->GetSwitchNumber(MapIndex)].m_Status[Team()])
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Freeze(Collision()->GetSwitchDelay(MapIndex));
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}
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else if(Collision()->IsSwitch(MapIndex) == TILE_DFREEZE && Team() != TEAM_SUPER && Collision()->m_pSwitchers[Collision()->GetSwitchNumber(MapIndex)].m_Status[Team()])
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else if(Collision()->IsSwitch(MapIndex) == TILE_DFREEZE && Team() != TEAM_SUPER && (Collision()->GetSwitchNumber(MapIndex) == 0 || Collision()->m_pSwitchers[Collision()->GetSwitchNumber(MapIndex)].m_Status[Team()]))
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{
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m_DeepFreeze = true;
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}
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else if(Collision()->IsSwitch(MapIndex) == TILE_DUNFREEZE && Team() != TEAM_SUPER && Collision()->m_pSwitchers[Collision()->GetSwitchNumber(MapIndex)].m_Status[Team()])
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else if(Collision()->IsSwitch(MapIndex) == TILE_DUNFREEZE && Team() != TEAM_SUPER && (Collision()->GetSwitchNumber(MapIndex) == 0 || Collision()->m_pSwitchers[Collision()->GetSwitchNumber(MapIndex)].m_Status[Team()]))
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{
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m_DeepFreeze = false;
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}
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