From 456a67fe2d103f3f328f8d9a97efca0e4d9fccda Mon Sep 17 00:00:00 2001 From: Redix Date: Sun, 10 Sep 2017 23:54:29 +0200 Subject: [PATCH] Start race recording immediately so we can also record the preparation steps --- src/game/client/components/race_demo.cpp | 29 +++++++++++++++++++----- src/game/client/components/race_demo.h | 4 +++- 2 files changed, 26 insertions(+), 7 deletions(-) diff --git a/src/game/client/components/race_demo.cpp b/src/game/client/components/race_demo.cpp index 35ffc7f2c..74b1475ee 100644 --- a/src/game/client/components/race_demo.cpp +++ b/src/game/client/components/race_demo.cpp @@ -9,7 +9,7 @@ #include "race.h" #include "race_demo.h" -CRaceDemo::CRaceDemo() : m_RaceState(RACE_NONE), m_RecordStartTick(-1), m_RecordStopTick(-1), m_Time(0) {} +CRaceDemo::CRaceDemo() : m_RaceState(RACE_NONE), m_RaceStartTick(-1), m_RecordStopTick(-1), m_Time(0) {} void CRaceDemo::OnStateChange(int NewState, int OldState) { @@ -29,7 +29,8 @@ void CRaceDemo::OnRender() return; // start the demo - if((m_RaceState == RACE_NONE || !m_IsSolo) && m_RecordStartTick + Client()->GameTickSpeed() < Client()->GameTick()) + bool AllowRestart = !m_IsSolo && m_RaceStartTick + 10 * Client()->GameTickSpeed() < Client()->GameTick(); + if(m_RaceState == RACE_IDLE || m_RaceState == RACE_PREPARE || (m_RaceState == RACE_STARTED && AllowRestart)) { vec2 PrevPos = vec2(m_pClient->m_Snap.m_pLocalPrevCharacter->m_X, m_pClient->m_Snap.m_pLocalPrevCharacter->m_Y); vec2 Pos = vec2(m_pClient->m_Snap.m_pLocalCharacter->m_X, m_pClient->m_Snap.m_pLocalCharacter->m_Y); @@ -37,13 +38,29 @@ void CRaceDemo::OnRender() if(CRaceHelper::IsStart(m_pClient, m_pClient->m_PredictedPrevChar.m_Pos, m_pClient->m_LocalCharacterPos)) { if(m_RaceState == RACE_STARTED) - OnReset(); - Client()->RaceRecord_Start(); - m_RecordStartTick = Client()->GameTick(); + Client()->RaceRecord_Stop(); + if(m_RaceState != RACE_PREPARE) // start recording again + Client()->RaceRecord_Start(); + m_RaceStartTick = Client()->GameTick(); m_RaceState = RACE_STARTED; } } + // start recording before the player passes the start line, so we can see some preparation steps + if(m_RaceState == RACE_NONE) + { + Client()->RaceRecord_Start(); + m_RaceStartTick = Client()->GameTick(); + m_RaceState = RACE_PREPARE; + } + + // stop recording if the player did not pass the start line after 20 seconds + if(m_RaceState == RACE_PREPARE && Client()->GameTick() - m_RaceStartTick >= Client()->GameTickSpeed() * 20) + { + OnReset(); + m_RaceState = RACE_IDLE; + } + // stop the demo if(m_RaceState == RACE_FINISHED && m_RecordStopTick <= Client()->GameTick()) StopRecord(m_Time); @@ -118,7 +135,7 @@ void CRaceDemo::StopRecord(int Time) m_Time = 0; m_RaceState = RACE_NONE; - m_RecordStartTick = -1; + m_RaceStartTick = -1; m_RecordStopTick = -1; } diff --git a/src/game/client/components/race_demo.h b/src/game/client/components/race_demo.h index 4c628a836..e8027ef6a 100644 --- a/src/game/client/components/race_demo.h +++ b/src/game/client/components/race_demo.h @@ -10,12 +10,14 @@ class CRaceDemo : public CComponent enum { RACE_NONE = 0, + RACE_IDLE, + RACE_PREPARE, RACE_STARTED, RACE_FINISHED, }; int m_RaceState; - int m_RecordStartTick; + int m_RaceStartTick; int m_RecordStopTick; int m_Time;