Use CRenderTools::GetRenderTeeOffsetToRenderedTee via class name instead of instance

Fixes clang-tidy warning.
This commit is contained in:
Alexander Akulich 2023-12-26 20:16:06 +03:00
parent 7e95d4be22
commit 43710fe541
10 changed files with 16 additions and 16 deletions

View file

@ -1312,7 +1312,7 @@ void CChat::OnRender()
const CAnimState *pIdleState = CAnimState::GetIdle();
vec2 OffsetToMid;
RenderTools()->GetRenderTeeOffsetToRenderedTee(pIdleState, &RenderInfo, OffsetToMid);
CRenderTools::GetRenderTeeOffsetToRenderedTee(pIdleState, &RenderInfo, OffsetToMid);
vec2 TeeRenderPos(x + (RealMsgPaddingX + TeeSize) / 2.0f, y + OffsetTeeY + FullHeightMinusTee / 2.0f + OffsetToMid.y);
RenderTools()->RenderTee(pIdleState, &RenderInfo, EMOTE_NORMAL, vec2(1, 0.1f), TeeRenderPos, Blend);
}

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@ -271,7 +271,7 @@ void CHud::RenderScoreHud()
const CAnimState *pIdleState = CAnimState::GetIdle();
vec2 OffsetToMid;
RenderTools()->GetRenderTeeOffsetToRenderedTee(pIdleState, &TeeInfo, OffsetToMid);
CRenderTools::GetRenderTeeOffsetToRenderedTee(pIdleState, &TeeInfo, OffsetToMid);
vec2 TeeRenderPos(m_Width - ScoreWidthMax - TeeInfo.m_Size / 2 - Split, StartY + (t * 20) + ScoreSingleBoxHeight / 2.0f + OffsetToMid.y);
RenderTools()->RenderTee(pIdleState, &TeeInfo, EMOTE_NORMAL, vec2(1.0f, 0.0f), TeeRenderPos);
@ -434,7 +434,7 @@ void CHud::RenderScoreHud()
const CAnimState *pIdleState = CAnimState::GetIdle();
vec2 OffsetToMid;
RenderTools()->GetRenderTeeOffsetToRenderedTee(pIdleState, &TeeInfo, OffsetToMid);
CRenderTools::GetRenderTeeOffsetToRenderedTee(pIdleState, &TeeInfo, OffsetToMid);
vec2 TeeRenderPos(m_Width - ScoreWidthMax - TeeInfo.m_Size / 2 - Split, StartY + (t * 20) + ScoreSingleBoxHeight / 2.0f + OffsetToMid.y);
RenderTools()->RenderTee(pIdleState, &TeeInfo, EMOTE_NORMAL, vec2(1.0f, 0.0f), TeeRenderPos);

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@ -397,7 +397,7 @@ void CInfoMessages::RenderKillMsg(CInfoMsg *pInfoMsg, float x, float y)
const CAnimState *pIdleState = CAnimState::GetIdle();
vec2 OffsetToMid;
RenderTools()->GetRenderTeeOffsetToRenderedTee(pIdleState, &pInfoMsg->m_aVictimRenderInfo[j], OffsetToMid);
CRenderTools::GetRenderTeeOffsetToRenderedTee(pIdleState, &pInfoMsg->m_aVictimRenderInfo[j], OffsetToMid);
const vec2 TeeRenderPos = vec2(x, y + 46.0f / 2.0f + OffsetToMid.y);
RenderTools()->RenderTee(pIdleState, &pInfoMsg->m_aVictimRenderInfo[j], EMOTE_PAIN, vec2(-1, 0), TeeRenderPos);
@ -439,7 +439,7 @@ void CInfoMessages::RenderKillMsg(CInfoMsg *pInfoMsg, float x, float y)
{
const CAnimState *pIdleState = CAnimState::GetIdle();
vec2 OffsetToMid;
RenderTools()->GetRenderTeeOffsetToRenderedTee(pIdleState, &pInfoMsg->m_KillerRenderInfo, OffsetToMid);
CRenderTools::GetRenderTeeOffsetToRenderedTee(pIdleState, &pInfoMsg->m_KillerRenderInfo, OffsetToMid);
const vec2 TeeRenderPos = vec2(x, y + 46.0f / 2.0f + OffsetToMid.y);
RenderTools()->RenderTee(pIdleState, &pInfoMsg->m_KillerRenderInfo, EMOTE_ANGRY, vec2(1, 0), TeeRenderPos);
}
@ -500,7 +500,7 @@ void CInfoMessages::RenderFinishMsg(CInfoMsg *pInfoMsg, float x, float y)
const CAnimState *pIdleState = CAnimState::GetIdle();
vec2 OffsetToMid;
RenderTools()->GetRenderTeeOffsetToRenderedTee(pIdleState, &pInfoMsg->m_aVictimRenderInfo[0], OffsetToMid);
CRenderTools::GetRenderTeeOffsetToRenderedTee(pIdleState, &pInfoMsg->m_aVictimRenderInfo[0], OffsetToMid);
const vec2 TeeRenderPos = vec2(x, y + 46.0f / 2.0f + OffsetToMid.y);
const int Emote = pInfoMsg->m_RecordPersonal ? EMOTE_HAPPY : EMOTE_NORMAL;
RenderTools()->RenderTee(pIdleState, &pInfoMsg->m_aVictimRenderInfo[0], Emote, vec2(-1, 0), TeeRenderPos);

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@ -1222,7 +1222,7 @@ void CMenus::RenderServerbrowserInfoScoreboard(CUIRect View, const CServerInfo *
const CTeeRenderInfo TeeInfo = GetTeeRenderInfo(vec2(Skin.w, Skin.h), CurrentClient.m_aSkin, CurrentClient.m_CustomSkinColors, CurrentClient.m_CustomSkinColorBody, CurrentClient.m_CustomSkinColorFeet);
const CAnimState *pIdleState = CAnimState::GetIdle();
vec2 OffsetToMid;
RenderTools()->GetRenderTeeOffsetToRenderedTee(pIdleState, &TeeInfo, OffsetToMid);
CRenderTools::GetRenderTeeOffsetToRenderedTee(pIdleState, &TeeInfo, OffsetToMid);
const vec2 TeeRenderPos = vec2(Skin.x + TeeInfo.m_Size / 2.0f, Skin.y + Skin.h / 2.0f + OffsetToMid.y);
RenderTools()->RenderTee(pIdleState, &TeeInfo, CurrentClient.m_Afk ? EMOTE_BLINK : EMOTE_NORMAL, vec2(1.0f, 0.0f), TeeRenderPos);
}
@ -1423,7 +1423,7 @@ void CMenus::RenderServerbrowserFriends(CUIRect View)
const CTeeRenderInfo TeeInfo = GetTeeRenderInfo(vec2(Skin.w, Skin.h), Friend.Skin(), Friend.CustomSkinColors(), Friend.CustomSkinColorBody(), Friend.CustomSkinColorFeet());
const CAnimState *pIdleState = CAnimState::GetIdle();
vec2 OffsetToMid;
RenderTools()->GetRenderTeeOffsetToRenderedTee(pIdleState, &TeeInfo, OffsetToMid);
CRenderTools::GetRenderTeeOffsetToRenderedTee(pIdleState, &TeeInfo, OffsetToMid);
const vec2 TeeRenderPos = vec2(Skin.x + Skin.w / 2.0f, Skin.y + Skin.h * 0.55f + OffsetToMid.y);
RenderTools()->RenderTee(pIdleState, &TeeInfo, Friend.IsAfk() ? EMOTE_BLINK : EMOTE_NORMAL, vec2(1.0f, 0.0f), TeeRenderPos);
}

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@ -303,7 +303,7 @@ void CMenus::RenderPlayers(CUIRect MainView)
const CAnimState *pIdleState = CAnimState::GetIdle();
vec2 OffsetToMid;
RenderTools()->GetRenderTeeOffsetToRenderedTee(pIdleState, &TeeInfo, OffsetToMid);
CRenderTools::GetRenderTeeOffsetToRenderedTee(pIdleState, &TeeInfo, OffsetToMid);
vec2 TeeRenderPos(Button.x + Button.h / 2, Button.y + Button.h / 2 + OffsetToMid.y);
RenderTools()->RenderTee(pIdleState, &TeeInfo, EMOTE_NORMAL, vec2(1.0f, 0.0f), TeeRenderPos);
@ -604,7 +604,7 @@ bool CMenus::RenderServerControlKick(CUIRect MainView, bool FilterSpectators)
const CAnimState *pIdleState = CAnimState::GetIdle();
vec2 OffsetToMid;
RenderTools()->GetRenderTeeOffsetToRenderedTee(pIdleState, &TeeInfo, OffsetToMid);
CRenderTools::GetRenderTeeOffsetToRenderedTee(pIdleState, &TeeInfo, OffsetToMid);
vec2 TeeRenderPos(TeeRect.x + TeeInfo.m_Size / 2, TeeRect.y + TeeInfo.m_Size / 2 + OffsetToMid.y);
RenderTools()->RenderTee(pIdleState, &TeeInfo, EMOTE_NORMAL, vec2(1.0f, 0.0f), TeeRenderPos);

View file

@ -587,7 +587,7 @@ void CMenus::RenderSettingsTee(CUIRect MainView)
Label.VSplitLeft(260.0f, &Label, 0);
const CAnimState *pIdleState = CAnimState::GetIdle();
vec2 OffsetToMid;
RenderTools()->GetRenderTeeOffsetToRenderedTee(pIdleState, &OwnSkinInfo, OffsetToMid);
CRenderTools::GetRenderTeeOffsetToRenderedTee(pIdleState, &OwnSkinInfo, OffsetToMid);
vec2 TeeRenderPos(Label.x + 30.0f, Label.y + Label.h / 2.0f + OffsetToMid.y);
int Emote = m_Dummy ? g_Config.m_ClDummyDefaultEyes : g_Config.m_ClPlayerDefaultEyes;
RenderTools()->RenderTee(pIdleState, &OwnSkinInfo, Emote, vec2(1, 0), TeeRenderPos);
@ -805,7 +805,7 @@ void CMenus::RenderSettingsTee(CUIRect MainView)
Info.m_ColorableRenderSkin = pSkinToBeDraw->m_ColorableSkin;
Info.m_SkinMetrics = pSkinToBeDraw->m_Metrics;
RenderTools()->GetRenderTeeOffsetToRenderedTee(pIdleState, &Info, OffsetToMid);
CRenderTools::GetRenderTeeOffsetToRenderedTee(pIdleState, &Info, OffsetToMid);
TeeRenderPos = vec2(OriginalRect.x + 30, OriginalRect.y + OriginalRect.h / 2 + OffsetToMid.y);
RenderTools()->RenderTee(pIdleState, &Info, Emote, vec2(1.0f, 0.0f), TeeRenderPos);

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@ -672,7 +672,7 @@ void CPlayers::RenderPlayer(
RenderTools()->RenderTee(&State, &RenderInfo, Player.m_Emote, Direction, Position, Alpha);
float TeeAnimScale, TeeBaseSize;
RenderTools()->GetRenderTeeAnimScaleAndBaseSize(&RenderInfo, TeeAnimScale, TeeBaseSize);
CRenderTools::GetRenderTeeAnimScaleAndBaseSize(&RenderInfo, TeeAnimScale, TeeBaseSize);
vec2 BodyPos = Position + vec2(State.GetBody()->m_X, State.GetBody()->m_Y) * TeeAnimScale;
if(RenderInfo.m_TeeRenderFlags & TEE_EFFECT_FROZEN)
{

View file

@ -434,7 +434,7 @@ void CScoreboard::RenderScoreboard(float x, float y, float w, int Team, const ch
TeeInfo.m_Size *= TeeSizeMod;
const CAnimState *pIdleState = CAnimState::GetIdle();
vec2 OffsetToMid;
RenderTools()->GetRenderTeeOffsetToRenderedTee(pIdleState, &TeeInfo, OffsetToMid);
CRenderTools::GetRenderTeeOffsetToRenderedTee(pIdleState, &TeeInfo, OffsetToMid);
vec2 TeeRenderPos(TeeOffset + TeeLength / 2, y + LineHeight / 2.0f + OffsetToMid.y);
RenderTools()->RenderTee(pIdleState, &TeeInfo, EMOTE_NORMAL, vec2(1.0f, 0.0f), TeeRenderPos);

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@ -501,7 +501,7 @@ void CSpectator::OnRender()
const CAnimState *pIdleState = CAnimState::GetIdle();
vec2 OffsetToMid;
RenderTools()->GetRenderTeeOffsetToRenderedTee(pIdleState, &TeeInfo, OffsetToMid);
CRenderTools::GetRenderTeeOffsetToRenderedTee(pIdleState, &TeeInfo, OffsetToMid);
vec2 TeeRenderPos(Width / 2.0f + x + 20.0f, Height / 2.0f + y + BoxMove + LineHeight / 2.0f + OffsetToMid.y);
RenderTools()->RenderTee(pIdleState, &TeeInfo, EMOTE_NORMAL, vec2(1.0f, 0.0f), TeeRenderPos, TeeAlpha);

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@ -292,7 +292,7 @@ void CStatboard::RenderGlobalStats()
const CAnimState *pIdleState = CAnimState::GetIdle();
vec2 OffsetToMid;
RenderTools()->GetRenderTeeOffsetToRenderedTee(pIdleState, &Teeinfo, OffsetToMid);
CRenderTools::GetRenderTeeOffsetToRenderedTee(pIdleState, &Teeinfo, OffsetToMid);
vec2 TeeRenderPos(x + Teeinfo.m_Size / 2, y + LineHeight / 2.0f + OffsetToMid.y);
RenderTools()->RenderTee(pIdleState, &Teeinfo, EMOTE_NORMAL, vec2(1, 0), TeeRenderPos);