revert to send server messages for now

This commit is contained in:
c0d3d3v 2022-06-29 14:46:23 +02:00
parent 1743b7ce67
commit 435b7ab489
No known key found for this signature in database
GPG key ID: 068AF680530DFF31
2 changed files with 43 additions and 119 deletions

View file

@ -1449,11 +1449,8 @@ void CCharacter::HandleTiles(int Index)
// hit others
if(((m_TileIndex == TILE_HIT_DISABLE) || (m_TileFIndex == TILE_HIT_DISABLE)) && m_Hit != (DISABLE_HIT_GRENADE | DISABLE_HIT_HAMMER | DISABLE_HIT_LASER | DISABLE_HIT_SHOTGUN))
{
if(GameServer()->GetClientVersion(GetPlayer()->GetCID()) < VERSION_DDNET_NEW_HUD)
{
GameServer()->SendChatTarget(GetPlayer()->GetCID(), "You can't hit others");
}
m_Hit = DISABLE_HIT_GRENADE | DISABLE_HIT_HAMMER | DISABLE_HIT_LASER | DISABLE_HIT_SHOTGUN;
m_Core.m_NoShotgunHit = true;
m_Core.m_NoGrenadeHit = true;
@ -1463,11 +1460,8 @@ void CCharacter::HandleTiles(int Index)
GameServer()->SendTuningParams(m_pPlayer->GetCID(), m_TuneZone); // update tunings
}
else if(((m_TileIndex == TILE_HIT_ENABLE) || (m_TileFIndex == TILE_HIT_ENABLE)) && m_Hit != HIT_ALL)
{
if(GameServer()->GetClientVersion(GetPlayer()->GetCID()) < VERSION_DDNET_NEW_HUD)
{
GameServer()->SendChatTarget(GetPlayer()->GetCID(), "You can hit others");
}
m_Hit = HIT_ALL;
m_Core.m_NoShotgunHit = false;
m_Core.m_NoGrenadeHit = false;
@ -1479,21 +1473,15 @@ void CCharacter::HandleTiles(int Index)
// collide with others
if(((m_TileIndex == TILE_NPC_DISABLE) || (m_TileFIndex == TILE_NPC_DISABLE)) && !m_Core.m_NoCollision)
{
if(GameServer()->GetClientVersion(GetPlayer()->GetCID()) < VERSION_DDNET_NEW_HUD)
{
GameServer()->SendChatTarget(GetPlayer()->GetCID(), "You can't collide with others");
}
m_Core.m_NoCollision = true;
m_NeededFaketuning |= FAKETUNE_NOCOLL;
GameServer()->SendTuningParams(m_pPlayer->GetCID(), m_TuneZone); // update tunings
}
else if(((m_TileIndex == TILE_NPC_ENABLE) || (m_TileFIndex == TILE_NPC_ENABLE)) && m_Core.m_NoCollision)
{
if(GameServer()->GetClientVersion(GetPlayer()->GetCID()) < VERSION_DDNET_NEW_HUD)
{
GameServer()->SendChatTarget(GetPlayer()->GetCID(), "You can collide with others");
}
m_Core.m_NoCollision = false;
m_NeededFaketuning &= ~FAKETUNE_NOCOLL;
GameServer()->SendTuningParams(m_pPlayer->GetCID(), m_TuneZone); // update tunings
@ -1501,21 +1489,15 @@ void CCharacter::HandleTiles(int Index)
// hook others
if(((m_TileIndex == TILE_NPH_DISABLE) || (m_TileFIndex == TILE_NPH_DISABLE)) && !m_Core.m_NoHookHit)
{
if(GameServer()->GetClientVersion(GetPlayer()->GetCID()) < VERSION_DDNET_NEW_HUD)
{
GameServer()->SendChatTarget(GetPlayer()->GetCID(), "You can't hook others");
}
m_Core.m_NoHookHit = true;
m_NeededFaketuning |= FAKETUNE_NOHOOK;
GameServer()->SendTuningParams(m_pPlayer->GetCID(), m_TuneZone); // update tunings
}
else if(((m_TileIndex == TILE_NPH_ENABLE) || (m_TileFIndex == TILE_NPH_ENABLE)) && m_Core.m_NoHookHit)
{
if(GameServer()->GetClientVersion(GetPlayer()->GetCID()) < VERSION_DDNET_NEW_HUD)
{
GameServer()->SendChatTarget(GetPlayer()->GetCID(), "You can hook others");
}
m_Core.m_NoHookHit = false;
m_NeededFaketuning &= ~FAKETUNE_NOHOOK;
GameServer()->SendTuningParams(m_pPlayer->GetCID(), m_TuneZone); // update tunings
@ -1523,11 +1505,8 @@ void CCharacter::HandleTiles(int Index)
// unlimited air jumps
if(((m_TileIndex == TILE_UNLIMITED_JUMPS_ENABLE) || (m_TileFIndex == TILE_UNLIMITED_JUMPS_ENABLE)) && !m_SuperJump)
{
if(GameServer()->GetClientVersion(GetPlayer()->GetCID()) < VERSION_DDNET_NEW_HUD)
{
GameServer()->SendChatTarget(GetPlayer()->GetCID(), "You have unlimited air jumps");
}
m_SuperJump = true;
m_Core.m_EndlessJump = true;
if(m_Core.m_Jumps == 0)
@ -1537,11 +1516,8 @@ void CCharacter::HandleTiles(int Index)
}
}
else if(((m_TileIndex == TILE_UNLIMITED_JUMPS_DISABLE) || (m_TileFIndex == TILE_UNLIMITED_JUMPS_DISABLE)) && m_SuperJump)
{
if(GameServer()->GetClientVersion(GetPlayer()->GetCID()) < VERSION_DDNET_NEW_HUD)
{
GameServer()->SendChatTarget(GetPlayer()->GetCID(), "You don't have unlimited air jumps");
}
m_SuperJump = false;
m_Core.m_EndlessJump = false;
if(m_Core.m_Jumps == 0)
@ -1564,20 +1540,14 @@ void CCharacter::HandleTiles(int Index)
// jetpack gun
if(((m_TileIndex == TILE_JETPACK_ENABLE) || (m_TileFIndex == TILE_JETPACK_ENABLE)) && !m_Jetpack)
{
if(GameServer()->GetClientVersion(GetPlayer()->GetCID()) < VERSION_DDNET_NEW_HUD)
{
GameServer()->SendChatTarget(GetPlayer()->GetCID(), "You have a jetpack gun");
}
m_Jetpack = true;
m_Core.m_Jetpack = true;
}
else if(((m_TileIndex == TILE_JETPACK_DISABLE) || (m_TileFIndex == TILE_JETPACK_DISABLE)) && m_Jetpack)
{
if(GameServer()->GetClientVersion(GetPlayer()->GetCID()) < VERSION_DDNET_NEW_HUD)
{
GameServer()->SendChatTarget(GetPlayer()->GetCID(), "You lost your jetpack gun");
}
m_Jetpack = false;
m_Core.m_Jetpack = false;
}
@ -1598,53 +1568,41 @@ void CCharacter::HandleTiles(int Index)
if(((m_TileIndex == TILE_TELE_GUN_ENABLE) || (m_TileFIndex == TILE_TELE_GUN_ENABLE)) && !m_Core.m_HasTelegunGun)
{
m_Core.m_HasTelegunGun = true;
if(GameServer()->GetClientVersion(GetPlayer()->GetCID()) < VERSION_DDNET_NEW_HUD)
{
GameServer()->SendChatTarget(GetPlayer()->GetCID(), "Teleport gun enabled");
}
}
else if(((m_TileIndex == TILE_TELE_GUN_DISABLE) || (m_TileFIndex == TILE_TELE_GUN_DISABLE)) && m_Core.m_HasTelegunGun)
{
m_Core.m_HasTelegunGun = false;
if(GameServer()->GetClientVersion(GetPlayer()->GetCID()) < VERSION_DDNET_NEW_HUD)
{
GameServer()->SendChatTarget(GetPlayer()->GetCID(), "Teleport gun disabled");
}
}
if(((m_TileIndex == TILE_TELE_GRENADE_ENABLE) || (m_TileFIndex == TILE_TELE_GRENADE_ENABLE)) && !m_Core.m_HasTelegunGrenade)
{
m_Core.m_HasTelegunGrenade = true;
if(GameServer()->GetClientVersion(GetPlayer()->GetCID()) < VERSION_DDNET_NEW_HUD)
{
GameServer()->SendChatTarget(GetPlayer()->GetCID(), "Teleport grenade enabled");
}
}
else if(((m_TileIndex == TILE_TELE_GRENADE_DISABLE) || (m_TileFIndex == TILE_TELE_GRENADE_DISABLE)) && m_Core.m_HasTelegunGrenade)
{
m_Core.m_HasTelegunGrenade = false;
if(GameServer()->GetClientVersion(GetPlayer()->GetCID()) < VERSION_DDNET_NEW_HUD)
{
GameServer()->SendChatTarget(GetPlayer()->GetCID(), "Teleport grenade disabled");
}
}
if(((m_TileIndex == TILE_TELE_LASER_ENABLE) || (m_TileFIndex == TILE_TELE_LASER_ENABLE)) && !m_Core.m_HasTelegunLaser)
{
m_Core.m_HasTelegunLaser = true;
if(GameServer()->GetClientVersion(GetPlayer()->GetCID()) < VERSION_DDNET_NEW_HUD)
{
GameServer()->SendChatTarget(GetPlayer()->GetCID(), "Teleport laser enabled");
}
}
else if(((m_TileIndex == TILE_TELE_LASER_DISABLE) || (m_TileFIndex == TILE_TELE_LASER_DISABLE)) && m_Core.m_HasTelegunLaser)
{
m_Core.m_HasTelegunLaser = false;
if(GameServer()->GetClientVersion(GetPlayer()->GetCID()) < VERSION_DDNET_NEW_HUD)
{
GameServer()->SendChatTarget(GetPlayer()->GetCID(), "Teleport laser disabled");
}
}
// stopper
if(m_Core.m_Vel.y > 0 && (m_MoveRestrictions & CANTMOVE_DOWN))
@ -1717,78 +1675,54 @@ void CCharacter::HandleTiles(int Index)
}
}
else if(Collision()->GetSwitchType(MapIndex) == TILE_HIT_ENABLE && m_Hit & DISABLE_HIT_HAMMER && Collision()->GetSwitchDelay(MapIndex) == WEAPON_HAMMER)
{
if(GameServer()->GetClientVersion(GetPlayer()->GetCID()) < VERSION_DDNET_NEW_HUD)
{
GameServer()->SendChatTarget(GetPlayer()->GetCID(), "You can hammer hit others");
}
m_Hit &= ~DISABLE_HIT_HAMMER;
m_NeededFaketuning &= ~FAKETUNE_NOHAMMER;
m_Core.m_NoHammerHit = false;
GameServer()->SendTuningParams(m_pPlayer->GetCID(), m_TuneZone); // update tunings
}
else if(Collision()->GetSwitchType(MapIndex) == TILE_HIT_DISABLE && !(m_Hit & DISABLE_HIT_HAMMER) && Collision()->GetSwitchDelay(MapIndex) == WEAPON_HAMMER)
{
if(GameServer()->GetClientVersion(GetPlayer()->GetCID()) < VERSION_DDNET_NEW_HUD)
{
GameServer()->SendChatTarget(GetPlayer()->GetCID(), "You can't hammer hit others");
}
m_Hit |= DISABLE_HIT_HAMMER;
m_NeededFaketuning |= FAKETUNE_NOHAMMER;
m_Core.m_NoHammerHit = true;
GameServer()->SendTuningParams(m_pPlayer->GetCID(), m_TuneZone); // update tunings
}
else if(Collision()->GetSwitchType(MapIndex) == TILE_HIT_ENABLE && m_Hit & DISABLE_HIT_SHOTGUN && Collision()->GetSwitchDelay(MapIndex) == WEAPON_SHOTGUN)
{
if(GameServer()->GetClientVersion(GetPlayer()->GetCID()) < VERSION_DDNET_NEW_HUD)
{
GameServer()->SendChatTarget(GetPlayer()->GetCID(), "You can shoot others with shotgun");
}
m_Hit &= ~DISABLE_HIT_SHOTGUN;
m_Core.m_NoShotgunHit = false;
}
else if(Collision()->GetSwitchType(MapIndex) == TILE_HIT_DISABLE && !(m_Hit & DISABLE_HIT_SHOTGUN) && Collision()->GetSwitchDelay(MapIndex) == WEAPON_SHOTGUN)
{
if(GameServer()->GetClientVersion(GetPlayer()->GetCID()) < VERSION_DDNET_NEW_HUD)
{
GameServer()->SendChatTarget(GetPlayer()->GetCID(), "You can't shoot others with shotgun");
}
m_Hit |= DISABLE_HIT_SHOTGUN;
m_Core.m_NoShotgunHit = true;
}
else if(Collision()->GetSwitchType(MapIndex) == TILE_HIT_ENABLE && m_Hit & DISABLE_HIT_GRENADE && Collision()->GetSwitchDelay(MapIndex) == WEAPON_GRENADE)
{
if(GameServer()->GetClientVersion(GetPlayer()->GetCID()) < VERSION_DDNET_NEW_HUD)
{
GameServer()->SendChatTarget(GetPlayer()->GetCID(), "You can shoot others with grenade");
}
m_Hit &= ~DISABLE_HIT_GRENADE;
m_Core.m_NoGrenadeHit = false;
}
else if(Collision()->GetSwitchType(MapIndex) == TILE_HIT_DISABLE && !(m_Hit & DISABLE_HIT_GRENADE) && Collision()->GetSwitchDelay(MapIndex) == WEAPON_GRENADE)
{
if(GameServer()->GetClientVersion(GetPlayer()->GetCID()) < VERSION_DDNET_NEW_HUD)
{
GameServer()->SendChatTarget(GetPlayer()->GetCID(), "You can't shoot others with grenade");
}
m_Hit |= DISABLE_HIT_GRENADE;
m_Core.m_NoGrenadeHit = true;
}
else if(Collision()->GetSwitchType(MapIndex) == TILE_HIT_ENABLE && m_Hit & DISABLE_HIT_LASER && Collision()->GetSwitchDelay(MapIndex) == WEAPON_LASER)
{
if(GameServer()->GetClientVersion(GetPlayer()->GetCID()) < VERSION_DDNET_NEW_HUD)
{
GameServer()->SendChatTarget(GetPlayer()->GetCID(), "You can shoot others with laser");
}
m_Hit &= ~DISABLE_HIT_LASER;
m_Core.m_NoLaserHit = false;
}
else if(Collision()->GetSwitchType(MapIndex) == TILE_HIT_DISABLE && !(m_Hit & DISABLE_HIT_LASER) && Collision()->GetSwitchDelay(MapIndex) == WEAPON_LASER)
{
if(GameServer()->GetClientVersion(GetPlayer()->GetCID()) < VERSION_DDNET_NEW_HUD)
{
GameServer()->SendChatTarget(GetPlayer()->GetCID(), "You can't shoot others with laser");
}
m_Hit |= DISABLE_HIT_LASER;
m_Core.m_NoLaserHit = true;
}
@ -1801,8 +1735,6 @@ void CCharacter::HandleTiles(int Index)
}
if(NewJumps != m_Core.m_Jumps)
{
if(GameServer()->GetClientVersion(GetPlayer()->GetCID()) < VERSION_DDNET_NEW_HUD)
{
char aBuf[256];
if(NewJumps == -1)
@ -1812,7 +1744,7 @@ void CCharacter::HandleTiles(int Index)
else
str_format(aBuf, sizeof(aBuf), "You can jump %d times", NewJumps);
GameServer()->SendChatTarget(GetPlayer()->GetCID(), aBuf);
}
if(NewJumps == 0 && !m_SuperJump)
{
m_NeededFaketuning |= FAKETUNE_NOJUMP;
@ -2289,10 +2221,8 @@ void CCharacter::SetEndlessHook(bool Enable)
{
return;
}
if(GameServer()->GetClientVersion(GetPlayer()->GetCID()) < VERSION_DDNET_NEW_HUD)
{
GameServer()->SendChatTarget(GetPlayer()->GetCID(), Enable ? "Endless hook has been activated" : "Endless hook has been deactivated");
}
m_EndlessHook = Enable;
m_Core.m_EndlessHook = Enable;
}

View file

@ -105,19 +105,13 @@ void CGameControllerDDRace::HandleCharacterTiles(CCharacter *pChr, int MapIndex)
// solo part
if(((m_TileIndex == TILE_SOLO_ENABLE) || (m_TileFIndex == TILE_SOLO_ENABLE)) && !m_Teams.m_Core.GetSolo(ClientID))
{
if(GameServer()->GetClientVersion(ClientID) < VERSION_DDNET_NEW_HUD)
{
GameServer()->SendChatTarget(ClientID, "You are now in a solo part");
}
pChr->SetSolo(true);
}
else if(((m_TileIndex == TILE_SOLO_DISABLE) || (m_TileFIndex == TILE_SOLO_DISABLE)) && m_Teams.m_Core.GetSolo(ClientID))
{
if(GameServer()->GetClientVersion(ClientID) < VERSION_DDNET_NEW_HUD)
{
GameServer()->SendChatTarget(ClientID, "You are now out of the solo part");
}
pChr->SetSolo(false);
}
}