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@ -34,7 +34,7 @@ CPlayer::CPlayer(CGameContext *pGameServer, int ClientID, int Team)
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int* idMap = Server()->GetIdMap(ClientID);
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int* idMap = Server()->GetIdMap(ClientID);
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for (int i = 1;i < VANILLA_MAX_CLIENTS;i++)
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for (int i = 1;i < VANILLA_MAX_CLIENTS;i++)
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{
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{
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idMap[i] = -1;
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idMap[i] = -1;
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}
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}
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idMap[0] = ClientID;
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idMap[0] = ClientID;
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