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Merge #6823
6823: Mark `NETMSGTYPE_CL_STARTINFO` as `MSGFLAG_FLUSH` r=def- a=Robyt3 This makes the client connect to the server faster. It's especially noticeable on servers with a low ping. Closes #6811. ## Checklist - [X] Tested the change ingame - [ ] Provided screenshots if it is a visual change - [ ] Tested in combination with possibly related configuration options - [ ] Written a unit test (especially base/) or added coverage to integration test - [ ] Considered possible null pointers and out of bounds array indexing - [ ] Changed no physics that affect existing maps - [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional) Co-authored-by: Robert Müller <robytemueller@gmail.com>
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commit
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@ -2151,7 +2151,7 @@ void CGameClient::SendInfo(bool Start)
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Msg.m_ColorFeet = g_Config.m_ClPlayerColorFeet;
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CMsgPacker Packer(&Msg);
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Msg.Pack(&Packer);
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Client()->SendMsg(IClient::CONN_MAIN, &Packer, MSGFLAG_VITAL);
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Client()->SendMsg(IClient::CONN_MAIN, &Packer, MSGFLAG_VITAL | MSGFLAG_FLUSH);
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m_aCheckInfo[0] = -1;
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}
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else
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