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Small cleanup
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@ -516,23 +516,23 @@ void CGameContext::SendTuningParams(int ClientID, int Zone)
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&& (m_apPlayers[ClientID]->GetCharacter()->NeededFaketuning() & FAKETUNE_SOLO
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|| m_apPlayers[ClientID]->GetCharacter()->NeededFaketuning() & FAKETUNE_NOCOLL))
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{
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Msg.AddInt(0); // send fake tunings selected above to the clients that they think they cant move
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Msg.AddInt(0);
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}
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else if((i==32) // hooking
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&& (m_apPlayers[ClientID]->GetCharacter()->NeededFaketuning() & FAKETUNE_SOLO
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|| m_apPlayers[ClientID]->GetCharacter()->NeededFaketuning() & FAKETUNE_NOHOOK))
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{
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Msg.AddInt(0); // send fake tunings selected above to the clients that they think they cant move
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Msg.AddInt(0);
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}
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else if((i==3) // ground jump impulse
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&& m_apPlayers[ClientID]->GetCharacter()->NeededFaketuning() & FAKETUNE_NOJUMP)
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{
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Msg.AddInt(0); // send fake tunings selected above to the clients that they think they cant move
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Msg.AddInt(0);
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}
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else if((i==33) // jetpack
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&& !(m_apPlayers[ClientID]->GetCharacter()->NeededFaketuning() & FAKETUNE_JETPACK))
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{
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Msg.AddInt(0); // send fake tunings selected above to the clients that they think they cant move
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Msg.AddInt(0);
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}
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else
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{
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