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add 0.7 skins directory button
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cc1dc405fe
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@ -52,10 +52,12 @@ void CMenus::RenderSettingsTee7(CUIRect MainView)
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MainView.HSplitBottom(40.0f, &MainView, &BottomView);
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BottomView.HSplitTop(20.f, 0, &BottomView);
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CUIRect QuickSearch, Buttons;
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CUIRect QuickSearch, DirectoryButton, Buttons;
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CUIRect ButtonLeft, ButtonMiddle, ButtonRight;
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BottomView.VSplitMid(&QuickSearch, &Buttons);
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BottomView.VSplitMid(&QuickSearch, &Buttons, 10.0f);
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QuickSearch.VSplitLeft(240.0f, &QuickSearch, &DirectoryButton);
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QuickSearch.VSplitRight(10.0f, &QuickSearch, nullptr);
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const float ButtonSize = Buttons.w / 3;
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Buttons.VSplitLeft(ButtonSize, &ButtonLeft, &Buttons);
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@ -299,6 +301,16 @@ void CMenus::RenderSettingsTee7(CUIRect MainView)
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if(Ui()->DoClearableEditBox(&s_SkinFilterInput, &QuickSearch, 14.0f))
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m_SkinListNeedsUpdate = true;
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}
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static CButtonContainer s_DirectoryButton;
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if(DoButton_Menu(&s_DirectoryButton, Localize("Skins directory"), 0, &DirectoryButton))
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{
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char aBuf[128 + IO_MAX_PATH_LENGTH];
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Storage()->GetCompletePath(IStorage::TYPE_SAVE, "skins7", aBuf, sizeof(aBuf));
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Storage()->CreateFolder("skins7", IStorage::TYPE_SAVE);
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Client()->ViewFile(aBuf);
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}
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GameClient()->m_Tooltips.DoToolTip(&s_DirectoryButton, &DirectoryButton, Localize("Open the directory to add custom skins"));
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}
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void CMenus::PopupConfirmDeleteSkin7()
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