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Merge pull request #8653 from DynamoFox/force-sdl2-video-driver-selection-on-linux
Fix game launch on Wayland-only systems with SDL2.30+
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commit
41cd82c2d3
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@ -1019,6 +1019,13 @@ int CGraphicsBackend_SDL_GL::Init(const char *pName, int *pScreen, int *pWidth,
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SDL_GetVersion(&Linked);
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SDL_GetVersion(&Linked);
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dbg_msg("sdl", "SDL version %d.%d.%d (compiled = %d.%d.%d)", Linked.major, Linked.minor, Linked.patch,
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dbg_msg("sdl", "SDL version %d.%d.%d (compiled = %d.%d.%d)", Linked.major, Linked.minor, Linked.patch,
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Compiled.major, Compiled.minor, Compiled.patch);
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Compiled.major, Compiled.minor, Compiled.patch);
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#if CONF_PLATFORM_LINUX && SDL_VERSION_ATLEAST(2, 0, 22)
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// needed to workaround SDL from forcing exclusively X11 if linking against the GLX flavour of GLEW instead of the EGL one
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// w/o this on Wayland systems (no XWayland support) SDL's Video subsystem will fail to load (starting from SDL2.30+)
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if(Linked.major == 2 && Linked.minor >= 30)
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SDL_SetHint(SDL_HINT_VIDEODRIVER, "x11,wayland");
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#endif
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}
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}
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if(!SDL_WasInit(SDL_INIT_VIDEO))
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if(!SDL_WasInit(SDL_INIT_VIDEO))
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