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Add quad disable function
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@ -194,6 +194,8 @@ MACRO_CONFIG_INT(ClDDRaceScoreBoard, cl_ddrace_scoreboard, 1, 0, 1, CFGFLAG_SAVE
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MACRO_CONFIG_INT(SvResetPickus, sv_reset_pickups, 0, 0, 1, CFGFLAG_SERVER, "Whether the weapons are reset on passing the start tile or not")
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MACRO_CONFIG_INT(ClShowOthers, cl_show_others, 0, 0, 1, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Show players in other teams")
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MACRO_CONFIG_INT(ClShowEntities, cl_show_entities, 0, 0, 1, CFGFLAG_CLIENT, "Cheat to show game tiles")
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MACRO_CONFIG_INT(ClShowQuads, cl_show_quads, 1, 0, 1, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Show quads")
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MACRO_CONFIG_INT(ClBackground, cl_background, 1, 0, 256, CFGFLAG_CLIENT|CFGFLAG_SAVE, "Show background")
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MACRO_CONFIG_INT(SvShowOthers, sv_show_others, 1, 0, 1, CFGFLAG_SERVER, "Whether players can user the command showothers or not")
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MACRO_CONFIG_INT(SvMaxAfkTime, sv_max_afk_time, 0, 0, 9999, CFGFLAG_SERVER, "The time in seconds a player is allowed to be afk (0 = disabled)")
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MACRO_CONFIG_INT(SvPlasmaRange, sv_plasma_range, 700, 1, 99999, CFGFLAG_SERVER, "How far will the plasma gun track tees")
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@ -85,7 +85,7 @@ static void Rotate(CPoint *pCenter, CPoint *pPoint, float Rotation)
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void CRenderTools::RenderQuads(CQuad *pQuads, int NumQuads, int RenderFlags, ENVELOPE_EVAL pfnEval, void *pUser)
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{
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if(g_Config.m_ClShowEntities && g_Config.m_ClDDRaceCheats)
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if(!g_Config.m_ClShowQuads || g_Config.m_ClShowEntities && g_Config.m_ClDDRaceCheats)
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return;
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Graphics()->QuadsBegin();
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