diff --git a/src/game/server/gamecontext.cpp b/src/game/server/gamecontext.cpp index 71a7ba29c..962f484bd 100644 --- a/src/game/server/gamecontext.cpp +++ b/src/game/server/gamecontext.cpp @@ -484,6 +484,8 @@ bool CGameContext::SnapPickup(const CSnapContext &Context, int SnapID, const vec pPickup->m_Type = SubType == WEAPON_SHOTGUN ? protocol7::PICKUP_SHOTGUN : SubType == WEAPON_GRENADE ? protocol7::PICKUP_GRENADE : protocol7::PICKUP_LASER; else if(Type == POWERUP_NINJA) pPickup->m_Type = protocol7::PICKUP_NINJA; + else if(Type == POWERUP_ARMOR) + pPickup->m_Type = protocol7::PICKUP_ARMOR; } else if(Context.GetClientVersion() >= VERSION_DDNET_ENTITY_NETOBJS) {