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Remove unused chat response variables
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3bed3be39c
commit
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@ -85,7 +85,6 @@ void CGameContext::Construct(int Resetting)
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m_pVoteOptionHeap = new CHeap();
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m_pVoteOptionHeap = new CHeap();
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}
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}
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m_ChatResponseTargetID = -1;
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m_aDeleteTempfile[0] = 0;
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m_aDeleteTempfile[0] = 0;
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m_TeeHistorianActive = false;
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m_TeeHistorianActive = false;
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}
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}
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@ -1844,9 +1843,7 @@ void CGameContext::OnMessage(int MsgID, CUnpacker *pUnpacker, int ClientID)
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pPlayer->m_LastCommands[pPlayer->m_LastCommandPos] = Now;
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pPlayer->m_LastCommands[pPlayer->m_LastCommandPos] = Now;
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pPlayer->m_LastCommandPos = (pPlayer->m_LastCommandPos + 1) % 4;
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pPlayer->m_LastCommandPos = (pPlayer->m_LastCommandPos + 1) % 4;
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m_ChatResponseTargetID = ClientID;
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Console()->SetFlagMask(CFGFLAG_CHAT);
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Console()->SetFlagMask(CFGFLAG_CHAT);
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int Authed = Server()->GetAuthedState(ClientID);
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int Authed = Server()->GetAuthedState(ClientID);
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if(Authed)
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if(Authed)
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Console()->SetAccessLevel(Authed == AUTHED_ADMIN ? IConsole::ACCESS_LEVEL_ADMIN : Authed == AUTHED_MOD ? IConsole::ACCESS_LEVEL_MOD : IConsole::ACCESS_LEVEL_HELPER);
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Console()->SetAccessLevel(Authed == AUTHED_ADMIN ? IConsole::ACCESS_LEVEL_ADMIN : Authed == AUTHED_MOD ? IConsole::ACCESS_LEVEL_MOD : IConsole::ACCESS_LEVEL_HELPER);
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@ -1866,7 +1863,6 @@ void CGameContext::OnMessage(int MsgID, CUnpacker *pUnpacker, int ClientID)
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Console()->SetAccessLevel(IConsole::ACCESS_LEVEL_ADMIN);
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Console()->SetAccessLevel(IConsole::ACCESS_LEVEL_ADMIN);
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Console()->SetFlagMask(CFGFLAG_SERVER);
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Console()->SetFlagMask(CFGFLAG_SERVER);
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m_ChatResponseTargetID = -1;
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}
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}
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}
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}
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else
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else
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@ -462,9 +462,6 @@ public:
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virtual float PlayerJetpack();
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virtual float PlayerJetpack();
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void ResetTuning();
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void ResetTuning();
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int m_ChatResponseTargetID;
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int m_ChatPrintCBIndex;
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};
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};
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inline int64_t CmaskAll() { return -1LL; }
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inline int64_t CmaskAll() { return -1LL; }
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