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Changed comment.
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@ -417,7 +417,8 @@ void CPlayers::RenderPlayer(
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}
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}
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else
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else
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{
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{
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// fix wrong calculation of weapon Angle in demo player
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// If player move his weapon through top then change the end angle on 2*Pi.
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// So mix function will calculate offset angle by a short path, and not by long one.
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if (Player.m_Angle > (256.0f * pi) && Prev.m_Angle < 0)
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if (Player.m_Angle > (256.0f * pi) && Prev.m_Angle < 0)
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{
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{
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Player.m_Angle -= 256.0f * 2 * pi;
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Player.m_Angle -= 256.0f * 2 * pi;
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