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Merge #6143
6143: Add separate `ed_limit_max_zoom_level` for editor, fix editor smooth zooming when joining/reloading game r=def- a=Robyt3 ## Checklist - [X] Tested the change ingame - [ ] Provided screenshots if it is a visual change - [ ] Tested in combination with possibly related configuration options - [ ] Written a unit test (especially base/) or added coverage to integration test - [ ] Considered possible null pointers and out of bounds array indexing - [ ] Changed no physics that affect existing maps - [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional) Co-authored-by: Robert Müller <robytemueller@gmail.com>
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3f73b816d9
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@ -84,6 +84,7 @@ protected:
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float m_aPredIntraTick[NUM_DUMMIES];
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float m_LocalTime;
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float m_GlobalTime;
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float m_RenderFrameTime;
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int m_GameTickSpeed;
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@ -146,6 +147,7 @@ public:
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// other time access
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inline float RenderFrameTime() const { return m_RenderFrameTime; }
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inline float LocalTime() const { return m_LocalTime; }
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inline float GlobalTime() const { return m_GlobalTime; }
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inline float FrameTimeAvg() const { return m_FrameTimeAvg; }
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// actions
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@ -2964,7 +2964,7 @@ void CClient::InitInterfaces()
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void CClient::Run()
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{
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m_LocalStartTime = time_get();
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m_LocalStartTime = m_GlobalStartTime = time_get();
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#if defined(CONF_VIDEORECORDER)
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IVideo::SetLocalStartTime(m_LocalStartTime);
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#endif
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@ -3383,8 +3383,9 @@ void CClient::Run()
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g_Config.m_DbgHitch = 0;
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}
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// update local time
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// update local and global time
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m_LocalTime = (time_get() - m_LocalStartTime) / (float)time_freq();
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m_GlobalTime = (time_get() - m_GlobalStartTime) / (float)time_freq();
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}
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#if defined(CONF_FAMILY_UNIX)
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@ -143,6 +143,7 @@ class CClient : public IClient, public CDemoPlayer::IListener
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uint64_t m_aSnapshotParts[NUM_DUMMIES];
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int64_t m_LocalStartTime;
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int64_t m_GlobalStartTime;
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IGraphics::CTextureHandle m_DebugFont;
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int m_DebugSoundIndex = 0;
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@ -6080,7 +6080,7 @@ void CEditor::SetZoom(float Target)
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{
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Target = clamp(Target, MinZoomLevel(), MaxZoomLevel());
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const float Now = Client()->LocalTime();
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const float Now = Client()->GlobalTime();
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float Current = m_Zoom;
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float Derivative = 0.0f;
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if(m_Zooming)
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@ -6128,7 +6128,7 @@ void CEditor::UpdateZoom()
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{
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if(m_Zooming)
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{
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const float Time = Client()->LocalTime();
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const float Time = Client()->GlobalTime();
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const float OldLevel = m_Zoom;
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if(Time >= m_ZoomSmoothingEnd)
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{
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@ -6154,7 +6154,7 @@ float CEditor::MinZoomLevel() const
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float CEditor::MaxZoomLevel() const
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{
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return g_Config.m_ClLimitMaxZoomLevel ? 2000.0f : std::numeric_limits<float>::max();
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return g_Config.m_EdLimitMaxZoomLevel ? 2000.0f : std::numeric_limits<float>::max();
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}
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float CEditor::ZoomProgress(float CurrentTime) const
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@ -91,6 +91,7 @@ MACRO_CONFIG_INT(ClDyncamSmoothness, cl_dyncam_smoothness, 0, 0, 100, CFGFLAG_CL
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MACRO_CONFIG_INT(ClDyncamStabilizing, cl_dyncam_stabilizing, 0, 0, 100, CFGFLAG_CLIENT | CFGFLAG_SAVE | CFGFLAG_INSENSITIVE, "Amount of camera slowdown during fast cursor movement. High value can cause delay in camera movement")
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MACRO_CONFIG_INT(EdSmoothZoomTime, ed_smooth_zoom_time, 250, 0, 5000, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Time of smooth zoom animation in the editor in ms (0 for off)")
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MACRO_CONFIG_INT(EdLimitMaxZoomLevel, ed_limit_max_zoom_level, 1, 0, 1, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Specifies, if zooming in the editor should be limited or not (0 = no limit)")
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MACRO_CONFIG_INT(EdZoomTarget, ed_zoom_target, 0, 0, 1, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Zoom to the current mouse target")
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MACRO_CONFIG_INT(EdShowkeys, ed_showkeys, 0, 0, 1, CFGFLAG_CLIENT | CFGFLAG_SAVE, "")
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@ -114,7 +115,7 @@ MACRO_CONFIG_INT(ClAutoStatboardScreenshotMax, cl_auto_statboard_screenshot_max,
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MACRO_CONFIG_INT(ClDefaultZoom, cl_default_zoom, 10, 0, 20, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Default zoom level")
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MACRO_CONFIG_INT(ClSmoothZoomTime, cl_smooth_zoom_time, 250, 0, 5000, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Time of smooth zoom animation ingame in ms (0 for off)")
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MACRO_CONFIG_INT(ClLimitMaxZoomLevel, cl_limit_max_zoom_level, 1, 0, 1, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Specifies, if zooming should be limited or not (0 = no limit)")
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MACRO_CONFIG_INT(ClLimitMaxZoomLevel, cl_limit_max_zoom_level, 1, 0, 1, CFGFLAG_CLIENT | CFGFLAG_SAVE, "Specifies, if zooming ingame should be limited or not (0 = no limit)")
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MACRO_CONFIG_INT(ClPlayerUseCustomColor, player_use_custom_color, 0, 0, 1, CFGFLAG_CLIENT | CFGFLAG_SAVE | CFGFLAG_INSENSITIVE, "Toggles usage of custom colors")
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MACRO_CONFIG_COL(ClPlayerColorBody, player_color_body, 65408, CFGFLAG_CLIENT | CFGFLAG_SAVE | CFGFLAG_COLLIGHT | CFGFLAG_INSENSITIVE, "Player body color")
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