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Merge #2815
2815: Renamed tile names. r=def- a=gerdoe-jr I didn't get why some tiles' names end with `END/START` and another with `DISABLE/ENABLE`, so, I just replaced all `END/START` with `DISABLE/ENABLE`. Also, I renamed `TILE_BONUS` and `TILE_PENALTY`, because you need to check the variables' declarations/references for understanding their purposes. Co-authored-by: Vlad <gerdoexx@gmail.com> Co-authored-by: def <dennis@felsin9.de>
This commit is contained in:
commit
3df140740c
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@ -718,44 +718,44 @@ void CCharacter::HandleTiles(int Index)
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}
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// endless hook
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if(((m_TileIndex == TILE_EHOOK_START) || (m_TileFIndex == TILE_EHOOK_START)) && !m_EndlessHook)
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if(((m_TileIndex == TILE_EHOOK_ENABLE) || (m_TileFIndex == TILE_EHOOK_ENABLE)) && !m_EndlessHook)
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{
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m_EndlessHook = true;
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m_Core.m_EndlessHook = true;
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}
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else if(((m_TileIndex == TILE_EHOOK_END) || (m_TileFIndex == TILE_EHOOK_END)) && m_EndlessHook)
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else if(((m_TileIndex == TILE_EHOOK_DISABLE) || (m_TileFIndex == TILE_EHOOK_DISABLE)) && m_EndlessHook)
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{
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m_EndlessHook = false;
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m_Core.m_EndlessHook = false;
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}
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// collide with others
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if(((m_TileIndex == TILE_NPC_END) || (m_TileFIndex == TILE_NPC_END)) && m_Core.m_Collision)
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if(((m_TileIndex == TILE_NPC_DISABLE) || (m_TileFIndex == TILE_NPC_DISABLE)) && m_Core.m_Collision)
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{
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m_Core.m_Collision = false;
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}
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else if(((m_TileIndex == TILE_NPC_START) || (m_TileFIndex == TILE_NPC_START)) && !m_Core.m_Collision)
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else if(((m_TileIndex == TILE_NPC_ENABLE) || (m_TileFIndex == TILE_NPC_ENABLE)) && !m_Core.m_Collision)
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{
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m_Core.m_Collision = true;
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}
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// hook others
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if(((m_TileIndex == TILE_NPH_END) || (m_TileFIndex == TILE_NPH_END)) && m_Core.m_Hook)
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if(((m_TileIndex == TILE_NPH_DISABLE) || (m_TileFIndex == TILE_NPH_DISABLE)) && m_Core.m_Hook)
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{
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m_Core.m_Hook = false;
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}
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else if(((m_TileIndex == TILE_NPH_START) || (m_TileFIndex == TILE_NPH_START)) && !m_Core.m_Hook)
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else if(((m_TileIndex == TILE_NPH_ENABLE) || (m_TileFIndex == TILE_NPH_ENABLE)) && !m_Core.m_Hook)
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{
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m_Core.m_Hook = true;
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}
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// unlimited air jumps
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if(((m_TileIndex == TILE_SUPER_START) || (m_TileFIndex == TILE_SUPER_START)) && !m_SuperJump)
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if(((m_TileIndex == TILE_UNLIMITED_JUMPS_ENABLE) || (m_TileFIndex == TILE_UNLIMITED_JUMPS_ENABLE)) && !m_SuperJump)
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{
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m_SuperJump = true;
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m_Core.m_EndlessJump = true;
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}
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else if(((m_TileIndex == TILE_SUPER_END) || (m_TileFIndex == TILE_SUPER_END)) && m_SuperJump)
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else if(((m_TileIndex == TILE_UNLIMITED_JUMPS_DISABLE) || (m_TileFIndex == TILE_UNLIMITED_JUMPS_DISABLE)) && m_SuperJump)
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{
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m_SuperJump = false;
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m_Core.m_EndlessJump = false;
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@ -773,23 +773,23 @@ void CCharacter::HandleTiles(int Index)
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}
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// jetpack gun
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if(((m_TileIndex == TILE_JETPACK_START) || (m_TileFIndex == TILE_JETPACK_START)) && !m_Jetpack)
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if(((m_TileIndex == TILE_JETPACK_ENABLE) || (m_TileFIndex == TILE_JETPACK_ENABLE)) && !m_Jetpack)
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{
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m_Jetpack = true;
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m_Core.m_Jetpack = true;
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}
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else if(((m_TileIndex == TILE_JETPACK_END) || (m_TileFIndex == TILE_JETPACK_END)) && m_Jetpack)
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else if(((m_TileIndex == TILE_JETPACK_DISABLE) || (m_TileFIndex == TILE_JETPACK_DISABLE)) && m_Jetpack)
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{
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m_Jetpack = false;
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m_Core.m_Jetpack = false;
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}
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// solo part
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if(((m_TileIndex == TILE_SOLO_START) || (m_TileFIndex == TILE_SOLO_START)) && !TeamsCore()->GetSolo(GetCID()))
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if(((m_TileIndex == TILE_SOLO_ENABLE) || (m_TileFIndex == TILE_SOLO_ENABLE)) && !TeamsCore()->GetSolo(GetCID()))
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{
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SetSolo(true);
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}
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else if(((m_TileIndex == TILE_SOLO_END) || (m_TileFIndex == TILE_SOLO_END)) && TeamsCore()->GetSolo(GetCID()))
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else if(((m_TileIndex == TILE_SOLO_DISABLE) || (m_TileFIndex == TILE_SOLO_DISABLE)) && TeamsCore()->GetSolo(GetCID()))
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{
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SetSolo(false);
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}
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@ -82,16 +82,16 @@ bool CRaceHelper::IsStart(CGameClient *pClient, vec2 Prev, vec2 Pos)
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if(!Indices.empty())
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for(std::list < int >::iterator i = Indices.begin(); i != Indices.end(); i++)
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{
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if(pCollision->GetTileIndex(*i) == TILE_BEGIN)
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if(pCollision->GetTileIndex(*i) == TILE_START)
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return true;
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if(pCollision->GetFTileIndex(*i) == TILE_BEGIN)
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if(pCollision->GetFTileIndex(*i) == TILE_START)
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return true;
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}
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else
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{
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if(pCollision->GetTileIndex(pCollision->GetPureMapIndex(Pos)) == TILE_BEGIN)
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if(pCollision->GetTileIndex(pCollision->GetPureMapIndex(Pos)) == TILE_START)
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return true;
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if(pCollision->GetFTileIndex(pCollision->GetPureMapIndex(Pos)) == TILE_BEGIN)
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if(pCollision->GetFTileIndex(pCollision->GetPureMapIndex(Pos)) == TILE_START)
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return true;
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}
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}
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@ -125,11 +125,9 @@ void CCollision::Init(class CLayers *pLayers)
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Index = m_pSwitch[i].m_Type;
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if(Index <= TILE_NPH_START)
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if(Index <= TILE_NPH_ENABLE)
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{
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if((Index >= TILE_JUMP && Index <= TILE_BONUS)
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|| Index == TILE_ALLOW_TELE_GUN
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|| Index == TILE_ALLOW_BLUE_TELE_GUN)
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if((Index >= TILE_JUMP && Index <= TILE_SUBSTRACT_TIME) || Index == TILE_ALLOW_TELE_GUN || Index == TILE_ALLOW_BLUE_TELE_GUN)
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m_pSwitch[i].m_Type = Index;
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else
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m_pSwitch[i].m_Type = 0;
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@ -235,7 +235,7 @@ public:
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}
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case LAYERTYPE_TUNE:
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{
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if (Index == TILE_TUNE1)
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if (Index == TILE_TUNE)
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return true;
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else
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return false;
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@ -77,31 +77,31 @@ const char *CEditor::Explain(int Tile, int Layer)
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if(Layer == LAYER_GAME || Layer == LAYER_FRONT)
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return "WALLJUMP: Placed next to a wall. Enables climbing up the wall.";
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break;
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case TILE_EHOOK_START:
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case TILE_EHOOK_ENABLE:
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if(Layer == LAYER_GAME || Layer == LAYER_FRONT)
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return "ENDLESS HOOK: Activates endless hook.";
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break;
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case TILE_EHOOK_END:
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case TILE_EHOOK_DISABLE:
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if(Layer == LAYER_GAME || Layer == LAYER_FRONT)
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return "ENDLESS HOOK OFF: Deactivates endless hook.";
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break;
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case TILE_HIT_START:
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case TILE_HIT_ENABLE:
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if(Layer == LAYER_GAME || Layer == LAYER_FRONT)
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return "HIT OTHERS: You can hit others.";
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if(Layer == LAYER_SWITCH)
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return "HIT OTHERS: You can activate hitting others for single weapons, using delay number to select which.";
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break;
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case TILE_HIT_END:
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case TILE_HIT_DISABLE:
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if(Layer == LAYER_GAME || Layer == LAYER_FRONT)
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return "HIT OTHERS: You can't hit others.";
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if(Layer == LAYER_SWITCH)
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return "HIT OTHERS: You can deactivate hitting others for single weapons, using delay number to select which.";
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break;
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case TILE_SOLO_START:
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case TILE_SOLO_ENABLE:
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if(Layer == LAYER_GAME || Layer == LAYER_FRONT)
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return "SOLO: You are now in a solo part.";
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break;
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case TILE_SOLO_END: // also TILE_SWITCHTIMEDOPEN
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case TILE_SOLO_DISABLE: // also TILE_SWITCHTIMEDOPEN
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if(Layer == LAYER_GAME || Layer == LAYER_FRONT)
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return "SOLO: You are now out of the solo part.";
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if(Layer == LAYER_SWITCH)
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@ -147,11 +147,11 @@ const char *CEditor::Explain(int Tile, int Layer)
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if(Layer == LAYER_GAME || Layer == LAYER_FRONT)
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return "REFILL JUMPS: Restores all jumps.";
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break;
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case TILE_BEGIN:
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case TILE_START:
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if(Layer == LAYER_GAME || Layer == LAYER_FRONT)
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return "START: Starts counting your race time.";
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break;
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case TILE_END:
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case TILE_FINISH:
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if(Layer == LAYER_GAME || Layer == LAYER_FRONT)
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return "FINISH: End of race.";
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break;
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@ -179,7 +179,7 @@ const char *CEditor::Explain(int Tile, int Layer)
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if(Layer == LAYER_GAME || Layer == LAYER_FRONT)
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return "SPEEDER: Causes weapons, SHIELD, HEART and SPINNING LASER to move quickly.";
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break;
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case TILE_TUNE1:
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case TILE_TUNE:
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if(Layer == LAYER_TUNE)
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return "TUNE ZONE: Area where defined tunes work.";
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break;
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@ -207,43 +207,43 @@ const char *CEditor::Explain(int Tile, int Layer)
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if(Layer == LAYER_GAME || Layer == LAYER_FRONT)
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return "UNLOCK TEAM: Forces team to be unlocked so that team doesn't get killed when one dies.";
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break;
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case TILE_PENALTY:
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case TILE_ADD_TIME:
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if(Layer == LAYER_SWITCH)
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return "PENALTY: Adds time to your current race time. Opposite of BONUS.";
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break;
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case TILE_NPC_END:
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case TILE_NPC_DISABLE:
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if(Layer == LAYER_GAME || Layer == LAYER_FRONT)
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return "COLLISION OFF: You can't collide with others.";
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break;
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case TILE_SUPER_END:
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case TILE_UNLIMITED_JUMPS_DISABLE:
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if(Layer == LAYER_GAME || Layer == LAYER_FRONT)
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return "SUPER JUMP OFF: You don't have unlimited air jumps.";
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break;
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case TILE_JETPACK_END:
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case TILE_JETPACK_DISABLE:
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if(Layer == LAYER_GAME || Layer == LAYER_FRONT)
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return "JETPACK OFF: You lose your jetpack gun.";
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break;
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case TILE_NPH_END:
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case TILE_NPH_DISABLE:
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if(Layer == LAYER_GAME || Layer == LAYER_FRONT)
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return "HOOK OTHERS OFF: You can't hook others.";
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break;
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case TILE_BONUS:
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case TILE_SUBSTRACT_TIME:
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if(Layer == LAYER_SWITCH)
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return "BONUS: Subtracts time from your current race time. Opposite of PENALTY.";
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break;
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case TILE_NPC_START:
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case TILE_NPC_ENABLE:
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if(Layer == LAYER_GAME || Layer == LAYER_FRONT)
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return "COLLISION: You can collide with others.";
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break;
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case TILE_SUPER_START:
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case TILE_UNLIMITED_JUMPS_ENABLE:
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if(Layer == LAYER_GAME || Layer == LAYER_FRONT)
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return "SUPER JUMP: You have unlimited air jumps.";
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break;
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case TILE_JETPACK_START:
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case TILE_JETPACK_ENABLE:
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if(Layer == LAYER_GAME || Layer == LAYER_FRONT)
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return "JETPACK: You have a jetpack gun.";
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break;
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case TILE_NPH_START:
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case TILE_NPH_ENABLE:
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if(Layer == LAYER_GAME || Layer == LAYER_FRONT)
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return "HOOK OTHERS: You can hook others.";
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break;
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@ -951,14 +951,13 @@ int CEditorMap::Load(class IStorage *pStorage, const char *pFileName, int Storag
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TILE_FREEZE,
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TILE_DFREEZE,
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TILE_DUNFREEZE,
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TILE_HIT_START,
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TILE_HIT_END,
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TILE_HIT_ENABLE,
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TILE_HIT_DISABLE,
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TILE_JUMP,
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TILE_PENALTY,
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TILE_BONUS,
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TILE_ADD_TIME,
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TILE_SUBSTRACT_TIME,
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TILE_ALLOW_TELE_GUN,
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TILE_ALLOW_BLUE_TELE_GUN
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};
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TILE_ALLOW_BLUE_TELE_GUN};
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CSwitchTile *pLayerSwitchTiles = ((CLayerSwitch *)pTiles)->m_pSwitchTile;
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mem_copy(((CLayerSwitch *)pTiles)->m_pSwitchTile, pSwitchData, pTiles->m_Width*pTiles->m_Height*sizeof(CSwitchTile));
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@ -996,8 +995,8 @@ int CEditorMap::Load(class IStorage *pStorage, const char *pFileName, int Storag
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for(int i = 0; i < pTiles->m_Width*pTiles->m_Height; i++)
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{
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if(pLayerTuneTiles[i].m_Type == TILE_TUNE1)
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pTiles->m_pTiles[i].m_Index = TILE_TUNE1;
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if(pLayerTuneTiles[i].m_Type == TILE_TUNE)
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pTiles->m_pTiles[i].m_Index = TILE_TUNE;
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else
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pTiles->m_pTiles[i].m_Index = 0;
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}
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|
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@ -310,21 +310,21 @@ int CLayerTiles::BrushGrab(CLayerGroup *pBrush, CUIRect Rect)
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for(int x = 0; x < r.w; x++)
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{
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pGrabbed->m_pSwitchTile[y * pGrabbed->m_Width + x] = ((CLayerSwitch *)this)->m_pSwitchTile[(r.y + y) * m_Width + (r.x + x)];
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if(pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Type == ENTITY_DOOR + ENTITY_OFFSET
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|| pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Type == TILE_HIT_START
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|| pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Type == TILE_HIT_END
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|| pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Type == TILE_SWITCHOPEN
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|| pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Type == TILE_SWITCHCLOSE
|
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|| pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Type == TILE_SWITCHTIMEDOPEN
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|| pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Type == TILE_SWITCHTIMEDCLOSE
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|| pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Type == ENTITY_LASER_LONG + ENTITY_OFFSET
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|| pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Type == ENTITY_LASER_MEDIUM + ENTITY_OFFSET
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|| pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Type == ENTITY_LASER_SHORT + ENTITY_OFFSET
|
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|| pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Type == TILE_JUMP
|
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|| pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Type == TILE_PENALTY
|
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|| pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Type == TILE_BONUS
|
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|| pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Type == TILE_ALLOW_TELE_GUN
|
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|| pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Type == TILE_ALLOW_BLUE_TELE_GUN)
|
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if(pGrabbed->m_pSwitchTile[y * pGrabbed->m_Width + x].m_Type == ENTITY_DOOR + ENTITY_OFFSET ||
|
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pGrabbed->m_pSwitchTile[y * pGrabbed->m_Width + x].m_Type == TILE_HIT_ENABLE ||
|
||||
pGrabbed->m_pSwitchTile[y * pGrabbed->m_Width + x].m_Type == TILE_HIT_DISABLE ||
|
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pGrabbed->m_pSwitchTile[y * pGrabbed->m_Width + x].m_Type == TILE_SWITCHOPEN ||
|
||||
pGrabbed->m_pSwitchTile[y * pGrabbed->m_Width + x].m_Type == TILE_SWITCHCLOSE ||
|
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pGrabbed->m_pSwitchTile[y * pGrabbed->m_Width + x].m_Type == TILE_SWITCHTIMEDOPEN ||
|
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pGrabbed->m_pSwitchTile[y * pGrabbed->m_Width + x].m_Type == TILE_SWITCHTIMEDCLOSE ||
|
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pGrabbed->m_pSwitchTile[y * pGrabbed->m_Width + x].m_Type == ENTITY_LASER_LONG + ENTITY_OFFSET ||
|
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pGrabbed->m_pSwitchTile[y * pGrabbed->m_Width + x].m_Type == ENTITY_LASER_MEDIUM + ENTITY_OFFSET ||
|
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pGrabbed->m_pSwitchTile[y * pGrabbed->m_Width + x].m_Type == ENTITY_LASER_SHORT + ENTITY_OFFSET ||
|
||||
pGrabbed->m_pSwitchTile[y * pGrabbed->m_Width + x].m_Type == TILE_JUMP ||
|
||||
pGrabbed->m_pSwitchTile[y * pGrabbed->m_Width + x].m_Type == TILE_ADD_TIME ||
|
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pGrabbed->m_pSwitchTile[y * pGrabbed->m_Width + x].m_Type == TILE_SUBSTRACT_TIME ||
|
||||
pGrabbed->m_pSwitchTile[y * pGrabbed->m_Width + x].m_Type == TILE_ALLOW_TELE_GUN ||
|
||||
pGrabbed->m_pSwitchTile[y * pGrabbed->m_Width + x].m_Type == TILE_ALLOW_BLUE_TELE_GUN)
|
||||
{
|
||||
m_pEditor->m_SwitchNum = pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Number;
|
||||
m_pEditor->m_SwitchDelay = pGrabbed->m_pSwitchTile[y*pGrabbed->m_Width+x].m_Delay;
|
||||
|
@ -361,7 +361,7 @@ int CLayerTiles::BrushGrab(CLayerGroup *pBrush, CUIRect Rect)
|
|||
for(int x = 0; x < r.w; x++)
|
||||
{
|
||||
pGrabbed->m_pTuneTile[y * pGrabbed->m_Width + x] = ((CLayerTune *)this)->m_pTuneTile[(r.y + y) * m_Width + (r.x + x)];
|
||||
if(pGrabbed->m_pTuneTile[y*pGrabbed->m_Width+x].m_Type == TILE_TUNE1)
|
||||
if(pGrabbed->m_pTuneTile[y * pGrabbed->m_Width + x].m_Type == TILE_TUNE)
|
||||
{
|
||||
m_pEditor->m_TuningNum = pGrabbed->m_pTuneTile[y*pGrabbed->m_Width+x].m_Number;
|
||||
}
|
||||
|
|
|
@ -3,59 +3,56 @@
|
|||
bool IsValidGameTile(int Index)
|
||||
{
|
||||
return (
|
||||
Index == TILE_AIR
|
||||
|| (Index >= TILE_SOLID && Index <= TILE_THROUGH)
|
||||
|| Index == TILE_FREEZE
|
||||
|| (Index >= TILE_UNFREEZE && Index <= TILE_DUNFREEZE)
|
||||
|| (Index >= TILE_WALLJUMP && Index <= TILE_SOLO_END)
|
||||
|| (Index >= TILE_REFILL_JUMPS && Index <= TILE_STOPA)
|
||||
|| (Index >= TILE_CP && Index <= TILE_THROUGH_DIR)
|
||||
|| (Index >= TILE_OLDLASER && Index <= TILE_UNLOCK_TEAM)
|
||||
|| (Index >= TILE_NPC_END && Index <= TILE_NPH_END)
|
||||
|| (Index >= TILE_TELE_GUN_ENABLE && Index <= TILE_TELE_GUN_DISABLE)
|
||||
|| (Index >= TILE_TELE_GRENADE_ENABLE && Index <= TILE_TELE_GRENADE_DISABLE)
|
||||
|| (Index >= TILE_TELE_LASER_ENABLE && Index <= TILE_TELE_LASER_DISABLE)
|
||||
|| (Index >= TILE_NPC_START && Index <= TILE_NPH_START)
|
||||
|| (Index >= TILE_ENTITIES_OFF_1 && Index <= TILE_ENTITIES_OFF_2)
|
||||
|| IsValidEntity(Index)
|
||||
);
|
||||
Index == TILE_AIR ||
|
||||
(Index >= TILE_SOLID && Index <= TILE_THROUGH) ||
|
||||
Index == TILE_FREEZE ||
|
||||
(Index >= TILE_UNFREEZE && Index <= TILE_DUNFREEZE) ||
|
||||
(Index >= TILE_WALLJUMP && Index <= TILE_SOLO_DISABLE) ||
|
||||
(Index >= TILE_REFILL_JUMPS && Index <= TILE_STOPA) ||
|
||||
(Index >= TILE_CP && Index <= TILE_THROUGH_DIR) ||
|
||||
(Index >= TILE_OLDLASER && Index <= TILE_UNLOCK_TEAM) ||
|
||||
(Index >= TILE_NPC_DISABLE && Index <= TILE_NPH_DISABLE) ||
|
||||
(Index >= TILE_TELE_GUN_ENABLE && Index <= TILE_TELE_GUN_DISABLE) ||
|
||||
(Index >= TILE_TELE_GRENADE_ENABLE && Index <= TILE_TELE_GRENADE_DISABLE) ||
|
||||
(Index >= TILE_TELE_LASER_ENABLE && Index <= TILE_TELE_LASER_DISABLE) ||
|
||||
(Index >= TILE_NPC_ENABLE && Index <= TILE_NPH_ENABLE) ||
|
||||
(Index >= TILE_ENTITIES_OFF_1 && Index <= TILE_ENTITIES_OFF_2) ||
|
||||
IsValidEntity(Index));
|
||||
}
|
||||
|
||||
bool IsValidFrontTile(int Index)
|
||||
{
|
||||
return (
|
||||
Index == TILE_AIR
|
||||
|| Index == TILE_DEATH
|
||||
|| (Index >= TILE_NOLASER && Index <= TILE_THROUGH)
|
||||
|| Index == TILE_FREEZE
|
||||
|| (Index >= TILE_UNFREEZE && Index <= TILE_DUNFREEZE)
|
||||
|| (Index >= TILE_WALLJUMP && Index <= TILE_SOLO_END)
|
||||
|| (Index >= TILE_REFILL_JUMPS && Index <= TILE_STOPA)
|
||||
|| (Index >= TILE_CP && Index <= TILE_THROUGH_DIR)
|
||||
|| (Index >= TILE_OLDLASER && Index <= TILE_UNLOCK_TEAM)
|
||||
|| (Index >= TILE_NPC_END && Index <= TILE_NPH_END)
|
||||
|| (Index >= TILE_TELE_GUN_ENABLE && Index <= TILE_ALLOW_BLUE_TELE_GUN)
|
||||
|| (Index >= TILE_TELE_GRENADE_ENABLE && Index <= TILE_TELE_GRENADE_DISABLE)
|
||||
|| (Index >= TILE_TELE_LASER_ENABLE && Index <= TILE_TELE_LASER_DISABLE)
|
||||
|| (Index >= TILE_NPC_START && Index <= TILE_NPH_START)
|
||||
|| (Index >= TILE_ENTITIES_OFF_1 && Index <= TILE_ENTITIES_OFF_2)
|
||||
|| IsValidEntity(Index)
|
||||
);
|
||||
Index == TILE_AIR ||
|
||||
Index == TILE_DEATH ||
|
||||
(Index >= TILE_NOLASER && Index <= TILE_THROUGH) ||
|
||||
Index == TILE_FREEZE ||
|
||||
(Index >= TILE_UNFREEZE && Index <= TILE_DUNFREEZE) ||
|
||||
(Index >= TILE_WALLJUMP && Index <= TILE_SOLO_DISABLE) ||
|
||||
(Index >= TILE_REFILL_JUMPS && Index <= TILE_STOPA) ||
|
||||
(Index >= TILE_CP && Index <= TILE_THROUGH_DIR) ||
|
||||
(Index >= TILE_OLDLASER && Index <= TILE_UNLOCK_TEAM) ||
|
||||
(Index >= TILE_NPC_DISABLE && Index <= TILE_NPH_DISABLE) ||
|
||||
(Index >= TILE_TELE_GUN_ENABLE && Index <= TILE_ALLOW_BLUE_TELE_GUN) ||
|
||||
(Index >= TILE_TELE_GRENADE_ENABLE && Index <= TILE_TELE_GRENADE_DISABLE) ||
|
||||
(Index >= TILE_TELE_LASER_ENABLE && Index <= TILE_TELE_LASER_DISABLE) ||
|
||||
(Index >= TILE_NPC_ENABLE && Index <= TILE_NPH_ENABLE) ||
|
||||
(Index >= TILE_ENTITIES_OFF_1 && Index <= TILE_ENTITIES_OFF_2) ||
|
||||
IsValidEntity(Index));
|
||||
}
|
||||
|
||||
bool IsValidTeleTile(int Index)
|
||||
{
|
||||
return (
|
||||
Index == TILE_TELEINEVIL
|
||||
|| Index == TILE_TELEINWEAPON
|
||||
|| Index == TILE_TELEINHOOK
|
||||
|| Index == TILE_TELEIN
|
||||
|| Index == TILE_TELEOUT
|
||||
|| Index == TILE_TELECHECK
|
||||
|| Index == TILE_TELECHECKOUT
|
||||
|| Index == TILE_TELECHECKIN
|
||||
|| Index == TILE_TELECHECKINEVIL
|
||||
);
|
||||
Index == TILE_TELEINEVIL ||
|
||||
Index == TILE_TELEINWEAPON ||
|
||||
Index == TILE_TELEINHOOK ||
|
||||
Index == TILE_TELEIN ||
|
||||
Index == TILE_TELEOUT ||
|
||||
Index == TILE_TELECHECK ||
|
||||
Index == TILE_TELECHECKOUT ||
|
||||
Index == TILE_TELECHECKIN ||
|
||||
Index == TILE_TELECHECKINEVIL);
|
||||
}
|
||||
|
||||
bool IsValidSpeedupTile(int Index)
|
||||
|
@ -66,62 +63,58 @@ bool IsValidSpeedupTile(int Index)
|
|||
bool IsValidSwitchTile(int Index)
|
||||
{
|
||||
return (
|
||||
Index == TILE_JUMP
|
||||
|| Index == TILE_FREEZE
|
||||
|| Index == TILE_DFREEZE
|
||||
|| Index == TILE_DUNFREEZE
|
||||
|| Index == TILE_HIT_START
|
||||
|| Index == TILE_HIT_END
|
||||
|| (Index >= TILE_SWITCHTIMEDOPEN && Index <= TILE_SWITCHCLOSE)
|
||||
|| Index == TILE_PENALTY
|
||||
|| Index == TILE_BONUS
|
||||
|| Index == TILE_ALLOW_TELE_GUN
|
||||
|| Index == TILE_ALLOW_BLUE_TELE_GUN
|
||||
|| IsValidEntity(Index)
|
||||
);
|
||||
Index == TILE_JUMP ||
|
||||
Index == TILE_FREEZE ||
|
||||
Index == TILE_DFREEZE ||
|
||||
Index == TILE_DUNFREEZE ||
|
||||
Index == TILE_HIT_ENABLE ||
|
||||
Index == TILE_HIT_DISABLE ||
|
||||
(Index >= TILE_SWITCHTIMEDOPEN && Index <= TILE_SWITCHCLOSE) ||
|
||||
Index == TILE_ADD_TIME ||
|
||||
Index == TILE_SUBSTRACT_TIME ||
|
||||
Index == TILE_ALLOW_TELE_GUN ||
|
||||
Index == TILE_ALLOW_BLUE_TELE_GUN ||
|
||||
IsValidEntity(Index));
|
||||
}
|
||||
|
||||
bool IsValidTuneTile(int Index)
|
||||
{
|
||||
return Index == TILE_TUNE1;
|
||||
return Index == TILE_TUNE;
|
||||
}
|
||||
|
||||
bool IsValidEntity(int Index)
|
||||
{
|
||||
Index -= ENTITY_OFFSET;
|
||||
return (
|
||||
(Index >= ENTITY_SPAWN && Index <= ENTITY_LASER_O_FAST)
|
||||
|| (Index >= ENTITY_PLASMAE && Index <= ENTITY_CRAZY_SHOTGUN)
|
||||
|| (Index >= ENTITY_DRAGGER_WEAK && Index <= ENTITY_DRAGGER_STRONG_NW)
|
||||
|| Index == ENTITY_DOOR
|
||||
);
|
||||
(Index >= ENTITY_SPAWN && Index <= ENTITY_LASER_O_FAST) ||
|
||||
(Index >= ENTITY_PLASMAE && Index <= ENTITY_CRAZY_SHOTGUN) ||
|
||||
(Index >= ENTITY_DRAGGER_WEAK && Index <= ENTITY_DRAGGER_STRONG_NW) ||
|
||||
Index == ENTITY_DOOR);
|
||||
}
|
||||
|
||||
bool IsRotatableTile(int Index)
|
||||
{
|
||||
return (
|
||||
Index == TILE_STOP
|
||||
|| Index == TILE_STOPS
|
||||
|| Index == TILE_CP
|
||||
|| Index == TILE_CP_F
|
||||
|| Index == TILE_THROUGH_DIR
|
||||
|| Index == TILE_ENTITIES_OFF_1
|
||||
|| Index == TILE_ENTITIES_OFF_2
|
||||
|| Index - ENTITY_OFFSET == ENTITY_CRAZY_SHOTGUN_EX
|
||||
|| Index - ENTITY_OFFSET == ENTITY_CRAZY_SHOTGUN
|
||||
);
|
||||
Index == TILE_STOP ||
|
||||
Index == TILE_STOPS ||
|
||||
Index == TILE_CP ||
|
||||
Index == TILE_CP_F ||
|
||||
Index == TILE_THROUGH_DIR ||
|
||||
Index == TILE_ENTITIES_OFF_1 ||
|
||||
Index == TILE_ENTITIES_OFF_2 ||
|
||||
Index - ENTITY_OFFSET == ENTITY_CRAZY_SHOTGUN_EX ||
|
||||
Index - ENTITY_OFFSET == ENTITY_CRAZY_SHOTGUN);
|
||||
}
|
||||
|
||||
bool IsCreditsTile(int TileIndex)
|
||||
{
|
||||
return (
|
||||
(TILE_CREDITS_1 == TileIndex)
|
||||
|| (TILE_CREDITS_2 == TileIndex)
|
||||
|| (TILE_CREDITS_3 == TileIndex)
|
||||
|| (TILE_CREDITS_4 == TileIndex)
|
||||
|| (TILE_CREDITS_5 == TileIndex)
|
||||
|| (TILE_CREDITS_6 == TileIndex)
|
||||
|| (TILE_CREDITS_7 == TileIndex)
|
||||
|| (TILE_CREDITS_8 == TileIndex)
|
||||
);
|
||||
(TILE_CREDITS_1 == TileIndex) ||
|
||||
(TILE_CREDITS_2 == TileIndex) ||
|
||||
(TILE_CREDITS_3 == TileIndex) ||
|
||||
(TILE_CREDITS_4 == TileIndex) ||
|
||||
(TILE_CREDITS_5 == TileIndex) ||
|
||||
(TILE_CREDITS_6 == TileIndex) ||
|
||||
(TILE_CREDITS_7 == TileIndex) ||
|
||||
(TILE_CREDITS_8 == TileIndex));
|
||||
}
|
||||
|
|
|
@ -33,7 +33,6 @@ enum
|
|||
// format with UUIDs. See src/engine/shared/datafile.cpp for some of
|
||||
// the implementation.
|
||||
|
||||
|
||||
CURVETYPE_STEP = 0,
|
||||
CURVETYPE_LINEAR,
|
||||
CURVETYPE_SLOW,
|
||||
|
@ -111,12 +110,12 @@ enum
|
|||
TILE_TELEINWEAPON,
|
||||
TILE_TELEINHOOK,
|
||||
TILE_WALLJUMP = 16,
|
||||
TILE_EHOOK_START,
|
||||
TILE_EHOOK_END,
|
||||
TILE_HIT_START,
|
||||
TILE_HIT_END,
|
||||
TILE_SOLO_START,
|
||||
TILE_SOLO_END,
|
||||
TILE_EHOOK_ENABLE,
|
||||
TILE_EHOOK_DISABLE,
|
||||
TILE_HIT_ENABLE,
|
||||
TILE_HIT_DISABLE,
|
||||
TILE_SOLO_ENABLE,
|
||||
TILE_SOLO_DISABLE,
|
||||
//Switches
|
||||
TILE_SWITCHTIMEDOPEN = 22,
|
||||
TILE_SWITCHTIMEDCLOSE,
|
||||
|
@ -129,8 +128,8 @@ enum
|
|||
TILE_TELECHECKOUT,
|
||||
TILE_TELECHECKIN,
|
||||
TILE_REFILL_JUMPS = 32,
|
||||
TILE_BEGIN,
|
||||
TILE_END,
|
||||
TILE_START,
|
||||
TILE_FINISH,
|
||||
TILE_CHECKPOINT_FIRST = 35,
|
||||
TILE_CHECKPOINT_LAST = 59,
|
||||
TILE_STOP = 60,
|
||||
|
@ -141,27 +140,27 @@ enum
|
|||
TILE_CP_F,
|
||||
TILE_THROUGH_ALL,
|
||||
TILE_THROUGH_DIR,
|
||||
TILE_TUNE1,
|
||||
TILE_TUNE,
|
||||
TILE_OLDLASER = 71,
|
||||
TILE_NPC,
|
||||
TILE_EHOOK,
|
||||
TILE_NOHIT,
|
||||
TILE_NPH,
|
||||
TILE_UNLOCK_TEAM,
|
||||
TILE_PENALTY = 79,
|
||||
TILE_NPC_END = 88,
|
||||
TILE_SUPER_END,
|
||||
TILE_JETPACK_END,
|
||||
TILE_NPH_END,
|
||||
TILE_BONUS = 95,
|
||||
TILE_ADD_TIME = 79,
|
||||
TILE_NPC_DISABLE = 88,
|
||||
TILE_UNLIMITED_JUMPS_DISABLE,
|
||||
TILE_JETPACK_DISABLE,
|
||||
TILE_NPH_DISABLE,
|
||||
TILE_SUBSTRACT_TIME = 95,
|
||||
TILE_TELE_GUN_ENABLE = 96,
|
||||
TILE_TELE_GUN_DISABLE = 97,
|
||||
TILE_ALLOW_TELE_GUN = 98,
|
||||
TILE_ALLOW_BLUE_TELE_GUN = 99,
|
||||
TILE_NPC_START = 104,
|
||||
TILE_SUPER_START,
|
||||
TILE_JETPACK_START,
|
||||
TILE_NPH_START,
|
||||
TILE_NPC_ENABLE = 104,
|
||||
TILE_UNLIMITED_JUMPS_ENABLE,
|
||||
TILE_JETPACK_ENABLE,
|
||||
TILE_NPH_ENABLE,
|
||||
TILE_TELE_GRENADE_ENABLE = 112,
|
||||
TILE_TELE_GRENADE_DISABLE = 113,
|
||||
TILE_TELE_LASER_ENABLE = 128,
|
||||
|
|
|
@ -1547,7 +1547,7 @@ void CCharacter::HandleTiles(int Index)
|
|||
m_TeleCheckpoint = tcp;
|
||||
|
||||
// start
|
||||
if(((m_TileIndex == TILE_BEGIN) || (m_TileFIndex == TILE_BEGIN) || FTile1 == TILE_BEGIN || FTile2 == TILE_BEGIN || FTile3 == TILE_BEGIN || FTile4 == TILE_BEGIN || Tile1 == TILE_BEGIN || Tile2 == TILE_BEGIN || Tile3 == TILE_BEGIN || Tile4 == TILE_BEGIN) && (m_DDRaceState == DDRACE_NONE || m_DDRaceState == DDRACE_FINISHED || (m_DDRaceState == DDRACE_STARTED && !Team() && g_Config.m_SvTeam != 3)))
|
||||
if(((m_TileIndex == TILE_START) || (m_TileFIndex == TILE_START) || FTile1 == TILE_START || FTile2 == TILE_START || FTile3 == TILE_START || FTile4 == TILE_START || Tile1 == TILE_START || Tile2 == TILE_START || Tile3 == TILE_START || Tile4 == TILE_START) && (m_DDRaceState == DDRACE_NONE || m_DDRaceState == DDRACE_FINISHED || (m_DDRaceState == DDRACE_STARTED && !Team() && g_Config.m_SvTeam != 3)))
|
||||
{
|
||||
if(Teams()->GetSaving(Team()))
|
||||
{
|
||||
|
@ -1584,7 +1584,7 @@ void CCharacter::HandleTiles(int Index)
|
|||
}
|
||||
|
||||
// finish
|
||||
if(((m_TileIndex == TILE_END) || (m_TileFIndex == TILE_END) || FTile1 == TILE_END || FTile2 == TILE_END || FTile3 == TILE_END || FTile4 == TILE_END || Tile1 == TILE_END || Tile2 == TILE_END || Tile3 == TILE_END || Tile4 == TILE_END) && m_DDRaceState == DDRACE_STARTED)
|
||||
if(((m_TileIndex == TILE_FINISH) || (m_TileFIndex == TILE_FINISH) || FTile1 == TILE_FINISH || FTile2 == TILE_FINISH || FTile3 == TILE_FINISH || FTile4 == TILE_FINISH || Tile1 == TILE_FINISH || Tile2 == TILE_FINISH || Tile3 == TILE_FINISH || Tile4 == TILE_FINISH) && m_DDRaceState == DDRACE_STARTED)
|
||||
Controller->m_Teams.OnCharacterFinish(m_pPlayer->GetCID());
|
||||
|
||||
// freeze
|
||||
|
@ -1600,13 +1600,13 @@ void CCharacter::HandleTiles(int Index)
|
|||
m_DeepFreeze = false;
|
||||
|
||||
// endless hook
|
||||
if(((m_TileIndex == TILE_EHOOK_START) || (m_TileFIndex == TILE_EHOOK_START)) && !m_EndlessHook)
|
||||
if(((m_TileIndex == TILE_EHOOK_ENABLE) || (m_TileFIndex == TILE_EHOOK_ENABLE)) && !m_EndlessHook)
|
||||
{
|
||||
GameServer()->SendChatTarget(GetPlayer()->GetCID(), "Endless hook has been activated");
|
||||
m_EndlessHook = true;
|
||||
m_Core.m_EndlessHook = true;
|
||||
}
|
||||
else if(((m_TileIndex == TILE_EHOOK_END) || (m_TileFIndex == TILE_EHOOK_END)) && m_EndlessHook)
|
||||
else if(((m_TileIndex == TILE_EHOOK_DISABLE) || (m_TileFIndex == TILE_EHOOK_DISABLE)) && m_EndlessHook)
|
||||
{
|
||||
GameServer()->SendChatTarget(GetPlayer()->GetCID(), "Endless hook has been deactivated");
|
||||
m_EndlessHook = false;
|
||||
|
@ -1614,7 +1614,7 @@ void CCharacter::HandleTiles(int Index)
|
|||
}
|
||||
|
||||
// hit others
|
||||
if(((m_TileIndex == TILE_HIT_END) || (m_TileFIndex == TILE_HIT_END)) && m_Hit != (DISABLE_HIT_GRENADE|DISABLE_HIT_HAMMER|DISABLE_HIT_LASER|DISABLE_HIT_SHOTGUN))
|
||||
if(((m_TileIndex == TILE_HIT_DISABLE) || (m_TileFIndex == TILE_HIT_DISABLE)) && m_Hit != (DISABLE_HIT_GRENADE | DISABLE_HIT_HAMMER | DISABLE_HIT_LASER | DISABLE_HIT_SHOTGUN))
|
||||
{
|
||||
GameServer()->SendChatTarget(GetPlayer()->GetCID(), "You can't hit others");
|
||||
m_Hit = DISABLE_HIT_GRENADE|DISABLE_HIT_HAMMER|DISABLE_HIT_LASER|DISABLE_HIT_SHOTGUN;
|
||||
|
@ -1625,7 +1625,7 @@ void CCharacter::HandleTiles(int Index)
|
|||
m_NeededFaketuning |= FAKETUNE_NOHAMMER;
|
||||
GameServer()->SendTuningParams(m_pPlayer->GetCID(), m_TuneZone); // update tunings
|
||||
}
|
||||
else if(((m_TileIndex == TILE_HIT_START) || (m_TileFIndex == TILE_HIT_START)) && m_Hit != HIT_ALL)
|
||||
else if(((m_TileIndex == TILE_HIT_ENABLE) || (m_TileFIndex == TILE_HIT_ENABLE)) && m_Hit != HIT_ALL)
|
||||
{
|
||||
GameServer()->SendChatTarget(GetPlayer()->GetCID(), "You can hit others");
|
||||
m_Hit = HIT_ALL;
|
||||
|
@ -1638,7 +1638,7 @@ void CCharacter::HandleTiles(int Index)
|
|||
}
|
||||
|
||||
// collide with others
|
||||
if(((m_TileIndex == TILE_NPC_END) || (m_TileFIndex == TILE_NPC_END)) && m_Core.m_Collision)
|
||||
if(((m_TileIndex == TILE_NPC_DISABLE) || (m_TileFIndex == TILE_NPC_DISABLE)) && m_Core.m_Collision)
|
||||
{
|
||||
GameServer()->SendChatTarget(GetPlayer()->GetCID(), "You can't collide with others");
|
||||
m_Core.m_Collision = false;
|
||||
|
@ -1646,7 +1646,7 @@ void CCharacter::HandleTiles(int Index)
|
|||
m_NeededFaketuning |= FAKETUNE_NOCOLL;
|
||||
GameServer()->SendTuningParams(m_pPlayer->GetCID(), m_TuneZone); // update tunings
|
||||
}
|
||||
else if(((m_TileIndex == TILE_NPC_START) || (m_TileFIndex == TILE_NPC_START)) && !m_Core.m_Collision)
|
||||
else if(((m_TileIndex == TILE_NPC_ENABLE) || (m_TileFIndex == TILE_NPC_ENABLE)) && !m_Core.m_Collision)
|
||||
{
|
||||
GameServer()->SendChatTarget(GetPlayer()->GetCID(),"You can collide with others");
|
||||
m_Core.m_Collision = true;
|
||||
|
@ -1656,7 +1656,7 @@ void CCharacter::HandleTiles(int Index)
|
|||
}
|
||||
|
||||
// hook others
|
||||
if(((m_TileIndex == TILE_NPH_END) || (m_TileFIndex == TILE_NPH_END)) && m_Core.m_Hook)
|
||||
if(((m_TileIndex == TILE_NPH_DISABLE) || (m_TileFIndex == TILE_NPH_DISABLE)) && m_Core.m_Hook)
|
||||
{
|
||||
GameServer()->SendChatTarget(GetPlayer()->GetCID(), "You can't hook others");
|
||||
m_Core.m_Hook = false;
|
||||
|
@ -1664,7 +1664,7 @@ void CCharacter::HandleTiles(int Index)
|
|||
m_NeededFaketuning |= FAKETUNE_NOHOOK;
|
||||
GameServer()->SendTuningParams(m_pPlayer->GetCID(), m_TuneZone); // update tunings
|
||||
}
|
||||
else if(((m_TileIndex == TILE_NPH_START) || (m_TileFIndex == TILE_NPH_START)) && !m_Core.m_Hook)
|
||||
else if(((m_TileIndex == TILE_NPH_ENABLE) || (m_TileFIndex == TILE_NPH_ENABLE)) && !m_Core.m_Hook)
|
||||
{
|
||||
GameServer()->SendChatTarget(GetPlayer()->GetCID(),"You can hook others");
|
||||
m_Core.m_Hook = true;
|
||||
|
@ -1674,7 +1674,7 @@ void CCharacter::HandleTiles(int Index)
|
|||
}
|
||||
|
||||
// unlimited air jumps
|
||||
if(((m_TileIndex == TILE_SUPER_START) || (m_TileFIndex == TILE_SUPER_START)) && !m_SuperJump)
|
||||
if(((m_TileIndex == TILE_UNLIMITED_JUMPS_ENABLE) || (m_TileFIndex == TILE_UNLIMITED_JUMPS_ENABLE)) && !m_SuperJump)
|
||||
{
|
||||
GameServer()->SendChatTarget(GetPlayer()->GetCID(),"You have unlimited air jumps");
|
||||
m_SuperJump = true;
|
||||
|
@ -1685,7 +1685,7 @@ void CCharacter::HandleTiles(int Index)
|
|||
GameServer()->SendTuningParams(m_pPlayer->GetCID(), m_TuneZone); // update tunings
|
||||
}
|
||||
}
|
||||
else if(((m_TileIndex == TILE_SUPER_END) || (m_TileFIndex == TILE_SUPER_END)) && m_SuperJump)
|
||||
else if(((m_TileIndex == TILE_UNLIMITED_JUMPS_DISABLE) || (m_TileFIndex == TILE_UNLIMITED_JUMPS_DISABLE)) && m_SuperJump)
|
||||
{
|
||||
GameServer()->SendChatTarget(GetPlayer()->GetCID(), "You don't have unlimited air jumps");
|
||||
m_SuperJump = false;
|
||||
|
@ -1709,13 +1709,13 @@ void CCharacter::HandleTiles(int Index)
|
|||
}
|
||||
|
||||
// jetpack gun
|
||||
if(((m_TileIndex == TILE_JETPACK_START) || (m_TileFIndex == TILE_JETPACK_START)) && !m_Jetpack)
|
||||
if(((m_TileIndex == TILE_JETPACK_ENABLE) || (m_TileFIndex == TILE_JETPACK_ENABLE)) && !m_Jetpack)
|
||||
{
|
||||
GameServer()->SendChatTarget(GetPlayer()->GetCID(),"You have a jetpack gun");
|
||||
m_Jetpack = true;
|
||||
m_Core.m_Jetpack = true;
|
||||
}
|
||||
else if(((m_TileIndex == TILE_JETPACK_END) || (m_TileFIndex == TILE_JETPACK_END)) && m_Jetpack)
|
||||
else if(((m_TileIndex == TILE_JETPACK_DISABLE) || (m_TileFIndex == TILE_JETPACK_DISABLE)) && m_Jetpack)
|
||||
{
|
||||
GameServer()->SendChatTarget(GetPlayer()->GetCID(), "You lost your jetpack gun");
|
||||
m_Jetpack = false;
|
||||
|
@ -1733,12 +1733,12 @@ void CCharacter::HandleTiles(int Index)
|
|||
}
|
||||
|
||||
// solo part
|
||||
if(((m_TileIndex == TILE_SOLO_START) || (m_TileFIndex == TILE_SOLO_START)) && !Teams()->m_Core.GetSolo(m_pPlayer->GetCID()))
|
||||
if(((m_TileIndex == TILE_SOLO_ENABLE) || (m_TileFIndex == TILE_SOLO_ENABLE)) && !Teams()->m_Core.GetSolo(m_pPlayer->GetCID()))
|
||||
{
|
||||
GameServer()->SendChatTarget(GetPlayer()->GetCID(), "You are now in a solo part");
|
||||
SetSolo(true);
|
||||
}
|
||||
else if(((m_TileIndex == TILE_SOLO_END) || (m_TileFIndex == TILE_SOLO_END)) && Teams()->m_Core.GetSolo(m_pPlayer->GetCID()))
|
||||
else if(((m_TileIndex == TILE_SOLO_DISABLE) || (m_TileFIndex == TILE_SOLO_DISABLE)) && Teams()->m_Core.GetSolo(m_pPlayer->GetCID()))
|
||||
{
|
||||
GameServer()->SendChatTarget(GetPlayer()->GetCID(), "You are now out of the solo part");
|
||||
SetSolo(false);
|
||||
|
@ -1838,7 +1838,7 @@ void CCharacter::HandleTiles(int Index)
|
|||
if(GameServer()->Collision()->GetSwitchNumber(MapIndex) == 0 || GameServer()->Collision()->m_pSwitchers[GameServer()->Collision()->GetSwitchNumber(MapIndex)].m_Status[Team()])
|
||||
m_DeepFreeze = false;
|
||||
}
|
||||
else if(GameServer()->Collision()->IsSwitch(MapIndex) == TILE_HIT_START && m_Hit&DISABLE_HIT_HAMMER && GameServer()->Collision()->GetSwitchDelay(MapIndex) == WEAPON_HAMMER)
|
||||
else if(GameServer()->Collision()->IsSwitch(MapIndex) == TILE_HIT_ENABLE && m_Hit & DISABLE_HIT_HAMMER && GameServer()->Collision()->GetSwitchDelay(MapIndex) == WEAPON_HAMMER)
|
||||
{
|
||||
GameServer()->SendChatTarget(GetPlayer()->GetCID(),"You can hammer hit others");
|
||||
m_Hit &= ~DISABLE_HIT_HAMMER;
|
||||
|
@ -1846,7 +1846,7 @@ void CCharacter::HandleTiles(int Index)
|
|||
m_Core.m_NoHammerHit = false;
|
||||
GameServer()->SendTuningParams(m_pPlayer->GetCID(), m_TuneZone); // update tunings
|
||||
}
|
||||
else if(GameServer()->Collision()->IsSwitch(MapIndex) == TILE_HIT_END && !(m_Hit&DISABLE_HIT_HAMMER) && GameServer()->Collision()->GetSwitchDelay(MapIndex) == WEAPON_HAMMER)
|
||||
else if(GameServer()->Collision()->IsSwitch(MapIndex) == TILE_HIT_DISABLE && !(m_Hit & DISABLE_HIT_HAMMER) && GameServer()->Collision()->GetSwitchDelay(MapIndex) == WEAPON_HAMMER)
|
||||
{
|
||||
GameServer()->SendChatTarget(GetPlayer()->GetCID(),"You can't hammer hit others");
|
||||
m_Hit |= DISABLE_HIT_HAMMER;
|
||||
|
@ -1854,37 +1854,37 @@ void CCharacter::HandleTiles(int Index)
|
|||
m_Core.m_NoHammerHit = true;
|
||||
GameServer()->SendTuningParams(m_pPlayer->GetCID(), m_TuneZone); // update tunings
|
||||
}
|
||||
else if(GameServer()->Collision()->IsSwitch(MapIndex) == TILE_HIT_START && m_Hit&DISABLE_HIT_SHOTGUN && GameServer()->Collision()->GetSwitchDelay(MapIndex) == WEAPON_SHOTGUN)
|
||||
else if(GameServer()->Collision()->IsSwitch(MapIndex) == TILE_HIT_ENABLE && m_Hit & DISABLE_HIT_SHOTGUN && GameServer()->Collision()->GetSwitchDelay(MapIndex) == WEAPON_SHOTGUN)
|
||||
{
|
||||
GameServer()->SendChatTarget(GetPlayer()->GetCID(),"You can shoot others with shotgun");
|
||||
m_Hit &= ~DISABLE_HIT_SHOTGUN;
|
||||
m_Core.m_NoShotgunHit = false;
|
||||
}
|
||||
else if(GameServer()->Collision()->IsSwitch(MapIndex) == TILE_HIT_END && !(m_Hit&DISABLE_HIT_SHOTGUN) && GameServer()->Collision()->GetSwitchDelay(MapIndex) == WEAPON_SHOTGUN)
|
||||
else if(GameServer()->Collision()->IsSwitch(MapIndex) == TILE_HIT_DISABLE && !(m_Hit & DISABLE_HIT_SHOTGUN) && GameServer()->Collision()->GetSwitchDelay(MapIndex) == WEAPON_SHOTGUN)
|
||||
{
|
||||
GameServer()->SendChatTarget(GetPlayer()->GetCID(),"You can't shoot others with shotgun");
|
||||
m_Hit |= DISABLE_HIT_SHOTGUN;
|
||||
m_Core.m_NoShotgunHit = true;
|
||||
}
|
||||
else if(GameServer()->Collision()->IsSwitch(MapIndex) == TILE_HIT_START && m_Hit&DISABLE_HIT_GRENADE && GameServer()->Collision()->GetSwitchDelay(MapIndex) == WEAPON_GRENADE)
|
||||
else if(GameServer()->Collision()->IsSwitch(MapIndex) == TILE_HIT_ENABLE && m_Hit & DISABLE_HIT_GRENADE && GameServer()->Collision()->GetSwitchDelay(MapIndex) == WEAPON_GRENADE)
|
||||
{
|
||||
GameServer()->SendChatTarget(GetPlayer()->GetCID(),"You can shoot others with grenade");
|
||||
m_Hit &= ~DISABLE_HIT_GRENADE;
|
||||
m_Core.m_NoGrenadeHit = false;
|
||||
}
|
||||
else if(GameServer()->Collision()->IsSwitch(MapIndex) == TILE_HIT_END && !(m_Hit&DISABLE_HIT_GRENADE) && GameServer()->Collision()->GetSwitchDelay(MapIndex) == WEAPON_GRENADE)
|
||||
else if(GameServer()->Collision()->IsSwitch(MapIndex) == TILE_HIT_DISABLE && !(m_Hit & DISABLE_HIT_GRENADE) && GameServer()->Collision()->GetSwitchDelay(MapIndex) == WEAPON_GRENADE)
|
||||
{
|
||||
GameServer()->SendChatTarget(GetPlayer()->GetCID(),"You can't shoot others with grenade");
|
||||
m_Hit |= DISABLE_HIT_GRENADE;
|
||||
m_Core.m_NoGrenadeHit = true;
|
||||
}
|
||||
else if(GameServer()->Collision()->IsSwitch(MapIndex) == TILE_HIT_START && m_Hit&DISABLE_HIT_LASER && GameServer()->Collision()->GetSwitchDelay(MapIndex) == WEAPON_LASER)
|
||||
else if(GameServer()->Collision()->IsSwitch(MapIndex) == TILE_HIT_ENABLE && m_Hit & DISABLE_HIT_LASER && GameServer()->Collision()->GetSwitchDelay(MapIndex) == WEAPON_LASER)
|
||||
{
|
||||
GameServer()->SendChatTarget(GetPlayer()->GetCID(),"You can shoot others with laser");
|
||||
m_Hit &= ~DISABLE_HIT_LASER;
|
||||
m_Core.m_NoLaserHit = false;
|
||||
}
|
||||
else if(GameServer()->Collision()->IsSwitch(MapIndex) == TILE_HIT_END && !(m_Hit&DISABLE_HIT_LASER) && GameServer()->Collision()->GetSwitchDelay(MapIndex) == WEAPON_LASER)
|
||||
else if(GameServer()->Collision()->IsSwitch(MapIndex) == TILE_HIT_DISABLE && !(m_Hit & DISABLE_HIT_LASER) && GameServer()->Collision()->GetSwitchDelay(MapIndex) == WEAPON_LASER)
|
||||
{
|
||||
GameServer()->SendChatTarget(GetPlayer()->GetCID(),"You can't shoot others with laser");
|
||||
m_Hit |= DISABLE_HIT_LASER;
|
||||
|
@ -1917,7 +1917,7 @@ void CCharacter::HandleTiles(int Index)
|
|||
m_Core.m_Jumps = newJumps;
|
||||
}
|
||||
}
|
||||
else if(GameServer()->Collision()->IsSwitch(MapIndex) == TILE_PENALTY && !m_LastPenalty)
|
||||
else if(GameServer()->Collision()->IsSwitch(MapIndex) == TILE_ADD_TIME && !m_LastPenalty)
|
||||
{
|
||||
int min = GameServer()->Collision()->GetSwitchDelay(MapIndex);
|
||||
int sec = GameServer()->Collision()->GetSwitchNumber(MapIndex);
|
||||
|
@ -1941,7 +1941,7 @@ void CCharacter::HandleTiles(int Index)
|
|||
|
||||
m_LastPenalty = true;
|
||||
}
|
||||
else if(GameServer()->Collision()->IsSwitch(MapIndex) == TILE_BONUS && !m_LastBonus)
|
||||
else if(GameServer()->Collision()->IsSwitch(MapIndex) == TILE_SUBSTRACT_TIME && !m_LastBonus)
|
||||
{
|
||||
int min = GameServer()->Collision()->GetSwitchDelay(MapIndex);
|
||||
int sec = GameServer()->Collision()->GetSwitchNumber(MapIndex);
|
||||
|
@ -1968,12 +1968,12 @@ void CCharacter::HandleTiles(int Index)
|
|||
m_LastBonus = true;
|
||||
}
|
||||
|
||||
if(GameServer()->Collision()->IsSwitch(MapIndex) != TILE_PENALTY)
|
||||
if(GameServer()->Collision()->IsSwitch(MapIndex) != TILE_ADD_TIME)
|
||||
{
|
||||
m_LastPenalty = false;
|
||||
}
|
||||
|
||||
if(GameServer()->Collision()->IsSwitch(MapIndex) != TILE_BONUS)
|
||||
if(GameServer()->Collision()->IsSwitch(MapIndex) != TILE_SUBSTRACT_TIME)
|
||||
{
|
||||
m_LastBonus = false;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue